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55  * \param top top clipping plane coordinate.
62 * the top matrix of the current matrix stack and sets
67 GLdouble bottom, GLdouble top,
77 top == bottom)
83 _math_matrix_frustum( ctx->CurrentStack->Top,
85 (GLfloat) bottom, (GLfloat) top,
97 * \param top top clipping plane coordinate.
104 * the top matrix of the current matrix stack and sets
109 GLdouble bottom, GLdouble top,
117 left, right, bottom, top, nearval, farval);
120 bottom == top ||
127 _math_matrix_ortho( ctx->CurrentStack->Top,
129 (GLfloat) bottom, (GLfloat) top,
236 * Verifies the current matrix stack is not full, and duplicates the top-most
266 stack->Top = &(stack->Stack[stack->Depth]);
304 stack->Top = &(stack->Stack[stack->Depth]);
315 * top-most matrix in the current stack.
327 _math_matrix_set_identity( ctx->CurrentStack->Top );
339 * Flushes the vertices and calls _math_matrix_loadf() with the top-most
357 _math_matrix_loadf( ctx->CurrentStack->Top, m );
369 * Flushes the vertices and calls _math_matrix_mul_floats() with the top-most
386 _math_matrix_mul_floats( ctx->CurrentStack->Top, m );
401 * Flushes the vertices and calls _math_matrix_rotate() with the top-most
411 _math_matrix_rotate( ctx->CurrentStack->Top, angle, x, y, z);
426 * Flushes the vertices and calls _math_matrix_scale() with the top-most
435 _math_matrix_scale( ctx->CurrentStack->Top, x, y, z);
449 * Flushes the vertices and calls _math_matrix_translate() with the top-most
458 _math_matrix_translate( ctx->CurrentStack->Top, x, y, z);
562 * Calls _math_matrix_analyse() with the top-matrix of the projection matrix
573 _math_matrix_analyse( ctx->ProjectionMatrixStack.Top );
585 ctx->ProjectionMatrixStack.Top->inv );
598 * Multiplies the top matrices of the projection and model view stacks into
606 ctx->ProjectionMatrixStack.Top,
607 ctx->ModelviewMatrixStack.Top );
627 _math_matrix_analyse( ctx->ModelviewMatrixStack.Top );
632 ctx->ModelviewMatrixStack.Top->inv,
678 stack->Top = stack->Stack;
697 stack->Stack = stack->Top = NULL;