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Lines Matching defs:float32

24 typedef float float32;
345 Node* MakeConstant(RawMachineAssembler& raw, float32 value) {
400 void ArgsBuffer<float32>::Mutate() {
405 output = std::numeric_limits<float32>::quiet_NaN();
866 ArgsBuffer<float32>::Sig sig(2);
879 RunSelect<float32, 0>(desc);
880 RunSelect<float32, 1>(desc);
917 ArgsBuffer<float32>::Sig sig(count);
919 RunSelect<float32, 0>(desc);
920 RunSelect<float32, 1>(desc);
921 RunSelect<float32, 2>(desc);
922 RunSelect<float32, 3>(desc);
923 RunSelect<float32, 4>(desc);
924 RunSelect<float32, 5>(desc);
1007 MachineType::Int32(), MachineType::Float32(), MachineType::Float64(),
1008 MachineType::Int32(), MachineType::Float64(), MachineType::Float32(),
1009 MachineType::Float32(), MachineType::Float64(), MachineType::Int32(),
1010 MachineType::Float32(), MachineType::Int32(), MachineType::Float64(),
1011 MachineType::Float64(), MachineType::Float32(), MachineType::Int32(),
1012 MachineType::Float64(), MachineType::Int32(), MachineType::Float32()};
1015 MachineType::Int32(), MachineType::Int64(), MachineType::Float32(),
1017 MachineType::Float32(), MachineType::Int64(), MachineType::Int64(),
1018 MachineType::Float32(), MachineType::Float32(), MachineType::Int32(),
1021 MachineType::Float32()};
1091 if (param_type == MachineType::Float32()) {
1092 float32 value[] = {static_cast<float32>(constant)};
1206 TestStackSlot(MachineType::Float32(), magic);