Home | History | Annotate | Download | only in src

Lines Matching full:ismax

250   refine3D(const int layer, const int x_layer, const int y_layer, float& x, float& y, float& scale, bool& ismax) const;
260 getScoreMaxAbove(const int layer, const int x_layer, const int y_layer, const int threshold, bool& ismax,
263 getScoreMaxBelow(const int layer, const int x_layer, const int y_layer, const int threshold, bool& ismax,
930 bool ismax;
932 getScoreMaxBelow(i, (int)point.x, (int)point.y, l.getAgastScore(point.x, point.y, safeThreshold_), ismax, dx, dy);
933 if (!ismax)
967 bool ismax=false;
968 score = refine3D(i, (int)point.x, (int)point.y, x, y, scale, ismax);
969 if (!ismax)
1250 bool& ismax) const
1252 ismax = true;
1258 float max_above = getScoreMaxAbove(layer, x_layer, y_layer, center, ismax, delta_x_above, delta_y_above);
1260 if (!ismax)
1300 max_below_float = getScoreMaxBelow(layer, x_layer, y_layer, center, ismax, delta_x_below, delta_y_below);
1301 if (!ismax)
1360 float max_below = getScoreMaxBelow(layer, x_layer, y_layer, center, ismax, delta_x_below, delta_y_below);
1361 if (!ismax)
1408 bool& ismax, float& dx, float& dy) const
1411 ismax = false;
1578 ismax = true;
1588 bool& ismax, float& dx, float& dy) const
1590 ismax = false;
1777 ismax = true;