Lines Matching refs:left
138 float left, float top, float right, float bottom, bool opaque);
155 virtual int saveLayer(float left, float top, float right, float bottom,
157 return saveLayer(left, top, right, bottom, paint, flags, nullptr);
162 int saveLayer(float left, float top, float right, float bottom,
165 int saveLayerDeferred(float left, float top, float right, float bottom,
180 float left, float top, float right, float bottom, const SkPaint* paint);
182 void drawRect(float left, float top, float right, float bottom,
184 void drawRoundRect(float left, float top, float right, float bottom,
187 void drawOval(float left, float top, float right, float bottom,
189 void drawArc(float left, float top, float right, float bottom,
269 void drawScreenSpaceColorRect(float left, float top, float right, float bottom, int color) {
276 drawColorRect(left, top, right, bottom, color, SkXfermode::kSrcOver_Mode, true);
313 bool quickRejectConservative(float left, float top,
315 return mState.quickRejectConservative(left, top, right, bottom);
318 bool clipRect(float left, float top,
359 float left, float top, float right, float bottom, bool opaque);
370 virtual void clear(float left, float top, float right, float bottom, bool opaque);
397 bool quickRejectSetupScissor(float left, float top, float right, float bottom,
400 return quickRejectSetupScissor(bounds.left, bounds.top,
474 void discardFramebuffer(float left, float top, float right, float bottom);
503 * @param left The left coordinate of the layer
514 bool createLayer(float left, float top, float right, float bottom,
560 void dirtyLayer(const float left, const float top,
566 void dirtyLayer(const float left, const float top,
574 * @param left The left coordinate of the rectangle
581 void drawColorRect(float left, float top, float right, float bottom,
589 * @param rects A list of rectangles, 4 floats (left, top, right, bottom)
602 * the extra left/top offset and the texture offset to correctly
605 * @param left The left coordinate of the shape to render
610 void drawShape(float left, float top, PathTexture* texture, const SkPaint* paint);
671 * @param u1 The left coordinate of the texture