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Lines Matching refs:GL_TEXTURE_2D

48     glBindTexture(GL_TEXTURE_2D, mProtectedTexName);
49 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
50 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
51 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
52 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
53 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 1, 1, 0,
187 glDisable(GL_TEXTURE_2D);
219 glDisable(GL_TEXTURE_2D);
224 glBindTexture(GL_TEXTURE_2D, mProtectedTexName);
229 glEnable(GL_TEXTURE_2D);
234 glDisable(GL_TEXTURE_2D);
246 glBindTexture(GL_TEXTURE_2D, tname);
247 glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, (GLeglImageOES)image);
253 GL_COLOR_ATTACHMENT0_OES, GL_TEXTURE_2D, tname, 0);
269 glDisable(GL_TEXTURE_2D);