Lines Matching defs:vel
1554 float vel = (dist/dur) * units; // pixels/frame.1555 if (accumX == 0) accumX = vel;1556 else accumX = (accumX + vel) * .5f;1559 vel = (dist/dur) * units; // pixels/frame.1560 if (accumY == 0) accumY = vel;1561 else accumY = (accumY + vel) * .5f;