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      1 //===- LowerBitSets.h - Bitset lowering pass --------------------*- C++ -*-===//
      2 //
      3 //                     The LLVM Compiler Infrastructure
      4 //
      5 // This file is distributed under the University of Illinois Open Source
      6 // License. See LICENSE.TXT for details.
      7 //
      8 //===----------------------------------------------------------------------===//
      9 //
     10 // This file defines parts of the bitset lowering pass implementation that may
     11 // be usefully unit tested.
     12 //
     13 //===----------------------------------------------------------------------===//
     14 
     15 #ifndef LLVM_TRANSFORMS_IPO_LOWERBITSETS_H
     16 #define LLVM_TRANSFORMS_IPO_LOWERBITSETS_H
     17 
     18 #include "llvm/ADT/DenseMap.h"
     19 #include "llvm/ADT/SmallVector.h"
     20 
     21 #include <stdint.h>
     22 #include <limits>
     23 #include <set>
     24 #include <vector>
     25 
     26 namespace llvm {
     27 
     28 class DataLayout;
     29 class GlobalObject;
     30 class Value;
     31 class raw_ostream;
     32 
     33 struct BitSetInfo {
     34   // The indices of the set bits in the bitset.
     35   std::set<uint64_t> Bits;
     36 
     37   // The byte offset into the combined global represented by the bitset.
     38   uint64_t ByteOffset;
     39 
     40   // The size of the bitset in bits.
     41   uint64_t BitSize;
     42 
     43   // Log2 alignment of the bit set relative to the combined global.
     44   // For example, a log2 alignment of 3 means that bits in the bitset
     45   // represent addresses 8 bytes apart.
     46   unsigned AlignLog2;
     47 
     48   bool isSingleOffset() const {
     49     return Bits.size() == 1;
     50   }
     51 
     52   bool isAllOnes() const {
     53     return Bits.size() == BitSize;
     54   }
     55 
     56   bool containsGlobalOffset(uint64_t Offset) const;
     57 
     58   bool containsValue(const DataLayout &DL,
     59                      const DenseMap<GlobalObject *, uint64_t> &GlobalLayout,
     60                      Value *V, uint64_t COffset = 0) const;
     61 
     62   void print(raw_ostream &OS) const;
     63 };
     64 
     65 struct BitSetBuilder {
     66   SmallVector<uint64_t, 16> Offsets;
     67   uint64_t Min, Max;
     68 
     69   BitSetBuilder() : Min(std::numeric_limits<uint64_t>::max()), Max(0) {}
     70 
     71   void addOffset(uint64_t Offset) {
     72     if (Min > Offset)
     73       Min = Offset;
     74     if (Max < Offset)
     75       Max = Offset;
     76 
     77     Offsets.push_back(Offset);
     78   }
     79 
     80   BitSetInfo build();
     81 };
     82 
     83 /// This class implements a layout algorithm for globals referenced by bit sets
     84 /// that tries to keep members of small bit sets together. This can
     85 /// significantly reduce bit set sizes in many cases.
     86 ///
     87 /// It works by assembling fragments of layout from sets of referenced globals.
     88 /// Each set of referenced globals causes the algorithm to create a new
     89 /// fragment, which is assembled by appending each referenced global in the set
     90 /// into the fragment. If a referenced global has already been referenced by an
     91 /// fragment created earlier, we instead delete that fragment and append its
     92 /// contents into the fragment we are assembling.
     93 ///
     94 /// By starting with the smallest fragments, we minimize the size of the
     95 /// fragments that are copied into larger fragments. This is most intuitively
     96 /// thought about when considering the case where the globals are virtual tables
     97 /// and the bit sets represent their derived classes: in a single inheritance
     98 /// hierarchy, the optimum layout would involve a depth-first search of the
     99 /// class hierarchy (and in fact the computed layout ends up looking a lot like
    100 /// a DFS), but a naive DFS would not work well in the presence of multiple
    101 /// inheritance. This aspect of the algorithm ends up fitting smaller
    102 /// hierarchies inside larger ones where that would be beneficial.
