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      1 /*
      2  * Copyright (C) 2010 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 #ifndef ANDROID_GUI_IGRAPHICBUFFERPRODUCER_H
     18 #define ANDROID_GUI_IGRAPHICBUFFERPRODUCER_H
     19 
     20 #include <stdint.h>
     21 #include <sys/types.h>
     22 
     23 #include <utils/Errors.h>
     24 #include <utils/RefBase.h>
     25 
     26 #include <binder/IInterface.h>
     27 
     28 #include <ui/Fence.h>
     29 #include <ui/GraphicBuffer.h>
     30 #include <ui/Rect.h>
     31 #include <ui/Region.h>
     32 
     33 #include <gui/FrameTimestamps.h>
     34 
     35 namespace android {
     36 // ----------------------------------------------------------------------------
     37 
     38 class IProducerListener;
     39 class NativeHandle;
     40 class Surface;
     41 
     42 /*
     43  * This class defines the Binder IPC interface for the producer side of
     44  * a queue of graphics buffers.  It's used to send graphics data from one
     45  * component to another.  For example, a class that decodes video for
     46  * playback might use this to provide frames.  This is typically done
     47  * indirectly, through Surface.
     48  *
     49  * The underlying mechanism is a BufferQueue, which implements
     50  * BnGraphicBufferProducer.  In normal operation, the producer calls
     51  * dequeueBuffer() to get an empty buffer, fills it with data, then
     52  * calls queueBuffer() to make it available to the consumer.
     53  *
     54  * This class was previously called ISurfaceTexture.
     55  */
     56 class IGraphicBufferProducer : public IInterface
     57 {
     58 public:
     59     DECLARE_META_INTERFACE(GraphicBufferProducer);
     60 
     61     enum {
     62         // A flag returned by dequeueBuffer when the client needs to call
     63         // requestBuffer immediately thereafter.
     64         BUFFER_NEEDS_REALLOCATION = 0x1,
     65         // A flag returned by dequeueBuffer when all mirrored slots should be
     66         // released by the client. This flag should always be processed first.
     67         RELEASE_ALL_BUFFERS       = 0x2,
     68     };
     69 
     70     // requestBuffer requests a new buffer for the given index. The server (i.e.
     71     // the IGraphicBufferProducer implementation) assigns the newly created
     72     // buffer to the given slot index, and the client is expected to mirror the
     73     // slot->buffer mapping so that it's not necessary to transfer a
     74     // GraphicBuffer for every dequeue operation.
     75     //
     76     // The slot must be in the range of [0, NUM_BUFFER_SLOTS).
     77     //
     78     // Return of a value other than NO_ERROR means an error has occurred:
     79     // * NO_INIT - the buffer queue has been abandoned or the producer is not
     80     //             connected.
     81     // * BAD_VALUE - one of the two conditions occurred:
     82     //              * slot was out of range (see above)
     83     //              * buffer specified by the slot is not dequeued
     84     virtual status_t requestBuffer(int slot, sp<GraphicBuffer>* buf) = 0;
     85 
     86     // setMaxDequeuedBufferCount sets the maximum number of buffers that can be
     87     // dequeued by the producer at one time. If this method succeeds, any new
     88     // buffer slots will be both unallocated and owned by the BufferQueue object
     89     // (i.e. they are not owned by the producer or consumer). Calling this may
     90     // also cause some buffer slots to be emptied. If the caller is caching the
     91     // contents of the buffer slots, it should empty that cache after calling
     92     // this method.
     93     //
     94     // This function should not be called with a value of maxDequeuedBuffers
     95     // that is less than the number of currently dequeued buffer slots. Doing so
     96     // will result in a BAD_VALUE error.
     97     //
     98     // The buffer count should be at least 1 (inclusive), but at most
     99     // (NUM_BUFFER_SLOTS - the minimum undequeued buffer count) (exclusive). The
    100     // minimum undequeued buffer count can be obtained by calling
    101     // query(NATIVE_WINDOW_MIN_UNDEQUEUED_BUFFERS).
    102     //
    103     // Return of a value other than NO_ERROR means an error has occurred:
    104     // * NO_INIT - the buffer queue has been abandoned.
    105     // * BAD_VALUE - one of the below conditions occurred:
    106     //     * bufferCount was out of range (see above).
