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Lines Matching refs:CONST

30 inline D3DXVECTOR2::D3DXVECTOR2(CONST FLOAT *pf)
48 inline D3DXVECTOR2::operator CONST FLOAT* () const
50 return (CONST FLOAT*)&x;
53 inline D3DXVECTOR2& D3DXVECTOR2::operator += (CONST D3DXVECTOR2& v)
60 inline D3DXVECTOR2& D3DXVECTOR2::operator -= (CONST D3DXVECTOR2& v)
81 inline D3DXVECTOR2 D3DXVECTOR2::operator + () const
86 inline D3DXVECTOR2 D3DXVECTOR2::operator - () const
91 inline D3DXVECTOR2 D3DXVECTOR2::operator + (CONST D3DXVECTOR2& v) const
96 inline D3DXVECTOR2 D3DXVECTOR2::operator - (CONST D3DXVECTOR2& v) const
101 inline D3DXVECTOR2 D3DXVECTOR2::operator * (FLOAT f) const
106 inline D3DXVECTOR2 D3DXVECTOR2::operator / (FLOAT f) const
111 inline D3DXVECTOR2 operator * (FLOAT f, CONST D3DXVECTOR2& v)
116 inline WINBOOL D3DXVECTOR2::operator == (CONST D3DXVECTOR2& v) const
121 inline WINBOOL D3DXVECTOR2::operator != (CONST D3DXVECTOR2& v) const
130 inline D3DXVECTOR3::D3DXVECTOR3(CONST FLOAT *pf)
138 inline D3DXVECTOR3::D3DXVECTOR3(CONST D3DVECTOR& v)
157 inline D3DXVECTOR3::operator CONST FLOAT* () const
159 return (CONST FLOAT*)&x;
162 inline D3DXVECTOR3& D3DXVECTOR3::operator += (CONST D3DXVECTOR3& v)
170 inline D3DXVECTOR3& D3DXVECTOR3::operator -= (CONST D3DXVECTOR3& v)
194 inline D3DXVECTOR3 D3DXVECTOR3::operator + () const
199 inline D3DXVECTOR3 D3DXVECTOR3::operator - () const
204 inline D3DXVECTOR3 D3DXVECTOR3::operator + (CONST D3DXVECTOR3& v) const
209 inline D3DXVECTOR3 D3DXVECTOR3::operator - (CONST D3DXVECTOR3& v) const
214 inline D3DXVECTOR3 D3DXVECTOR3::operator * (FLOAT f) const
219 inline D3DXVECTOR3 D3DXVECTOR3::operator / (FLOAT f) const
224 inline D3DXVECTOR3 operator * (FLOAT f, CONST D3DXVECTOR3& v)
229 inline WINBOOL D3DXVECTOR3::operator == (CONST D3DXVECTOR3& v) const
234 inline WINBOOL D3DXVECTOR3::operator != (CONST D3DXVECTOR3& v) const
243 inline D3DXVECTOR4::D3DXVECTOR4(CONST FLOAT *pf)
265 inline D3DXVECTOR4::operator CONST FLOAT* () const
267 return (CONST FLOAT*)&x;
270 inline D3DXVECTOR4& D3DXVECTOR4::operator += (CONST D3DXVECTOR4& v)
279 inline D3DXVECTOR4& D3DXVECTOR4::operator -= (CONST D3DXVECTOR4& v)
306 inline D3DXVECTOR4 D3DXVECTOR4::operator + () const
311 inline D3DXVECTOR4 D3DXVECTOR4::operator - () const
316 inline D3DXVECTOR4 D3DXVECTOR4::operator + (CONST D3DXVECTOR4& v) const
321 inline D3DXVECTOR4 D3DXVECTOR4::operator - (CONST D3DXVECTOR4& v) const
326 inline D3DXVECTOR4 D3DXVECTOR4::operator * (FLOAT f) const
331 inline D3DXVECTOR4 D3DXVECTOR4::operator / (FLOAT f) const
336 inline D3DXVECTOR4 operator * (FLOAT f, CONST D3DXVECTOR4& v)
341 inline WINBOOL D3DXVECTOR4::operator == (CONST D3DXVECTOR4& v) const
