Home | History | Annotate | Download | only in gpu

Lines Matching full:clip

13 // Stencil Rules for Merging user stencil space into clip
15 // We can't include the clip bit in the ref or mask values because the division
16 // between user and clip bits in the stencil depends on the number of stencil
18 // incorporate the clip bit into these settings.
23 // set the ref to be the clip bit, but mask it out for the test
28 0xffff, // unset clip bit
29 0x0000, // set clip bit
36 0xffff, // unset clip bit
37 0x0000, // set clip bit
47 0x0000, // set clip bit
55 0x0000, // set clip bit
65 0x0000, // set clip bit
73 0x0000, // set clip bit
79 // first pass makes all the passing cases >= just clip bit set.
85 0x0001, // set clip bit
88 // second pass allows anything greater than just clip bit set to pass
94 0x0000, // set clip bit
98 // the clip bit to 1
104 0x0000, // set clip bit
105 0x0000 // set clip bit
115 0xffff // unset clip bit
124 0xffff, // unset clip bit
133 0x0000, // set clip bit
140 0xffff, // unset clip bit
149 0x0000, // set clip bit
158 0xffff, // unset clip bit
159 0x0000, // set clip bit
166 0x0000, // set clip bit
167 0x0000, // set clip bit
171 // clip bit if the stencil is all zeros. The second pass clears the user bits.
178 0x0000 // set clip bit
187 0xffff // unset clip bit
193 // We can render a clip element directly without first writing to the client
194 // portion of the clip when the fill is not inverse and the set operation will
195 // only modify the in/out status of samples covered by the clip element.
197 // this one only works if used right after stencil clip was cleared.
198 // Our clip mask creation code doesn't allow midstream replace ops.
204 0x0000, // set clip bit
213 0x0000, // set clip bit
214 0x0000 // set clip bit
223 0x0000 // set clip bit
232 0x0000 // set clip bit