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Lines Matching defs:gold

98     cv::Mat gold = randomMat(size, type);
100 cv::ogl::Buffer buf(gold, cv::ogl::Buffer::ARRAY_BUFFER, true);
105 EXPECT_MAT_NEAR(gold, bufData, 0);
110 cv::Mat gold = randomMat(size, type);
111 cv::cuda::GpuMat d_gold(gold);
118 EXPECT_MAT_NEAR(gold, bufData, 0);
145 cv::Mat gold = randomMat(size, type);
148 buf.copyFrom(gold, cv::ogl::Buffer::ARRAY_BUFFER, true);
153 EXPECT_MAT_NEAR(gold, bufData, 0);
158 cv::Mat gold = randomMat(size, type);
159 cv::cuda::GpuMat d_gold(gold);
167 EXPECT_MAT_NEAR(gold, bufData, 0);
172 cv::Mat gold = randomMat(size, type);
173 cv::ogl::Buffer buf_gold(gold, cv::ogl::Buffer::ARRAY_BUFFER, true);
183 EXPECT_MAT_NEAR(gold, bufData, 0);
188 cv::Mat gold = randomMat(size, type);
190 cv::ogl::Buffer buf(gold, cv::ogl::Buffer::ARRAY_BUFFER, true);
195 EXPECT_MAT_NEAR(gold, dst, 0);
200 cv::Mat gold = randomMat(size, type);
202 cv::ogl::Buffer buf(gold, cv::ogl::Buffer::ARRAY_BUFFER, true);
213 EXPECT_MAT_NEAR(gold, bufData, 0);
218 cv::Mat gold = randomMat(size, type);
220 cv::ogl::Buffer buf(gold, cv::ogl::Buffer::ARRAY_BUFFER, true);
229 EXPECT_MAT_NEAR(gold, bufData, 0);
234 cv::Mat gold = randomMat(size, type);
236 cv::ogl::Buffer buf(gold, cv::ogl::Buffer::ARRAY_BUFFER, true);
240 EXPECT_MAT_NEAR(gold, dst, 0);
247 cv::Mat gold = randomMat(size, type);
252 gold.copyTo(dst);
259 EXPECT_MAT_NEAR(gold, bufData, 0);
264 cv::Mat gold = randomMat(size, type);
266 cv::ogl::Buffer buf(gold, cv::ogl::Buffer::ARRAY_BUFFER, true);
270 EXPECT_MAT_NEAR(gold, dst, 0);
329 cv::Mat gold = randomMat(size, type, 0, depth == CV_8U ? 255 : 1);
331 cv::ogl::Texture2D tex(gold, true);
336 EXPECT_MAT_NEAR(gold, texData, 1e-2);
341 cv::Mat gold = randomMat(size, type, 0, depth == CV_8U ? 255 : 1);
342 cv::cuda::GpuMat d_gold(gold);
349 EXPECT_MAT_NEAR(gold, texData, 1e-2);
354 cv::Mat gold = randomMat(size, type, 0, depth == CV_8U ? 255 : 1);
355 cv::ogl::Buffer buf_gold(gold, cv::ogl::Buffer::PIXEL_UNPACK_BUFFER, true);
362 EXPECT_MAT_NEAR(gold, texData, 1e-2);
388 cv::Mat gold = randomMat(size, type, 0, depth == CV_8U ? 255 : 1);
391 tex.copyFrom(gold, true);
396 EXPECT_MAT_NEAR(gold, texData, 1e-2);
401 cv::Mat gold = randomMat(size, type, 0, depth == CV_8U ? 255 : 1);
402 cv::cuda::GpuMat d_gold(gold);
410 EXPECT_MAT_NEAR(gold, texData, 1e-2);
415 cv::Mat gold = randomMat(size, type, 0, depth == CV_8U ? 255 : 1);
416 cv::ogl::Buffer buf_gold(gold, cv::ogl::Buffer::PIXEL_UNPACK_BUFFER, true);
424 EXPECT_MAT_NEAR(gold, texData, 1e-2);
429 cv::Mat gold = randomMat(size, type, 0, depth == CV_8U ? 255 : 1);
431 cv::ogl::Texture2D tex(gold, true);
436 EXPECT_MAT_NEAR(gold, dst, 1e-2);
441 cv::Mat gold = randomMat(size, type, 0, depth == CV_8U ? 255 : 1);
443 cv::ogl::Texture2D tex(gold, true);
451 EXPECT_MAT_NEAR(gold, bufData, 1e-2);