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  /external/v8/src/crankshaft/
hydrogen-removable-simulates.cc 26 // side effects to keep live ranges short.
47 // effects are never added to the merge list. The same reasoning holds for
171 // We don't use effects here.
172 class Effects : public ZoneObject {
174 explicit Effects(Zone* zone) { }
178 void Union(Effects* that, Zone* zone) { }
183 HFlowEngine<State, Effects> engine(graph(), zone());
typing.h 12 #include "src/effects.h"
34 typedef v8::internal::Effects<int, kNoVar> Effects;
57 Effects EnterEffects() {
  /external/v8/src/
effects.h 14 // A simple struct to represent (write) effects. A write is represented as a
19 // effects.
21 // There are two ways to compose effects: sequentially (they happen one after
60 // Classes encapsulating sets of effects on variables.
62 // Effects maps variables to effects and supports sequential and alternative
73 // We also (ab)use Effects/NestedEffects as a representation for abstract
74 // store typings. In that case, only definite effects are of interest.
76 template<class Var, class Base, class Effects>
102 void Seq(Effects that)
163 Effects effects; member in struct:v8::internal::EffectsMixin::Overrider
280 Effects<Var, kNoVar> effects; member in struct:v8::internal::NestedEffectsBase::Node
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