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Lines Matching refs:Enabled

63          var = &arrayObj->VertexAttrib[VERT_ATTRIB_POS].Enabled;
67 var = &arrayObj->VertexAttrib[VERT_ATTRIB_NORMAL].Enabled;
71 var = &arrayObj->VertexAttrib[VERT_ATTRIB_COLOR0].Enabled;
75 var = &arrayObj->VertexAttrib[VERT_ATTRIB_COLOR_INDEX].Enabled;
79 var = &arrayObj->VertexAttrib[VERT_ATTRIB_TEX(ctx->Array.ActiveTexture)].Enabled;
83 var = &arrayObj->VertexAttrib[VERT_ATTRIB_EDGEFLAG].Enabled;
87 var = &arrayObj->VertexAttrib[VERT_ATTRIB_FOG].Enabled;
91 var = &arrayObj->VertexAttrib[VERT_ATTRIB_COLOR1].Enabled;
97 var = &arrayObj->VertexAttrib[VERT_ATTRIB_POINT_SIZE].Enabled;
123 var = &arrayObj->VertexAttrib[VERT_ATTRIB_GENERIC(n)].Enabled;
242 ? (texUnit->Enabled | texBit) : (texUnit->Enabled & ~texBit);
244 if (texUnit->Enabled == newenabled)
248 texUnit->Enabled = newenabled;
371 if (ctx->Fog.Enabled == state)
374 ctx->Fog.Enabled = state;
386 if (ctx->Light.Light[cap-GL_LIGHT0].Enabled == state)
389 ctx->Light.Light[cap-GL_LIGHT0].Enabled = state;
401 if (ctx->Light.Enabled == state)
404 ctx->Light.Enabled = state;
405 if (ctx->Light.Enabled && ctx->Light.Model.TwoSide)
654 if (ctx->Scissor.Enabled == state)
657 ctx->Scissor.Enabled = state;
660 if (ctx->Stencil.Enabled == state)
663 ctx->Stencil.Enabled = state;
770 if (ctx->Multisample.Enabled == state)
773 ctx->Multisample.Enabled = state;
831 if (ctx->VertexProgram.Enabled == state)
834 ctx->VertexProgram.Enabled = state;
916 if (ctx->FragmentProgram.Enabled == state)
919 ctx->FragmentProgram.Enabled = state;
954 if (ctx->FragmentProgram.Enabled == state)
957 ctx->FragmentProgram.Enabled = state;
987 if (ctx->ATIFragmentShader.Enabled == state)
990 ctx->ATIFragmentShader.Enabled = state;
1205 * Helper function to determine whether a texture target is enabled.
1212 return (texUnit->Enabled & bit) ? GL_TRUE : GL_FALSE;
1274 return ctx->Fog.Enabled;
1278 return ctx->Light.Enabled;
1289 return ctx->Light.Light[cap-GL_LIGHT0].Enabled;
1409 return ctx->Scissor.Enabled;
1411 return ctx->Stencil.Enabled;
1459 return (ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_POS].Enabled != 0);
1463 return (ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_NORMAL].Enabled != 0);
1467 return (ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_COLOR0].Enabled != 0);
1471 return (ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_COLOR_INDEX].Enabled != 0);
1476 .Enabled != 0);
1480 return (ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_EDGEFLAG].Enabled != 0);
1485 return (ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_FOG].Enabled != 0);
1490 return (ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_COLOR1].Enabled != 0);
1495 return (ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_POINT_SIZE].Enabled != 0);
1514 return ctx->Multisample.Enabled;
1547 return ctx->VertexProgram.Enabled;
1585 return (ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_GENERIC(n)].Enabled != 0);
1640 return ctx->FragmentProgram.Enabled;
1661 return ctx->FragmentProgram.Enabled;
1683 return ctx->ATIFragmentShader.Enabled;