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  /prebuilts/gcc/linux-x86/host/x86_64-w64-mingw32-4.8/x86_64-w64-mingw32/include/
d3d11.h 743 UINT BindFlags;
752 explicit CD3D11_BUFFER_DESC(UINT byteWidth,UINT bindFlags,
757 BindFlags = bindFlags;
886 UINT BindFlags;
898 UINT BindFlags;
907 UINT mipLevels = 0, UINT bindFlags = D3D11_BIND_SHADER_RESOURCE,
918 BindFlags = bindFlags;
933 UINT BindFlags;
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d3d10.h 799 UINT BindFlags;
807 explicit CD3D10_BUFFER_DESC(UINT byteWidth, UINT bindFlags, D3D10_USAGE usage = D3D10_USAGE_DEFAULT, UINT cpuaccessFlags = 0, UINT miscFlags = 0 ) {
810 BindFlags = bindFlags;
833 UINT BindFlags;
842 UINT bindFlags = D3D10_BIND_SHADER_RESOURCE, D3D10_USAGE usage = D3D10_USAGE_DEFAULT, UINT cpuaccessFlags = 0,
849 BindFlags = bindFlags;
867 UINT BindFlags;
878 UINT bindFlags = D3D10_BIND_SHADER_RESOURCE
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