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Lines Matching defs:c0

47 // If a,b,c are the original control points then the poly a0,b0,c0,c1,a1
52 // a0 c0
55 // Each is drawn as three triangles ((a0,a1,b0), (b0,c1,c0), (a1,c1,b0))
469 // | a0 c0
472 // edges a0->b0 and b0->c0 are parallel to original edges a->b and b->c,
477 BezierVertex& c0 = verts[3];
509 c0.fPos = c;
510 c0.fPos += cbN;
514 intersect_lines(a0.fPos, abN, c0.fPos, cbN, &b0.fPos);