Lines Matching full:case
107 case PIPE_CAP_MAX_COMBINED_SAMPLERS:
109 case PIPE_CAP_NPOT_TEXTURES:
111 case PIPE_CAP_TWO_SIDED_STENCIL:
113 case PIPE_CAP_SM3:
115 case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
117 case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
119 case PIPE_CAP_ANISOTROPIC_FILTER:
121 case PIPE_CAP_POINT_SPRITE:
123 case PIPE_CAP_MAX_RENDER_TARGETS:
125 case PIPE_CAP_OCCLUSION_QUERY:
127 case PIPE_CAP_TIMER_QUERY:
129 case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
131 case PIPE_CAP_TEXTURE_SHADOW_MAP:
133 case PIPE_CAP_TEXTURE_SWIZZLE:
135 case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
137 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
139 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
141 case PIPE_CAP_BLEND_EQUATION_SEPARATE:
143 case PIPE_CAP_INDEP_BLEND_ENABLE:
145 case PIPE_CAP_INDEP_BLEND_FUNC:
147 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
148 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
150 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
151 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
153 case PIPE_CAP_PRIMITIVE_RESTART:
155 case PIPE_CAP_DEPTHSTENCIL_CLEAR_SEPARATE:
157 case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
159 case PIPE_CAP_DEPTH_CLIP_DISABLE:
161 case PIPE_CAP_SHADER_STENCIL_EXPORT:
163 case PIPE_CAP_TGSI_INSTANCEID:
164 case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
166 case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
168 case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
170 case PIPE_CAP_SEAMLESS_CUBE_MAP:
171 case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
173 case PIPE_CAP_SCALED_RESOLVE:
175 case PIPE_CAP_MIN_TEXEL_OFFSET:
176 case PIPE_CAP_MAX_TEXEL_OFFSET:
178 case PIPE_CAP_CONDITIONAL_RENDER:
180 case PIPE_CAP_TEXTURE_BARRIER:
182 case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
183 case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
184 case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
186 case PIPE_CAP_TGSI_CAN_COMPACT_VARYINGS:
187 case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
189 case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
190 case PIPE_CAP_VERTEX_COLOR_CLAMPED:
192 case PIPE_CAP_GLSL_FEATURE_LEVEL:
194 case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
196 case PIPE_CAP_COMPUTE:
198 case PIPE_CAP_USER_VERTEX_BUFFERS:
199 case PIPE_CAP_USER_INDEX_BUFFERS:
200 case PIPE_CAP_USER_CONSTANT_BUFFERS:
202 case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
203 case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
204 case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
207 case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
209 case PIPE_CAP_START_INSTANCE:
210 case PIPE_CAP_QUERY_TIMESTAMP:
223 case PIPE_SHADER_FRAGMENT:
228 case PIPE_SHADER_VERTEX:
229 case PIPE_SHADER_GEOMETRY:
231 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
252 case PIPE_CAPF_MAX_LINE_WIDTH:
254 case PIPE_CAPF_MAX_LINE_WIDTH_AA:
256 case PIPE_CAPF_MAX_POINT_WIDTH:
258 case PIPE_CAPF_MAX_POINT_WIDTH_AA:
260 case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
262 case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
264 case PIPE_CAPF_GUARD_BAND_LEFT:
265 case PIPE_CAPF_GUARD_BAND_TOP:
266 case PIPE_CAPF_GUARD_BAND_RIGHT:
267 case PIPE_CAPF_GUARD_BAND_BOTTOM: