Lines Matching full:xffff
210 for (i = 0; idx[i] != 0xffff; i++)
837 return debug(stream, "3DSTATE_DRAWING_RECTANGLE", (cmd & 0xffff) + 2);
839 return debug(stream, "3DSTATE_SCISSOR_RECTANGLE", (cmd & 0xffff) + 2);
841 return debug(stream, "3DSTATE_SPAN_STIPPLE", (cmd & 0xffff) + 2);
843 return debug_dest_vars(stream, "3DSTATE_DEST_BUFFER_VARS", (cmd & 0xffff) + 2);
845 return debug(stream, "3DSTATE_CONSTANT_BLEND_COLOR", (cmd & 0xffff) + 2);
847 return debug(stream, "3DSTATE_FOG_MODE", (cmd & 0xffff) + 2);
849 return debug_buf_info(stream, "3DSTATE_BUFFER_INFO", (cmd & 0xffff) + 2);
851 return debug(stream, "3DSTATE_DEPTH_OFFSET_SCALE", (cmd & 0xffff) + 2);
853 return debug(stream, "3DSTATE_DEFAULT_Z", (cmd & 0xffff) + 2);
855 return debug(stream, "3DSTATE_DEFAULT_DIFFUSE", (cmd & 0xffff) + 2);
857 return debug(stream, "3DSTATE_DEFAULT_SPECULAR", (cmd & 0xffff) + 2);
859 return debug(stream, "3DSTATE_CLEAR_PARAMETERS", (cmd & 0xffff) + 2);
867 return debug(stream, "???", (cmd & 0xffff) + 1);
876 if ((cmd & 0xffff) == 0)
879 return debug_prim(stream, "3DPRIM (indexed)", 0, (((cmd & 0xffff) + 1) / 2) + 1);