# Simple GLESx reference set(SGLR_SRCS sglrContext.cpp sglrContext.hpp sglrContextUtil.hpp sglrContextUtil.cpp sglrContextWrapper.cpp sglrContextWrapper.hpp sglrReferenceContext.cpp sglrReferenceContext.hpp sglrReferenceUtils.cpp sglrReferenceUtils.hpp sglrShaderProgram.cpp sglrShaderProgram.hpp ) if (DEQP_SUPPORT_GLES2 OR DEQP_SUPPORT_GLES3 OR DEQP_SUPPORT_OPENGL) set(SGLR_SRCS ${SGLR_SRCS} sglrGLContext.cpp sglrGLContext.hpp ) endif () add_library(glutil-sglr STATIC ${SGLR_SRCS}) target_link_libraries(glutil-sglr glutil tcutil referencerenderer ${DEQP_GLES2_LIBRARIES})