Lines Matching refs:tile_y
109 uint32_t tile_x = 0, tile_y = 0;
120 tile_y = draw_y & tile_mask_y;
129 * We have no guarantee that tile_x and tile_y are correctly aligned,
134 * tile_x and tile_y to 0. This is a temporary workaround until we
138 tile_y &= ~7;
143 ((srb->Base.Base.Height + tile_y - 1) << 18);
152 OUT_BATCH(tile_x | (tile_y << 16));
157 uint32_t tile_x, tile_y, offset;
162 tile_y = draw_y & tile_mask_y;
171 * We have no guarantee that tile_x and tile_y are correctly aligned,
176 * tile_x and tile_y to 0. This is a temporary workaround until we come
180 tile_y &= ~7;
202 (((drb->Base.Base.Height + tile_y) - 1) << 18));
204 OUT_BATCH(tile_x | (tile_y << 16));