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Lines Matching refs:Blend

192 	context_dirty(ctx, BLEND);
200 nv04->blend &= NV04_TEXTURED_TRIANGLE_BLEND_TEXTURE_MAP__MASK;
201 nv04->blend |= NV04_TEXTURED_TRIANGLE_BLEND_MASK_BIT_MSB |
205 nv04->blend |= get_blend_func(ctx->Color.Blend[0].DstRGB) << 28 |
206 get_blend_func(ctx->Color.Blend[0].SrcRGB) << 24;
209 nv04->blend |= NV04_TEXTURED_TRIANGLE_BLEND_BLEND_ENABLE;
213 nv04->blend |= NV04_TEXTURED_TRIANGLE_BLEND_SHADE_MODE_GOURAUD;
215 nv04->blend |= NV04_TEXTURED_TRIANGLE_BLEND_SHADE_MODE_FLAT;
219 nv04->blend |= NV04_TEXTURED_TRIANGLE_BLEND_SPECULAR_ENABLE;
223 nv04->blend |= NV04_TEXTURED_TRIANGLE_BLEND_FOG_ENABLE;