346 inline WINBOOL D3DXVECTOR4::operator != (CONST D3DXVECTOR4& v) const
355 inline D3DXMATRIX::D3DXMATRIX(CONST FLOAT *pf)
361 inline D3DXMATRIX::D3DXMATRIX(CONST D3DMATRIX& mat)
382 inline FLOAT D3DXMATRIX::operator () (UINT row, UINT col) const
392 inline D3DXMATRIX::operator CONST FLOAT* () const
394 return (CONST FLOAT*)&_11;
397 inline D3DXMATRIX& D3DXMATRIX::operator *= (CONST D3DXMATRIX& mat)
403 inline D3DXMATRIX& D3DXMATRIX::operator += (CONST D3DXMATRIX& mat)
412 inline D3DXMATRIX& D3DXMATRIX::operator -= (CONST D3DXMATRIX& mat)
440 inline D3DXMATRIX D3DXMATRIX::operator + () const
445 inline D3DXMATRIX D3DXMATRIX::operator - () const
453 inline D3DXMATRIX D3DXMATRIX::operator * (CONST D3DXMATRIX& mat) const
460 inline D3DXMATRIX D3DXMATRIX::operator + (CONST D3DXMATRIX& mat) const
468 inline D3DXMATRIX D3DXMATRIX::operator - (CONST D3DXMATRIX& mat) const
476 inline D3DXMATRIX D3DXMATRIX::operator * (FLOAT f) const
484 inline D3DXMATRIX D3DXMATRIX::operator / (FLOAT f) const
493 inline D3DXMATRIX operator * (FLOAT f, CONST D3DXMATRIX& mat)
501 inline WINBOOL D3DXMATRIX::operator == (CONST D3DXMATRIX& mat) const
506 inline WINBOOL D3DXMATRIX::operator != (CONST D3DXMATRIX& mat) const
515 inline D3DXQUATERNION::D3DXQUATERNION(CONST FLOAT *pf)
537 inline D3DXQUATERNION::operator CONST FLOAT* () const
539 return (CONST FLOAT*)&x;
542 inline D3DXQUATERNION& D3DXQUATERNION::operator += (CONST D3DXQUATERNION& quat)
551 inline D3DXQUATERNION& D3DXQUATERNION::operator -= (CONST D3DXQUATERNION& quat)
560 inline D3DXQUATERNION& D3DXQUATERNION::operator *= (CONST D3DXQUATERNION& quat)
585 inline D3DXQUATERNION D3DXQUATERNION::operator + () const
590 inline D3DXQUATERNION D3DXQUATERNION::operator - () const
595 inline D3DXQUATERNION D3DXQUATERNION::operator + (CONST D3DXQUATERNION& quat) const
600 inline D3DXQUATERNION D3DXQUATERNION::operator - (CONST D3DXQUATERNION& quat) const
605 inline D3DXQUATERNION D3DXQUATERNION::operator * (CONST D3DXQUATERNION& quat) const
612 inline D3DXQUATERNION D3DXQUATERNION::operator * (FLOAT f) const
617 inline D3DXQUATERNION D3DXQUATERNION::operator / (FLOAT f) const
623 inline D3DXQUATERNION operator * (FLOAT f, CONST D3DXQUATERNION& quat)
628 inline WINBOOL D3DXQUATERNION::operator == (CONST D3DXQUATERNION& quat) const
633 inline WINBOOL D3DXQUATERNION::operator != (CONST D3DXQUATERNION& quat) const
642 inline D3DXPLANE::D3DXPLANE(CONST FLOAT *pf)
664 inline D3DXPLANE::operator CONST FLOAT* () const
666 return (CONST FLOAT*)&a;
669 inline D3DXPLANE D3DXPLANE::operator + () const
674 inline D3DXPLANE D3DXPLANE::operator - () const
679 inline WINBOOL D3DXPLANE::operator == (CONST D3DXPLANE& pl) const
684 inline WINBOOL D3DXPLANE::operator != (CONST D3DXPLANE& pl) const