    107     //     * client would have more than the requested number of dequeued
    108     //       buffers after this call.
    109     //     * this call would cause the maxBufferCount value to be exceeded.
    110     //     * failure to adjust the number of available slots.
    111     virtual status_t setMaxDequeuedBufferCount(int maxDequeuedBuffers) = 0;
    112 
    113     // Set the async flag if the producer intends to asynchronously queue
    114     // buffers without blocking. Typically this is used for triple-buffering
    115     // and/or when the swap interval is set to zero.
    116     //
    117     // Enabling async mode will internally allocate an additional buffer to
    118     // allow for the asynchronous behavior. If it is not enabled queue/dequeue
    119     // calls may block.
    120     //
    121     // Return of a value other than NO_ERROR means an error has occurred:
    122     // * NO_INIT - the buffer queue has been abandoned.
    123     // * BAD_VALUE - one of the following has occurred:
    124     //             * this call would cause the maxBufferCount value to be
    125     //               exceeded
    126     //             * failure to adjust the number of available slots.
    127     virtual status_t setAsyncMode(bool async) = 0;
    128 
    129     // dequeueBuffer requests a new buffer slot for the client to use. Ownership
    130     // of the slot is transfered to the client, meaning that the server will not
    131     // use the contents of the buffer associated with that slot.
    132     //
    133     // The slot index returned may or may not contain a buffer (client-side).
    134     // If the slot is empty the client should call requestBuffer to assign a new
    135     // buffer to that slot.
    136     //
    137     // Once the client is done filling this buffer, it is expected to transfer
    138     // buffer ownership back to the server with either cancelBuffer on
    139     // the dequeued slot or to fill in the contents of its associated buffer
    140     // contents and call queueBuffer.
    141     //
    142     // If dequeueBuffer returns the BUFFER_NEEDS_REALLOCATION flag, the client is
    143     // expected to call requestBuffer immediately.
    144     //
    145     // If dequeueBuffer returns the RELEASE_ALL_BUFFERS flag, the client is
    146     // expected to release all of the mirrored slot->buffer mappings.
    147     //
    148     // The fence parameter will be updated to hold the fence associated with
    149     // the buffer. The contents of the buffer must not be overwritten until the
    150     // fence signals. If the fence is Fence::NO_FENCE, the buffer may be written
    151     // immediately.
    152     //
    153     // The width and height parameters must be no greater than the minimum of
    154     // GL_MAX_VIEWPORT_DIMS and GL_MAX_TEXTURE_SIZE (see: glGetIntegerv).
    155     // An error due to invalid dimensions might not be reported until
    156     // updateTexImage() is called.  If width and height are both zero, the
    157     // default values specified by setDefaultBufferSize() are used instead.
    158     //
    159     // If the format is 0, the default format will be used.
    160     //
    161     // The usage argument specifies gralloc buffer usage flags.  The values
    162     // are enumerated in <gralloc.h>, e.g. GRALLOC_USAGE_HW_RENDER.  These
    163     // will be merged with the usage flags specified by
    164     // IGraphicBufferConsumer::setConsumerUsageBits.
    165     //
    166     // This call will block until a buffer is available to be dequeued. If
    167     // both the producer and consumer are controlled by the app, then this call
    168     // can never block and will return WOULD_BLOCK if no buffer is available.
    169     //
    170     // A non-negative value with flags set (see above) will be returned upon
    171     // success.
    172     //
    173     // Return of a negative means an error has occurred:
    174     // * NO_INIT - the buffer queue has been abandoned or the producer is not
    175     //             connected.
    176     // * BAD_VALUE - both in async mode and buffer count was less than the
    177     //               max numbers of buffers that can be allocated at once.
    178     // * INVALID_OPERATION - cannot attach the buffer because it would cause
    179     //                       too many buffers to be dequeued, either because
    180     //                       the producer already has a single buffer dequeued
    181     //                       and did not set a buffer count, or because a
    182     //                       buffer count was set and this call would cause
    183     //                       it to be exceeded.
    184     // * WOULD_BLOCK - no buffer is currently available, and blocking is disabled
    185     //                 since both the producer/consumer are controlled by app
    186     // * NO_MEMORY - out of memory, cannot allocate the graphics buffer.
