Home | History | Annotate | Download | only in hardware

Lines Matching defs:Az

1112         float Az = gravity[2];
1114 final float normsqA = (Ax*Ax + Ay*Ay + Az*Az);
1125 float Hx = Ey*Az - Ez*Ay;
1126 float Hy = Ez*Ax - Ex*Az;
1139 final float invA = 1.0f / (float)Math.sqrt(Ax*Ax + Ay*Ay + Az*Az);
1142 Az *= invA;
1143 final float Mx = Ay*Hz - Az*Hy;
1144 final float My = Az*Hx - Ax*Hz;
1150 R[6] = Ax; R[7] = Ay; R[8] = Az;
1154 R[8] = Ax; R[9] = Ay; R[10] = Az; R[11] = 0;
1164 final float s = (Ex*Ax + Ey*Ay + Ez*Az) * invE;