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Lines Matching refs:textureBindings

156                                     SkTArray<const GrTextureAccess*>* textureBindings) {

158 const GrTextureAccess** bindings = textureBindings->push_back_n(numTextures);
175 SkSTArray<8, const GrTextureAccess*> textureBindings;
178 append_texture_bindings(primProc, &textureBindings);
185 append_texture_bindings(processor, &textureBindings);
189 append_texture_bindings(pipeline.getXferProcessor(), &textureBindings);
193 this->writeSamplers(gpu, textureBindings);
259 const SkTArray<const GrTextureAccess*>& textureBindings) {
260 SkASSERT(fNumSamplers == textureBindings.count());
262 for (int i = 0; i < textureBindings.count(); ++i) {
263 fSamplers.push(GrVkSampler::Create(gpu, *textureBindings[i]));
265 GrVkTexture* texture = static_cast<GrVkTexture*>(textureBindings[i]->getTexture());