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    Searched defs:BaseState (Results 1 - 5 of 5) sorted by null

  /external/llvm/lib/Target/X86/
X86WinEHState.cpp 420 int BaseState = -1;
430 BaseState = BaseStateI->second;
439 insertStateNumberStore(RegNode, CI, BaseState);
  /packages/services/Telecomm/src/com/android/server/telecom/
CallAudioModeStateMachine.java 114 private class BaseState extends State {
146 private class UnfocusedState extends BaseState {
194 // The forced focus switch commands are handled by BaseState.
200 private class RingingFocusState extends BaseState {
280 // The forced focus switch commands are handled by BaseState.
286 private class SimCallFocusState extends BaseState {
342 // The forced focus switch commands are handled by BaseState.
348 private class VoipCallFocusState extends BaseState {
397 // The forced focus switch commands are handled by BaseState.
406 private class OtherFocusState extends BaseState {
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  /external/llvm/lib/CodeGen/AsmPrinter/
WinException.cpp 348 int BaseState)
349 : EHInfo(EHInfo), MFI(MFI), MFE(MFE), MBBI(MBBI), BaseState(BaseState) {
352 LastStateChange.NewState = BaseState;
359 MachineFunction::const_iterator End, int BaseState = NullState) {
366 InvokeStateChangeIterator(EHInfo, Begin, End, BlockBegin, BaseState),
367 InvokeStateChangeIterator(EHInfo, End, End, BlockEnd, BaseState));
372 assert(BaseState == O.BaseState);
403 int BaseState;
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  /external/llvm/lib/CodeGen/
WinEHPrepare.cpp 186 int BaseState = -1;
190 BaseState = BaseStateI->second;
193 if (BaseState != -1) {
194 FuncInfo.InvokeStateMap[II] = BaseState;
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  /frameworks/av/media/libstagefright/
ACodec.cpp 218 struct ACodec::BaseState : public AState {
219 BaseState(ACodec *codec, const sp<AState> &parentState = NULL);
264 DISALLOW_EVIL_CONSTRUCTORS(BaseState);
287 struct ACodec::UninitializedState : public ACodec::BaseState {
305 struct ACodec::LoadedState : public ACodec::BaseState {
328 struct ACodec::LoadedToIdleState : public ACodec::BaseState {
344 struct ACodec::IdleToExecutingState : public ACodec::BaseState {
358 struct ACodec::ExecutingState : public ACodec::BaseState {
388 struct ACodec::OutputPortSettingsChangedState : public ACodec::BaseState {
405 struct ACodec::ExecutingToIdleState : public ACodec::BaseState {
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