    187     // * TIMED_OUT - the timeout set by setDequeueTimeout was exceeded while
    188     //               waiting for a buffer to become available.
    189     //
    190     // All other negative values are an unknown error returned downstream
    191     // from the graphics allocator (typically errno).
    192     virtual status_t dequeueBuffer(int* slot, sp<Fence>* fence, uint32_t w,
    193             uint32_t h, PixelFormat format, uint32_t usage) = 0;
    194 
    195     // detachBuffer attempts to remove all ownership of the buffer in the given
    196     // slot from the buffer queue. If this call succeeds, the slot will be
    197     // freed, and there will be no way to obtain the buffer from this interface.
    198     // The freed slot will remain unallocated until either it is selected to
    199     // hold a freshly allocated buffer in dequeueBuffer or a buffer is attached
    200     // to the slot. The buffer must have already been dequeued, and the caller
    201     // must already possesses the sp<GraphicBuffer> (i.e., must have called
    202     // requestBuffer).
    203     //
    204     // Return of a value other than NO_ERROR means an error has occurred:
    205     // * NO_INIT - the buffer queue has been abandoned or the producer is not
    206     //             connected.
    207     // * BAD_VALUE - the given slot number is invalid, either because it is
    208     //               out of the range [0, NUM_BUFFER_SLOTS), or because the slot
    209     //               it refers to is not currently dequeued and requested.
    210     virtual status_t detachBuffer(int slot) = 0;
    211 
    212     // detachNextBuffer is equivalent to calling dequeueBuffer, requestBuffer,
    213     // and detachBuffer in sequence, except for two things:
    214     //
    215     // 1) It is unnecessary to know the dimensions, format, or usage of the
    216     //    next buffer.
    217     // 2) It will not block, since if it cannot find an appropriate buffer to
    218     //    return, it will return an error instead.
    219     //
    220     // Only slots that are free but still contain a GraphicBuffer will be
    221     // considered, and the oldest of those will be returned. outBuffer is
    222     // equivalent to outBuffer from the requestBuffer call, and outFence is
    223     // equivalent to fence from the dequeueBuffer call.
    224     //
    225     // Return of a value other than NO_ERROR means an error has occurred:
    226     // * NO_INIT - the buffer queue has been abandoned or the producer is not
    227     //             connected.
    228     // * BAD_VALUE - either outBuffer or outFence were NULL.
    229     // * NO_MEMORY - no slots were found that were both free and contained a
    230     //               GraphicBuffer.
    231     virtual status_t detachNextBuffer(sp<GraphicBuffer>* outBuffer,
    232             sp<Fence>* outFence) = 0;
    233 
    234     // attachBuffer attempts to transfer ownership of a buffer to the buffer
    235     // queue. If this call succeeds, it will be as if this buffer was dequeued
    236     // from the returned slot number. As such, this call will fail if attaching
    237     // this buffer would cause too many buffers to be simultaneously dequeued.
    238     //
    239     // If attachBuffer returns the RELEASE_ALL_BUFFERS flag, the caller is
    240     // expected to release all of the mirrored slot->buffer mappings.
    241     //
    242     // A non-negative value with flags set (see above) will be returned upon
    243     // success.
    244     //
    245     // Return of a negative value means an error has occurred:
    246     // * NO_INIT - the buffer queue has been abandoned or the producer is not
    247     //             connected.
    248     // * BAD_VALUE - outSlot or buffer were NULL, invalid combination of
    249     //               async mode and buffer count override, or the generation
    250     //               number of the buffer did not match the buffer queue.
    251     // * INVALID_OPERATION - cannot attach the buffer because it would cause
    252     //                       too many buffers to be dequeued, either because
    253     //                       the producer already has a single buffer dequeued
    254     //                       and did not set a buffer count, or because a
    255     //                       buffer count was set and this call would cause
    256     //                       it to be exceeded.
    257     // * WOULD_BLOCK - no buffer slot is currently available, and blocking is
    258     //                 disabled since both the producer/consumer are
    259     //                 controlled by the app.
    260     // * TIMED_OUT - the timeout set by setDequeueTimeout was exceeded while
    261     //               waiting for a slot to become available.
