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Lines Matching defs:RenderState

17 #include "renderstate/RenderState.h"
27 RenderState::RenderState(renderthread::RenderThread& thread)
35 RenderState::~RenderState() {
40 void RenderState::onGLContextCreated() {
62 void RenderState::onGLContextDestroyed() {
115 void RenderState::flush(Caches::FlushMode mode) {
128 void RenderState::setViewport(GLsizei width, GLsizei height) {
135 void RenderState::getViewport(GLsizei* outWidth, GLsizei* outHeight) {
140 void RenderState::bindFramebuffer(GLuint fbo) {
147 GLuint RenderState::createFramebuffer() {
153 void RenderState::deleteFramebuffer(GLuint fbo) {
162 void RenderState::invokeFunctor(Functor* functor, DrawGlInfo::Mode mode, DrawGlInfo* info) {
174 void RenderState::interruptForFunctorInvoke() {
184 void RenderState::resumeFromFunctorInvoke() {
198 void RenderState::debugOverdraw(bool enable, bool clear) {
226 void RenderState::postDecStrong(VirtualLightRefBase* object) {
238 void RenderState::render(const Glop& glop, const Matrix4& orthoMatrix) {
398 void RenderState::dump() {