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Lines Matching refs:intersect

73     //	s.intersectT (l, t)	If sphere s and line l intersect, then
78 // If s and l do not intersect, intersectT()
81 // s.intersect (l, i) If sphere s and line l intersect, then
82 // intersect() calls s.intersectT(l,t) and
85 // If s and l do not intersect, intersect()
91 bool intersect(const Line3<T> &l, Vec3<T> &intersection) const;
132 // line and Sphere3 do not intersect
159 bool Sphere3<T>::intersect(const Line3<T> &line, Vec3<T> &intersection) const