    262     virtual status_t attachBuffer(int* outSlot,
    263             const sp<GraphicBuffer>& buffer) = 0;
    264 
    265     // queueBuffer indicates that the client has finished filling in the
    266     // contents of the buffer associated with slot and transfers ownership of
    267     // that slot back to the server.
    268     //
    269     // It is not valid to call queueBuffer on a slot that is not owned
    270     // by the client or one for which a buffer associated via requestBuffer
    271     // (an attempt to do so will fail with a return value of BAD_VALUE).
    272     //
    273     // In addition, the input must be described by the client (as documented
    274     // below). Any other properties (zero point, etc)
    275     // are client-dependent, and should be documented by the client.
    276     //
    277     // The slot must be in the range of [0, NUM_BUFFER_SLOTS).
    278     //
    279     // Upon success, the output will be filled with meaningful values
    280     // (refer to the documentation below).
    281     //
    282     // Return of a value other than NO_ERROR means an error has occurred:
    283     // * NO_INIT - the buffer queue has been abandoned or the producer is not
    284     //             connected.
    285     // * BAD_VALUE - one of the below conditions occurred:
    286     //              * fence was NULL
    287     //              * scaling mode was unknown
    288     //              * both in async mode and buffer count was less than the
    289     //                max numbers of buffers that can be allocated at once
    290     //              * slot index was out of range (see above).
    291     //              * the slot was not in the dequeued state
    292     //              * the slot was enqueued without requesting a buffer
    293     //              * crop rect is out of bounds of the buffer dimensions
    294 
    295     struct QueueBufferInput : public Flattenable<QueueBufferInput> {
    296         friend class Flattenable<QueueBufferInput>;
    297         inline QueueBufferInput(const Parcel& parcel);
    298         // timestamp - a monotonically increasing value in nanoseconds
    299         // isAutoTimestamp - if the timestamp was synthesized at queue time
    300         // dataSpace - description of the contents, interpretation depends on format
    301         // crop - a crop rectangle that's used as a hint to the consumer
    302         // scalingMode - a set of flags from NATIVE_WINDOW_SCALING_* in <window.h>
    303         // transform - a set of flags from NATIVE_WINDOW_TRANSFORM_* in <window.h>
    304         // fence - a fence that the consumer must wait on before reading the buffer,
    305         //         set this to Fence::NO_FENCE if the buffer is ready immediately
    306         // sticky - the sticky transform set in Surface (only used by the LEGACY
    307         //          camera mode).
    308         inline QueueBufferInput(int64_t timestamp, bool isAutoTimestamp,
    309                 android_dataspace dataSpace, const Rect& crop, int scalingMode,
    310                 uint32_t transform, const sp<Fence>& fence, uint32_t sticky = 0)
    311                 : timestamp(timestamp), isAutoTimestamp(isAutoTimestamp),
    312                   dataSpace(dataSpace), crop(crop), scalingMode(scalingMode),
    313                   transform(transform), stickyTransform(sticky), fence(fence),
    314                   surfaceDamage() { }
    315         inline void deflate(int64_t* outTimestamp, bool* outIsAutoTimestamp,
    316                 android_dataspace* outDataSpace,
    317                 Rect* outCrop, int* outScalingMode,
    318                 uint32_t* outTransform, sp<Fence>* outFence,
    319                 uint32_t* outStickyTransform = NULL) const {
    320             *outTimestamp = timestamp;
    321             *outIsAutoTimestamp = bool(isAutoTimestamp);
    322             *outDataSpace = dataSpace;
    323             *outCrop = crop;
    324             *outScalingMode = scalingMode;
    325             *outTransform = transform;
    326             *outFence = fence;
    327             if (outStickyTransform != NULL) {
    328                 *outStickyTransform = stickyTransform;
    329             }
    330         }
    331 
    332         // Flattenable protocol
    333         size_t getFlattenedSize() const;
    334         size_t getFdCount() const;
    335         status_t flatten(void*& buffer, size_t& size, int*& fds, size_t& count) const;
    336         status_t unflatten(void const*& buffer, size_t& size, int const*& fds, size_t& count);
    337 
    338         const Region& getSurfaceDamage() const { return surfaceDamage; }
