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42 //	Frustum visibility testing (Imath::Frustum).
54 namespace Imath {
75 // Imath::Frustum myFrustum
76 // IMath::Matrix44 myCameraWorldMatrix
163 Imath::Matrix44<T> cameraMat() const {return cameraMatrix;}
164 Imath::Frustum<T> currentFrustum() const {return currFrustum;}
213 planeNormAbsX[i] = Vec3<T>(Imath::abs(planeNormX[i].x),
214 Imath::abs(planeNormX[i].y),
215 Imath::abs(planeNormX[i].z));
216 planeNormAbsY[i] = Vec3<T>(Imath::abs(planeNormY[i].x),
217 Imath::abs(planeNormY[i].y),
218 Imath::abs(planeNormY[i].z));
219 planeNormAbsZ[i] = Vec3<T>(Imath::abs(planeNormZ[i].x),
220 Imath::abs(planeNormZ[i].y),
221 Imath::abs(planeNormZ[i].z));
408 } //namespace Imath