Lines Matching refs:pixels
198 // Load 8 pixels.
211 // Store 8 premultiplied pixels.
227 // Call portable code to finish up the tail of [0,8) pixels.
243 // Load 16 pixels.
249 // Store 16 pixels.
257 // Load 8 pixels.
263 // Store 8 pixels.
277 // Load 16 pixels.
292 // Store 16 pixels.
300 // Load 8 pixels.
315 // Store 8 pixels.
322 // Call portable code to finish up the tail of [0,8) pixels.
338 // Load 16 pixels.
348 // Store 16 pixels.
356 // Load 8 pixels.
366 // Store 8 pixels.
380 // Load 16 pixels.
397 // Store 16 pixels.
405 // Load 8 pixels.
420 // Store 8 pixels.
444 // Load 8 cmyk pixels.
445 uint8x8x4_t pixels = vld4_u8((const uint8_t*) src);
447 uint8x8_t k = pixels.val[3],
448 y = pixels.val[2],
449 m = pixels.val[1],
450 c = pixels.val[0];
457 // Store 8 rgba pixels.
459 pixels.val[3] = vdup_n_u8(0xFF);
460 pixels.val[2] = r;
461 pixels.val[1] = g;
462 pixels.val[0] = b;
464 pixels.val[3] = vdup_n_u8(0xFF);
465 pixels.val[2] = b;
466 pixels.val[1] = g;
467 pixels.val[0] = r;
469 vst4_u8((uint8_t*) dst, pixels);
512 // Swizzle the pixels to 8-bit planar.
529 // Repack into interlaced pixels.
563 // Call portable code to finish up the tail of [0,4) pixels.
607 // Load a vector. While this actually contains 5 pixels plus an
608 // extra component, we will discard all but the first four pixels on
612 // Expand the first four pixels to RGBX and then mask to RGB(FF).
615 // Store 4 pixels.
623 // Call portable code to finish up the tail of [0,4) pixels.
731 // Swizzle the pixels to 8-bit planar.
748 // Repack into interlaced pixels.