    339         void setSurfaceDamage(const Region& damage) { surfaceDamage = damage; }
    340 
    341     private:
    342         int64_t timestamp;
    343         int isAutoTimestamp;
    344         android_dataspace dataSpace;
    345         Rect crop;
    346         int scalingMode;
    347         uint32_t transform;
    348         uint32_t stickyTransform;
    349         sp<Fence> fence;
    350         Region surfaceDamage;
    351     };
    352 
    353     // QueueBufferOutput must be a POD structure
    354     struct __attribute__ ((__packed__)) QueueBufferOutput {
    355         inline QueueBufferOutput() { }
    356         // outWidth - filled with default width applied to the buffer
    357         // outHeight - filled with default height applied to the buffer
    358         // outTransformHint - filled with default transform applied to the buffer
    359         // outNumPendingBuffers - num buffers queued that haven't yet been acquired
    360         //                        (counting the currently queued buffer)
    361         inline void deflate(uint32_t* outWidth,
    362                 uint32_t* outHeight,
    363                 uint32_t* outTransformHint,
    364                 uint32_t* outNumPendingBuffers,
    365                 uint64_t* outNextFrameNumber) const {
    366             *outWidth = width;
    367             *outHeight = height;
    368             *outTransformHint = transformHint;
    369             *outNumPendingBuffers = numPendingBuffers;
    370             *outNextFrameNumber = nextFrameNumber;
    371         }
    372         inline void inflate(uint32_t inWidth, uint32_t inHeight,
    373                 uint32_t inTransformHint, uint32_t inNumPendingBuffers,
    374                 uint64_t inNextFrameNumber) {
    375             width = inWidth;
    376             height = inHeight;
    377             transformHint = inTransformHint;
    378             numPendingBuffers = inNumPendingBuffers;
    379             nextFrameNumber = inNextFrameNumber;
    380         }
    381     private:
    382         uint32_t width;
    383         uint32_t height;
    384         uint32_t transformHint;
    385         uint32_t numPendingBuffers;
    386         uint64_t nextFrameNumber{0};
    387     };
    388 
    389     virtual status_t queueBuffer(int slot, const QueueBufferInput& input,
    390             QueueBufferOutput* output) = 0;
    391 
    392     // cancelBuffer indicates that the client does not wish to fill in the
    393     // buffer associated with slot and transfers ownership of the slot back to
    394     // the server.
    395     //
    396     // The buffer is not queued for use by the consumer.
    397     //
    398     // The slot must be in the range of [0, NUM_BUFFER_SLOTS).
    399     //
    400     // The buffer will not be overwritten until the fence signals.  The fence
    401     // will usually be the one obtained from dequeueBuffer.
    402     //
    403     // Return of a value other than NO_ERROR means an error has occurred:
    404     // * NO_INIT - the buffer queue has been abandoned or the producer is not
    405     //             connected.
    406     // * BAD_VALUE - one of the below conditions occurred:
    407     //              * fence was NULL
    408     //              * slot index was out of range (see above).
    409     //              * the slot was not in the dequeued state
    410     virtual status_t cancelBuffer(int slot, const sp<Fence>& fence) = 0;
    411 
    412     // query retrieves some information for this surface
    413     // 'what' tokens allowed are that of NATIVE_WINDOW_* in <window.h>
    414     //
    415     // Return of a value other than NO_ERROR means an error has occurred:
    416     // * NO_INIT - the buffer queue has been abandoned.
    417     // * BAD_VALUE - what was out of range
    418     virtual int query(int what, int* value) = 0;
    419 
    420     // connect attempts to connect a client API to the IGraphicBufferProducer.
    421     // This must be called before any other IGraphicBufferProducer methods are
    422     // called except for getAllocator. A consumer must be already connected.
    423     //
    424     // This method will fail if the connect was previously called on the
    425     // IGraphicBufferProducer and no corresponding disconnect call was made.
    426     //
    427     // The listener is an optional binder callback object that can be used if
    428     // the producer wants to be notified when the consumer releases a buffer
    429     // back to the BufferQueue. It is also used to detect the death of the
    430     // producer. If only the latter functionality is desired, there is a
    431     // DummyProducerListener class in IProducerListener.h that can be used.
