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Lines Matching defs:Color

424    /* If a single color should be written to all render targets, this
430 * or ARB_fragment_program fragment.color[n]) color results. If
443 /* the four standard color buffers */
489 * Mask of all the color buffer bits (but not accum).
660 GLfloat Ambient[4]; /**< ambient color */
661 GLfloat Diffuse[4]; /**< diffuse color */
662 GLfloat Specular[4]; /**< specular color */
697 GLfloat Ambient[4]; /**< ambient color */
710 GLfloat ClearColor[4]; /**< Accumulation buffer clear color */
715 * Used for storing clear color, texture border color, etc.
727 * Color buffer attribute group (GL_COLOR_BUFFER_BIT).
732 union gl_color_union ClearColor; /**< Color for glClear, unclamped */
733 GLuint IndexMask; /**< Color index write mask */
756 * The query does however depend on fragment color clamping.
758 GLfloat BlendColorUnclamped[4]; /**< Blending color */
759 GLfloat BlendColor[4]; /**< Blending color */
786 GLboolean IndexLogicOpEnabled; /**< Color index logic op enabled flag */
812 GLfloat Attrib[VERT_ATTRIB_MAX][4]; /**< Position, color, texcoords, etc */
894 GLfloat ColorUnclamped[4]; /**< Fog color */
895 GLfloat Color[4]; /**< Fog color */
1260 * Texture object state. Contains the array of mipmap images, border color,
2601 * Renderbuffers represent drawing surfaces such as color, depth and/or
2659 * A framebuffer is a collection of renderbuffers (color, depth, stencil, etc).
2704 /** Integer color values */
2915 * borders and mipmapped textures. (Note: not static border color, but the
3099 * A stack of matrices (projection, modelview, color, texture, etc).
3134 #define _NEW_COLOR (1 << 3) /**< gl_context::Color */
3451 struct gl_colorbuffer_attrib Color; /**< Color buffer attributes */