695 CONST FLOAT f = 1.0f / 255.0f;
702 inline D3DXCOLOR::D3DXCOLOR(CONST FLOAT *pf)
711 inline D3DXCOLOR::D3DXCOLOR(CONST D3DCOLORVALUE& col)
727 inline D3DXCOLOR::operator DWORD () const
742 inline D3DXCOLOR::operator CONST FLOAT * () const
744 return (CONST FLOAT*)&r;
752 inline D3DXCOLOR::operator CONST D3DCOLORVALUE * () const
754 return (CONST D3DCOLORVALUE*)&r;
762 inline D3DXCOLOR::operator CONST D3DCOLORVALUE& () const
764 return *((CONST D3DCOLORVALUE*)&r);
767 inline D3DXCOLOR& D3DXCOLOR::operator += (CONST D3DXCOLOR& col)
776 inline D3DXCOLOR& D3DXCOLOR::operator -= (CONST D3DXCOLOR& col)
804 inline D3DXCOLOR D3DXCOLOR::operator + () const
809 inline D3DXCOLOR D3DXCOLOR::operator - () const
814 inline D3DXCOLOR D3DXCOLOR::operator + (CONST D3DXCOLOR& col) const
819 inline D3DXCOLOR D3DXCOLOR::operator - (CONST D3DXCOLOR& col) const
824 inline D3DXCOLOR D3DXCOLOR::operator * (FLOAT f) const
829 inline D3DXCOLOR D3DXCOLOR::operator / (FLOAT f) const
835 inline D3DXCOLOR operator * (FLOAT f, CONST D3DXCOLOR& col)
840 inline WINBOOL D3DXCOLOR::operator == (CONST D3DXCOLOR& col) const
845 inline WINBOOL D3DXCOLOR::operator != (CONST D3DXCOLOR& col) const
859 inline D3DXFLOAT16::D3DXFLOAT16(CONST D3DXFLOAT16 &f)
871 inline WINBOOL D3DXFLOAT16::operator == (CONST D3DXFLOAT16 &f) const
876 inline WINBOOL D3DXFLOAT16::operator != (CONST D3DXFLOAT16 &f) const
885 static inline D3DXCOLOR* D3DXColorAdd(D3DXCOLOR *pout, CONST D3DXCOLOR *pc1, CONST D3DXCOLOR *pc2)
895 static inline D3DXCOLOR* D3DXColorLerp(D3DXCOLOR *pout, CONST D3DXCOLOR *pc1, CONST D3DXCOLOR *pc2, FLOAT s)
905 static inline D3DXCOLOR* D3DXColorModulate(D3DXCOLOR *pout, CONST D3DXCOLOR *pc1, CONST D3DXCOLOR *pc2)
915 static inline D3DXCOLOR* D3DXColorNegative(D3DXCOLOR *pout, CONST D3DXCOLOR *pc)
925 static inline D3DXCOLOR* D3DXColorScale(D3DXCOLOR *pout, CONST D3DXCOLOR *pc, FLOAT s)
935 static inline D3DXCOLOR* D3DXColorSubtract(D3DXCOLOR *pout, CONST D3DXCOLOR *pc1, CONST D3DXCOLOR *pc2)
947 static inline D3DXVECTOR2* D3DXVec2Add(D3DXVECTOR2 *pout, CONST D3DXVECTOR2 *pv1, CONST D3DXVECTOR2 *pv2)
955 static inline FLOAT D3DXVec2CCW(CONST D3DXVECTOR2 *pv1, CONST D3DXVECTOR2 *pv2)
961 static inline FLOAT D3DXVec2Dot(CONST D3DXVECTOR2 *pv1, CONST D3DXVECTOR2 *pv2)
967 static inline FLOAT D3DXVec2Length(CONST D3DXVECTOR2 *pv)
973 static inline FLOAT D3DXVec2LengthSq(CONST D3DXVECTOR2 *pv)
979 static inline D3DXVECTOR2* D3DXVec2Lerp(D3DXVECTOR2 *pout, CONST D3DXVECTOR2 *pv1, CONST D3DXVECTOR2 *pv2, FLOAT s)
987 static inline D3DXVECTOR2* D3DXVec2Maximize(D3DXVECTOR2 *pout, CONST D3DXVECTOR2 *pv1, CONST D3DXVECTOR2 *pv2)
995 static inline D3DXVECTOR2* D3DXVec2Minimize(D3DXVECTOR2 *pout, CONST D3DXVECTOR2 *pv1, CONST D3DXVECTOR2 *pv2)