    432     //
    433     // The api should be one of the NATIVE_WINDOW_API_* values in <window.h>
    434     //
    435     // The producerControlledByApp should be set to true if the producer is hosted
    436     // by an untrusted process (typically app_process-forked processes). If both
    437     // the producer and the consumer are app-controlled then all buffer queues
    438     // will operate in async mode regardless of the async flag.
    439     //
    440     // Upon success, the output will be filled with meaningful data
    441     // (refer to QueueBufferOutput documentation above).
    442     //
    443     // Return of a value other than NO_ERROR means an error has occurred:
    444     // * NO_INIT - one of the following occurred:
    445     //             * the buffer queue was abandoned
    446     //             * no consumer has yet connected
    447     // * BAD_VALUE - one of the following has occurred:
    448     //             * the producer is already connected
    449     //             * api was out of range (see above).
    450     //             * output was NULL.
    451     //             * Failure to adjust the number of available slots. This can
    452     //               happen because of trying to allocate/deallocate the async
    453     //               buffer in response to the value of producerControlledByApp.
    454     // * DEAD_OBJECT - the token is hosted by an already-dead process
    455     //
    456     // Additional negative errors may be returned by the internals, they
    457     // should be treated as opaque fatal unrecoverable errors.
    458     virtual status_t connect(const sp<IProducerListener>& listener,
    459             int api, bool producerControlledByApp, QueueBufferOutput* output) = 0;
    460 
    461     enum class DisconnectMode {
    462         // Disconnect only the specified API.
    463         Api,
    464         // Disconnect any API originally connected from the process calling disconnect.
    465         AllLocal
    466     };
    467 
    468     // disconnect attempts to disconnect a client API from the
    469     // IGraphicBufferProducer.  Calling this method will cause any subsequent
    470     // calls to other IGraphicBufferProducer methods to fail except for
    471     // getAllocator and connect.  Successfully calling connect after this will
    472     // allow the other methods to succeed again.
    473     //
    474     // The api should be one of the NATIVE_WINDOW_API_* values in <window.h>
    475     //
    476     // Alternatively if mode is AllLocal, then the API value is ignored, and any API
    477     // connected from the same PID calling disconnect will be disconnected.
    478     //
    479     // Disconnecting from an abandoned IGraphicBufferProducer is legal and
    480     // is considered a no-op.
    481     //
    482     // Return of a value other than NO_ERROR means an error has occurred:
    483     // * BAD_VALUE - one of the following has occurred:
    484     //             * the api specified does not match the one that was connected
    485     //             * api was out of range (see above).
    486     // * DEAD_OBJECT - the token is hosted by an already-dead process
    487     virtual status_t disconnect(int api, DisconnectMode mode = DisconnectMode::Api) = 0;
    488 
    489     // Attaches a sideband buffer stream to the IGraphicBufferProducer.
    490     //
    491     // A sideband stream is a device-specific mechanism for passing buffers
    492     // from the producer to the consumer without using dequeueBuffer/
    493     // queueBuffer. If a sideband stream is present, the consumer can choose
    494     // whether to acquire buffers from the sideband stream or from the queued
    495     // buffers.
    496     //
    497     // Passing NULL or a different stream handle will detach the previous
    498     // handle if any.
    499     virtual status_t setSidebandStream(const sp<NativeHandle>& stream) = 0;
    500 
    501     // Allocates buffers based on the given dimensions/format.
    502     //
    503     // This function will allocate up to the maximum number of buffers
    504     // permitted by the current BufferQueue configuration. It will use the
    505     // given format, dimensions, and usage bits, which are interpreted in the
    506     // same way as for dequeueBuffer, and the async flag must be set the same
    507     // way as for dequeueBuffer to ensure that the correct number of buffers are
    508     // allocated. This is most useful to avoid an allocation delay during
    509     // dequeueBuffer. If there are already the maximum number of buffers
    510     // allocated, this function has no effect.
    511     virtual void allocateBuffers(uint32_t width, uint32_t height,
    512             PixelFormat format, uint32_t usage) = 0;
    513 
    514     // Sets whether dequeueBuffer is allowed to allocate new buffers.
    515     //
    516     // Normally dequeueBuffer does not discriminate between free slots which
    517     // already have an allocated buffer and those which do not, and will
    518     // allocate a new buffer if the slot doesn't have a buffer or if the slot's
    519     // buffer doesn't match the requested size, format, or usage. This method
    520     // allows the producer to restrict the eligible slots to those which already
    521     // have an allocated buffer of the correct size, format, and usage. If no
    522     // eligible slot is available, dequeueBuffer will block or return an error
    523     // as usual.
