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Lines Matching refs:CONST

176     STDMETHOD(CreateMeshContainer)(THIS_ const char *name, const D3DXMESHDATA *mesh_data,
177 const D3DXMATERIAL *materials, const D3DXEFFECTINSTANCE *effect_instances,
178 DWORD num_materials, const DWORD *adjacency, ID3DXSkinInfo *skin_info,
197 STDMETHOD(AddFrameChildData)(const D3DXFRAME *frame,
199 STDMETHOD(AddMeshChildData)(const D3DXMESHCONTAINER *mesh_container,
270 UINT num_rotation_keys, UINT num_translation_keys, CONST D3DXKEY_VECTOR3 *scale_keys,
271 CONST D3DXKEY_QUATERNION *rotation_keys, CONST D3DXKEY_VECTOR3 *translation_keys,
331 STDMETHOD(GetAnimationSetByName)(THIS_ const char *name, ID3DXAnimationSet **anim_set) PURE;
372 const char *filename, DWORD flags, struct IDirect3DDevice9 *device,
375 HRESULT WINAPI D3DXLoadMeshHierarchyFromXW(const WCHAR *filename, DWORD flags, struct IDirect3DDevice9 *device,
379 HRESULT WINAPI D3DXLoadMeshHierarchyFromXInMemory(const void *data, DWORD data_size, DWORD flags,
383 HRESULT WINAPI D3DXSaveMeshHierarchyToFileA(const char *filename, DWORD format,
384 const D3DXFRAME *frame_root, ID3DXAnimationController *animation_controller,
386 HRESULT WINAPI D3DXSaveMeshHierarchyToFileW(const WCHAR *filename, DWORD format,
387 const D3DXFRAME *frame_root, ID3DXAnimationController *animation_controller,
391 HRESULT WINAPI D3DXFrameAppendChild(LPD3DXFRAME, CONST D3DXFRAME*);
392 LPD3DXFRAME WINAPI D3DXFrameFind(CONST D3DXFRAME*, LPCSTR);
394 UINT WINAPI D3DXFrameNumNamedMatrices(CONST D3DXFRAME *frame_root);
395 HRESULT WINAPI D3DXFrameCalculateBoundingSphere(CONST D3DXFRAME*, LPD3DXVECTOR3, FLOAT*);
396 HRESULT WINAPI D3DXCreateKeyframedAnimationSet(const char *name, double ticks_per_second,
398 const D3DXKEY_CALLBACK *callback_keys, ID3DXKeyframedAnimationSet **animation_set);
399 HRESULT WINAPI D3DXCreateCompressedAnimationSet(const char *name, double ticks_per_second,
401 const D3DXKEY_CALLBACK *callback_keys, ID3DXCompressedAnimationSet **animation_set);