1003 static inline D3DXVECTOR2* D3DXVec2Scale(D3DXVECTOR2 *pout, CONST D3DXVECTOR2 *pv, FLOAT s)
1011 static inline D3DXVECTOR2* D3DXVec2Subtract(D3DXVECTOR2 *pout, CONST D3DXVECTOR2 *pv1, CONST D3DXVECTOR2 *pv2)
1021 static inline D3DXVECTOR3* D3DXVec3Add(D3DXVECTOR3 *pout, CONST D3DXVECTOR3 *pv1, CONST D3DXVECTOR3 *pv2)
1030 static inline D3DXVECTOR3* D3DXVec3Cross(D3DXVECTOR3 *pout, CONST D3DXVECTOR3 *pv1, CONST D3DXVECTOR3 *pv2)
1039 static inline FLOAT D3DXVec3Dot(CONST D3DXVECTOR3 *pv1, CONST D3DXVECTOR3 *pv2)
1045 static inline FLOAT D3DXVec3Length(CONST D3DXVECTOR3 *pv)
1051 static inline FLOAT D3DXVec3LengthSq(CONST D3DXVECTOR3 *pv)
1057 static inline D3DXVECTOR3* D3DXVec3Lerp(D3DXVECTOR3 *pout, CONST D3DXVECTOR3 *pv1, CONST D3DXVECTOR3 *pv2, FLOAT s)
1066 static inline D3DXVECTOR3* D3DXVec3Maximize(D3DXVECTOR3 *pout, CONST D3DXVECTOR3 *pv1, CONST D3DXVECTOR3 *pv2)
1075 static inline D3DXVECTOR3* D3DXVec3Minimize(D3DXVECTOR3 *pout, CONST D3DXVECTOR3 *pv1, CONST D3DXVECTOR3 *pv2)
1084 static inline D3DXVECTOR3* D3DXVec3Scale(D3DXVECTOR3 *pout, CONST D3DXVECTOR3 *pv, FLOAT s)
1093 static inline D3DXVECTOR3* D3DXVec3Subtract(D3DXVECTOR3 *pout, CONST D3DXVECTOR3 *pv1, CONST D3DXVECTOR3 *pv2)
1103 static inline D3DXVECTOR4* D3DXVec4Add(D3DXVECTOR4 *pout, CONST D3DXVECTOR4 *pv1, CONST D3DXVECTOR4 *pv2)
1113 static inline FLOAT D3DXVec4Dot(CONST D3DXVECTOR4 *pv1, CONST D3DXVECTOR4 *pv2)
1119 static inline FLOAT D3DXVec4Length(CONST D3DXVECTOR4 *pv)
1125 static inline FLOAT D3DXVec4LengthSq(CONST D3DXVECTOR4 *pv)
1131 static inline D3DXVECTOR4* D3DXVec4Lerp(D3DXVECTOR4 *pout, CONST D3DXVECTOR4 *pv1, CONST D3DXVECTOR4 *pv2, FLOAT s)
1142 static inline D3DXVECTOR4* D3DXVec4Maximize(D3DXVECTOR4 *pout, CONST D3DXVECTOR4 *pv1, CONST D3DXVECTOR4 *pv2)
1152 static inline D3DXVECTOR4* D3DXVec4Minimize(D3DXVECTOR4 *pout, CONST D3DXVECTOR4 *pv1, CONST D3DXVECTOR4 *pv2)
1162 static inline D3DXVECTOR4* D3DXVec4Scale(D3DXVECTOR4 *pout, CONST D3DXVECTOR4 *pv, FLOAT s)
1172 static inline D3DXVECTOR4* D3DXVec4Subtract(D3DXVECTOR4 *pout, CONST D3DXVECTOR4 *pv1, CONST D3DXVECTOR4 *pv2)
1231 static inline FLOAT D3DXPlaneDot(CONST D3DXPLANE *pp, CONST D3DXVECTOR4 *pv)
1237 static inline FLOAT D3DXPlaneDotCoord(CONST D3DXPLANE *pp, CONST D3DXVECTOR4 *pv)
1243 static inline FLOAT D3DXPlaneDotNormal(CONST D3DXPLANE *pp, CONST D3DXVECTOR4 *pv)
1251 static inline D3DXQUATERNION* D3DXQuaternionConjugate(D3DXQUATERNION *pout, CONST D3DXQUATERNION *pq)
1261 static inline FLOAT D3DXQuaternionDot(CONST D3DXQUATERNION *pq1, CONST D3DXQUATERNION *pq2)
1283 static inline FLOAT D3DXQuaternionLength(CONST D3DXQUATERNION *pq)
1289 static inline FLOAT D3DXQuaternionLengthSq(CONST D3DXQUATERNION *pq)