    524     virtual status_t allowAllocation(bool allow) = 0;
    525 
    526     // Sets the current generation number of the BufferQueue.
    527     //
    528     // This generation number will be inserted into any buffers allocated by the
    529     // BufferQueue, and any attempts to attach a buffer with a different
    530     // generation number will fail. Buffers already in the queue are not
    531     // affected and will retain their current generation number. The generation
    532     // number defaults to 0.
    533     virtual status_t setGenerationNumber(uint32_t generationNumber) = 0;
    534 
    535     // Returns the name of the connected consumer.
    536     virtual String8 getConsumerName() const = 0;
    537 
    538     // Used to enable/disable shared buffer mode.
    539     //
    540     // When shared buffer mode is enabled the first buffer that is queued or
    541     // dequeued will be cached and returned to all subsequent calls to
    542     // dequeueBuffer and acquireBuffer. This allows the producer and consumer to
    543     // simultaneously access the same buffer.
    544     virtual status_t setSharedBufferMode(bool sharedBufferMode) = 0;
    545 
    546     // Used to enable/disable auto-refresh.
    547     //
    548     // Auto refresh has no effect outside of shared buffer mode. In shared
    549     // buffer mode, when enabled, it indicates to the consumer that it should
    550     // attempt to acquire buffers even if it is not aware of any being
    551     // available.
    552     virtual status_t setAutoRefresh(bool autoRefresh) = 0;
    553 
    554     // Sets how long dequeueBuffer will wait for a buffer to become available
    555     // before returning an error (TIMED_OUT).
    556     //
    557     // This timeout also affects the attachBuffer call, which will block if
    558     // there is not a free slot available into which the attached buffer can be
    559     // placed.
    560     //
    561     // By default, the BufferQueue will wait forever, which is indicated by a
    562     // timeout of -1. If set (to a value other than -1), this will disable
    563     // non-blocking mode and its corresponding spare buffer (which is used to
    564     // ensure a buffer is always available).
    565     //
    566     // Return of a value other than NO_ERROR means an error has occurred:
    567     // * BAD_VALUE - Failure to adjust the number of available slots. This can
    568     //               happen because of trying to allocate/deallocate the async
    569     //               buffer.
    570     virtual status_t setDequeueTimeout(nsecs_t timeout) = 0;
    571 
    572     // Returns the last queued buffer along with a fence which must signal
    573     // before the contents of the buffer are read. If there are no buffers in
    574     // the queue, outBuffer will be populated with nullptr and outFence will be
    575     // populated with Fence::NO_FENCE
    576     //
    577     // outTransformMatrix is not modified if outBuffer is null.
    578     //
    579     // Returns NO_ERROR or the status of the Binder transaction
    580     virtual status_t getLastQueuedBuffer(sp<GraphicBuffer>* outBuffer,
    581             sp<Fence>* outFence, float outTransformMatrix[16]) = 0;
    582 
    583     // Attempts to retrieve timestamp information for the given frame number.
    584     // If information for the given frame number is not found, returns false.
    585     // Returns true otherwise.
    586     //
    587     // If a fence has not yet signaled the timestamp returned will be 0;
    588     virtual bool getFrameTimestamps(uint64_t /*frameNumber*/,
    589             FrameTimestamps* /*outTimestamps*/) const { return false; }
    590 
    591     // Returns a unique id for this BufferQueue
    592     virtual status_t getUniqueId(uint64_t* outId) const = 0;
    593 };
    594 
    595 // ----------------------------------------------------------------------------
    596 
    597 class BnGraphicBufferProducer : public BnInterface<IGraphicBufferProducer>
    598 {
    599 public:
    600     virtual status_t    onTransact( uint32_t code,
    601                                     const Parcel& data,
    602                                     Parcel* reply,
    603                                     uint32_t flags = 0);
    604 };
    605 
    606 // ----------------------------------------------------------------------------
    607 }; // namespace android
    608 
    609 #endif // ANDROID_GUI_IGRAPHICBUFFERPRODUCER_H
    610