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    Searched defs:AssetManager (Results 1 - 25 of 31) sorted by null

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  /frameworks/base/core/java/android/content/res/
ResourcesImpl.java 55 * The implementation of Resource access. This class contains the AssetManager and all caches
115 final AssetManager mAssets;
132 * @param assets Previously created AssetManager.
140 public ResourcesImpl(@NonNull AssetManager assets, @Nullable DisplayMetrics metrics,
153 public AssetManager getAssets() {
301 AssetManager.ACCESS_STREAMING);
360 // The LocaleList has changed. We must query the AssetManager's available
719 value.assetCookie, file, AssetManager.ACCESS_STREAMING);
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AssetManager.java 42 public final class AssetManager implements AutoCloseable {
66 private static final String TAG = "AssetManager";
72 /*package*/ static AssetManager sSystem = null;
87 * Create a new AssetManager containing only the basic system assets.
93 public AssetManager() {
108 AssetManager system = new AssetManager(true);
115 private AssetManager(boolean isSystem) {
131 public static AssetManager getSystem() {
345 throw new RuntimeException("Assetmanager has been closed")
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  /frameworks/base/include/androidfw/
AssetManager.h 18 // Asset management class. AssetManager objects are thread-safe.
62 * The purpose of the AssetManager is to create Asset objects. To do
70 class AssetManager : public AAssetManager {
86 AssetManager(CacheMode cacheMode = CACHE_OFF);
87 virtual ~AssetManager(void);
130 * the lifetime of an AssetManager if the user updates the device's
153 * The object returned does not depend on the AssetManager. It should
219 * Return true if the files this AssetManager references are all
221 * is returned, you will need to create a new AssetManager to get
  /frameworks/base/libs/androidfw/
AssetManager.cpp 27 #include <androidfw/AssetManager.h>
79 const char* AssetManager::RESOURCES_FILENAME = "resources.arsc";
80 const char* AssetManager::IDMAP_BIN = "/system/bin/idmap";
81 const char* AssetManager::OVERLAY_DIR = "/vendor/overlay";
82 const char* AssetManager::TARGET_PACKAGE_NAME = "android";
83 const char* AssetManager::TARGET_APK_PATH = "/system/framework/framework-res.apk";
84 const char* AssetManager::IDMAP_DIR = "/data/resource-cache";
135 * AssetManager
139 int32_t AssetManager::getGlobalCount()
144 AssetManager::AssetManager(CacheMode cacheMode
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  /external/libgdx/gdx/src/com/badlogic/gdx/assets/
AssetManager.java 64 public class AssetManager implements Disposable {
81 Logger log = new Logger("AssetManager", Application.LOG_NONE);
83 /** Creates a new AssetManager with all default loaders. */
84 public AssetManager () {
88 /** Creates a new AssetManager with all default loaders. */
89 public AssetManager (FileHandleResolver resolver) {
93 /** Creates a new AssetManager with optionally all default loaders. If you don't add the default loaders then you do have to
96 public AssetManager (FileHandleResolver resolver, boolean defaultLoaders) {
118 /** Returns the {@link FileHandleResolver} for which this AssetManager
120 * @return the file handle resolver which this AssetManager uses *
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  /external/libgdx/backends/gdx-backend-moe/libs/
intel-moe-core.jar 
  /external/robolectric/v3/runtime/
android-all-4.1.2_r1-robolectric-0.jar 
android-all-4.2.2_r1.2-robolectric-0.jar 
android-all-4.3_r2-robolectric-0.jar 
  /external/libgdx/backends/gdx-backend-android/libs/
android-4.4.jar 
  /external/robolectric/v1/lib/main/
android.jar 
  /prebuilts/sdk/10/
android.jar 
  /prebuilts/sdk/11/
android.jar 
  /prebuilts/sdk/12/
android.jar 
  /prebuilts/sdk/14/
android.jar 
  /prebuilts/sdk/15/
android.jar 
  /prebuilts/sdk/18/
android.jar 
  /prebuilts/sdk/19/
android.jar 
  /prebuilts/sdk/20/
android.jar 
  /prebuilts/sdk/23/
android.jar 
  /prebuilts/sdk/4/
android.jar 
  /prebuilts/sdk/5/
android.jar 
  /prebuilts/sdk/6/
android.jar 
  /prebuilts/sdk/7/
android.jar 
  /prebuilts/sdk/9/
android.jar 

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