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Lines Matching refs:location

93  * \param data           Location to dump the data.
131 _mesa_Uniform1fARB(GLint location, GLfloat v0)
134 _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, 1, &v0, GL_FLOAT);
138 _mesa_Uniform2fARB(GLint location, GLfloat v0, GLfloat v1)
144 _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, 1, v, GL_FLOAT_VEC2);
148 _mesa_Uniform3fARB(GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
155 _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, 1, v, GL_FLOAT_VEC3);
159 _mesa_Uniform4fARB(GLint location, GLfloat v0, GLfloat v1, GLfloat v2,
168 _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, 1, v, GL_FLOAT_VEC4);
172 _mesa_Uniform1iARB(GLint location, GLint v0)
175 _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, 1, &v0, GL_INT);
179 _mesa_Uniform2iARB(GLint location, GLint v0, GLint v1)
185 _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, 1, v, GL_INT_VEC2);
189 _mesa_Uniform3iARB(GLint location, GLint v0, GLint v1, GLint v2)
196 _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, 1, v, GL_INT_VEC3);
200 _mesa_Uniform4iARB(GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
208 _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, 1, v, GL_INT_VEC4);
212 _mesa_Uniform1fvARB(GLint location, GLsizei count, const GLfloat * value)
215 _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, count, value, GL_FLOAT);
219 _mesa_Uniform2fvARB(GLint location, GLsizei count, const GLfloat * value)
222 _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, count, value, GL_FLOAT_VEC2);
226 _mesa_Uniform3fvARB(GLint location, GLsizei count, const GLfloat * value)
229 _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, count, value, GL_FLOAT_VEC3);
233 _mesa_Uniform4fvARB(GLint location, GLsizei count, const GLfloat * value)
236 _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, count, value, GL_FLOAT_VEC4);
240 _mesa_Uniform1ivARB(GLint location, GLsizei count, const GLint * value)
243 _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, count, value, GL_INT);
247 _mesa_Uniform2ivARB(GLint location, GLsizei count, const GLint * value)
250 _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, count, value, GL_INT_VEC2);
254 _mesa_Uniform3ivARB(GLint location, GLsizei count, const GLint * value)
257 _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, count, value, GL_INT_VEC3);
261 _mesa_Uniform4ivARB(GLint location, GLsizei count, const GLint * value)
264 _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, count, value, GL_INT_VEC4);
270 _mesa_Uniform1ui(GLint location, GLuint v0)
273 _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, 1, &v0, GL_UNSIGNED_INT);
277 _mesa_Uniform2ui(GLint location, GLuint v0, GLuint v1)
283 _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, 1, v, GL_UNSIGNED_INT_VEC2);
287 _mesa_Uniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2)
294 _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, 1, v, GL_UNSIGNED_INT_VEC3);
298 _mesa_Uniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
306 _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, 1, v, GL_UNSIGNED_INT_VEC4);
310 _mesa_Uniform1uiv(GLint location, GLsizei count, const GLuint *value)
313 _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, count, value, GL_UNSIGNED_INT);
317 _mesa_Uniform2uiv(GLint location, GLsizei count, const GLuint *value)
320 _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, count, value, GL_UNSIGNED_INT_VEC2);
324 _mesa_Uniform3uiv(GLint location, GLsizei count, const GLuint *value)
327 _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, count, value, GL_UNSIGNED_INT_VEC3);
331 _mesa_Uniform4uiv(GLint location, GLsizei count, const GLuint *value)
334 _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, count, value, GL_UNSIGNED_INT_VEC4);
340 _mesa_UniformMatrix2fvARB(GLint location, GLsizei count, GLboolean transpose,
345 2, 2, location, count, transpose, value);
349 _mesa_UniformMatrix3fvARB(GLint location, GLsizei count, GLboolean transpose,
354 3, 3, location, count, transpose, value);
358 _mesa_UniformMatrix4fvARB(GLint location, GLsizei count, GLboolean transpose,
363 4, 4, location, count, transpose, value);
371 _mesa_UniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose,
376 2, 3, location, count, transpose, value);
380 _mesa_UniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose,
385 3, 2, location, count, transpose, value);
389 _mesa_UniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose,
394 2, 4, location, count, transpose, value);
398 _mesa_UniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose,
403 4, 2, location, count, transpose, value);
407 _mesa_UniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose,
412 3, 4, location, count, transpose, value);
416 _mesa_UniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose,
421 4, 3, location, count, transpose, value);
426 _mesa_GetnUniformfvARB(GLhandleARB program, GLint location,
430 _mesa_get_uniform(ctx, program, location, bufSize, GLSL_TYPE_FLOAT, params);
434 _mesa_GetUniformfvARB(GLhandleARB program, GLint location, GLfloat *params)
436 _mesa_GetnUniformfvARB(program, location, INT_MAX, params);
441 _mesa_GetnUniformivARB(GLhandleARB program, GLint location,
445 _mesa_get_uniform(ctx, program, location, bufSize, GLSL_TYPE_INT, params);
449 _mesa_GetUniformivARB(GLhandleARB program, GLint location, GLint *params)
451 _mesa_GetnUniformivARB(program, location, INT_MAX, params);
457 _mesa_GetnUniformuivARB(GLhandleARB program, GLint location,
461 _mesa_get_uniform(ctx, program, location, bufSize, GLSL_TYPE_UINT, params);
465 _mesa_GetUniformuiv(GLhandleARB program, GLint location, GLuint *params)
467 _mesa_GetnUniformuivARB(program, location, INT_MAX, params);
473 _mesa_GetnUniformdvARB(GLhandleARB program, GLint location,
479 (void) location;
484 _mesa_get_uniform(ctx, program, location, bufSize, GLSL_TYPE_DOUBLE, params);
491 _mesa_GetUniformdv(GLhandleARB program, GLint location, GLdouble *params)
493 _mesa_GetnUniformdvARB(program, location, INT_MAX, params);