    103 ///
    104 /// For example, consider this class hierarchy:
    105 ///
    106 /// A       B
    107 ///   \   / | \
    108 ///     C   D   E
    109 ///
    110 /// We have five bit sets: bsA (A, C), bsB (B, C, D, E), bsC (C), bsD (D) and
    111 /// bsE (E). If we laid out our objects by DFS traversing B followed by A, our
    112 /// layout would be {B, C, D, E, A}. This is optimal for bsB as it needs to
    113 /// cover the only 4 objects in its hierarchy, but not for bsA as it needs to
    114 /// cover 5 objects, i.e. the entire layout. Our algorithm proceeds as follows:
    115 ///
    116 /// Add bsC, fragments {{C}}
    117 /// Add bsD, fragments {{C}, {D}}
    118 /// Add bsE, fragments {{C}, {D}, {E}}
    119 /// Add bsA, fragments {{A, C}, {D}, {E}}
    120 /// Add bsB, fragments {{B, A, C, D, E}}
    121 ///
    122 /// This layout is optimal for bsA, as it now only needs to cover two (i.e. 3
    123 /// fewer) objects, at the cost of bsB needing to cover 1 more object.
    124 ///
    125 /// The bit set lowering pass assigns an object index to each object that needs
    126 /// to be laid out, and calls addFragment for each bit set passing the object
    127 /// indices of its referenced globals. It then assembles a layout from the
    128 /// computed layout in the Fragments field.
    129 struct GlobalLayoutBuilder {
    130   /// The computed layout. Each element of this vector contains a fragment of
    131   /// layout (which may be empty) consisting of object indices.
    132   std::vector<std::vector<uint64_t>> Fragments;
    133 
    134   /// Mapping from object index to fragment index.
    135   std::vector<uint64_t> FragmentMap;
    136 
    137   GlobalLayoutBuilder(uint64_t NumObjects)
    138       : Fragments(1), FragmentMap(NumObjects) {}
    139 
    140   /// Add F to the layout while trying to keep its indices contiguous.
    141   /// If a previously seen fragment uses any of F's indices, that
    142   /// fragment will be laid out inside F.
    143   void addFragment(const std::set<uint64_t> &F);
    144 };
    145 
    146 /// This class is used to build a byte array containing overlapping bit sets. By
    147 /// loading from indexed offsets into the byte array and applying a mask, a
    148 /// program can test bits from the bit set with a relatively short instruction
    149 /// sequence. For example, suppose we have 15 bit sets to lay out:
    150 ///
    151 /// A (16 bits), B (15 bits), C (14 bits), D (13 bits), E (12 bits),
    152 /// F (11 bits), G (10 bits), H (9 bits), I (7 bits), J (6 bits), K (5 bits),
    153 /// L (4 bits), M (3 bits), N (2 bits), O (1 bit)
    154 ///
    155 /// These bits can be laid out in a 16-byte array like this:
    156 ///
    157 ///       Byte Offset
    158 ///     0123456789ABCDEF
    159 /// Bit
    160 ///   7 HHHHHHHHHIIIIIII
    161 ///   6 GGGGGGGGGGJJJJJJ
    162 ///   5 FFFFFFFFFFFKKKKK
    163 ///   4 EEEEEEEEEEEELLLL
    164 ///   3 DDDDDDDDDDDDDMMM
    165 ///   2 CCCCCCCCCCCCCCNN
    166 ///   1 BBBBBBBBBBBBBBBO
    167 ///   0 AAAAAAAAAAAAAAAA
    168 ///
    169 /// For example, to test bit X of A, we evaluate ((bits[X] & 1) != 0), or to
    170 /// test bit X of I, we evaluate ((bits[9 + X] & 0x80) != 0). This can be done
    171 /// in 1-2 machine instructions on x86, or 4-6 instructions on ARM.
    172 ///
    173 /// This is a byte array, rather than (say) a 2-byte array or a 4-byte array,
    174 /// because for one thing it gives us better packing (the more bins there are,
    175 /// the less evenly they will be filled), and for another, the instruction
    176 /// sequences can be slightly shorter, both on x86 and ARM.
    177 struct ByteArrayBuilder {
    178   /// The byte array built so far.
    179   std::vector<uint8_t> Bytes;
    180 
    181   enum { BitsPerByte = 8 };
    182 
    183   /// The number of bytes allocated so far for each of the bits.
    184   uint64_t BitAllocs[BitsPerByte];
    185 
    186   ByteArrayBuilder() {
    187     memset(BitAllocs, 0, sizeof(BitAllocs));
    188   }
    189 
    190   /// Allocate BitSize bits in the byte array where Bits contains the bits to
    191   /// set. AllocByteOffset is set to the offset within the byte array and
    192   /// AllocMask is set to the bitmask for those bits. This uses the LPT (Longest
    193   /// Processing Time) multiprocessor scheduling algorithm to lay out the bits
    194   /// efficiently; the pass allocates bit sets in decreasing size order.
    195   void allocate(const std::set<uint64_t> &Bits, uint64_t BitSize,
    196                 uint64_t &AllocByteOffset, uint8_t &AllocMask);
    197 };
    198 
    199 } // namespace llvm
    200 
    201 #endif
    202