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      1 /*
      2  * Copyright 2011 Google Inc.
      3  *
      4  * Use of this source code is governed by a BSD-style license that can be
      5  * found in the LICENSE file.
      6  */
      7 
      8 
      9 #include "gl/GrGLInterface.h"
     10 #include "GrGLDefines.h"
     11 #include "SkTDArray.h"
     12 #include "GrGLNoOpInterface.h"
     13 #include "SkTLS.h"
     14 
     15 // TODO: Delete this file after chrome starts using SkNullGLContext.
     16 
     17 // added to suppress 'no previous prototype' warning and because this code is duplicated in
     18 // SkNullGLContext.cpp
     19 namespace {
     20 
     21 class BufferObj {
     22 public:
     23 
     24 
     25     BufferObj(GrGLuint id) : fID(id), fDataPtr(nullptr), fSize(0), fMapped(false) {
     26     }
     27     ~BufferObj() { delete[] fDataPtr; }
     28 
     29     void allocate(GrGLsizeiptr size, const GrGLchar* dataPtr) {
     30         if (fDataPtr) {
     31             SkASSERT(0 != fSize);
     32             delete[] fDataPtr;
     33         }
     34 
     35         fSize = size;
     36         fDataPtr = new char[size];
     37     }
     38 
     39     GrGLuint id() const          { return fID; }
     40     GrGLchar* dataPtr()          { return fDataPtr; }
     41     GrGLsizeiptr size() const    { return fSize; }
     42 
     43     void setMapped(bool mapped)  { fMapped = mapped; }
     44     bool mapped() const          { return fMapped; }
     45 
     46 private:
     47     GrGLuint     fID;
     48     GrGLchar*    fDataPtr;
     49     GrGLsizeiptr fSize;         // size in bytes
     50     bool         fMapped;
     51 };
     52 
     53 // This class maintains a sparsely populated array of buffer pointers.
     54 class BufferManager {
     55 public:
     56 
     57 
     58     BufferManager() : fFreeListHead(kFreeListEnd) {}
     59 
     60     ~BufferManager() {
     61         // nullptr out the entries that are really free list links rather than ptrs before deleting.
     62         intptr_t curr = fFreeListHead;
     63         while (kFreeListEnd != curr) {
     64             intptr_t next = reinterpret_cast<intptr_t>(fBuffers[SkToS32(curr)]);
     65             fBuffers[SkToS32(curr)] = nullptr;
     66             curr = next;
     67         }
     68 
     69         fBuffers.deleteAll();
     70     }
     71 
     72     BufferObj* lookUp(GrGLuint id) {
     73         BufferObj* buffer = fBuffers[id];
     74         SkASSERT(buffer && buffer->id() == id);
     75         return buffer;
     76     }
     77 
     78     BufferObj* create() {
     79         GrGLuint id;
     80         BufferObj* buffer;
     81 
     82         if (kFreeListEnd == fFreeListHead) {
     83             // no free slots - create a new one
     84             id = fBuffers.count();
     85             buffer = new BufferObj(id);
     86             *fBuffers.append() = buffer;
     87         } else {
     88             // grab the head of the free list and advance the head to the next free slot.
     89             id = static_cast<GrGLuint>(fFreeListHead);
     90             fFreeListHead = reinterpret_cast<intptr_t>(fBuffers[id]);
     91 
     92             buffer = new BufferObj(id);
     93             fBuffers[id] = buffer;
     94         }
     95 
     96         return buffer;
     97     }
     98 
     99     void free(BufferObj* buffer) {
    100         SkASSERT(fBuffers.count() > 0);
    101 
    102         GrGLuint id = buffer->id();
    103         delete buffer;
    104 
    105         fBuffers[id] = reinterpret_cast<BufferObj*>(fFreeListHead);
    106         fFreeListHead = id;
    107     }
    108 
    109 private:
    110     static const intptr_t kFreeListEnd = -1;
    111     // Index of the first entry of fBuffers in the free list. Free slots in fBuffers are indices to
    112     // the next free slot. The last free slot has a value of kFreeListEnd.
    113     intptr_t                fFreeListHead;
    114     SkTDArray<BufferObj*>   fBuffers;
    115 };
    116 
    117 /**
    118  * The global-to-thread state object for the null interface. All null interfaces on the
    119  * same thread currently share one of these. This means two null contexts on the same thread
    120  * can interfere with each other. It may make sense to more integrate this into SkNullGLContext
    121  * and use it's makeCurrent mechanism.
    122  */
    123 struct ThreadContext {
    124 public:
    125 
    126 
    127     BufferManager   fBufferManager;
    128     GrGLuint        fCurrArrayBuffer;
    129     GrGLuint        fCurrElementArrayBuffer;
    130     GrGLuint        fCurrProgramID;
    131     GrGLuint        fCurrShaderID;
    132 
    133     static ThreadContext* Get() {
    134         return reinterpret_cast<ThreadContext*>(SkTLS::Get(Create, Delete));
    135     }
    136 
    137     ThreadContext()
    138         : fCurrArrayBuffer(0)
    139         , fCurrElementArrayBuffer(0)
    140         , fCurrProgramID(0)
    141         , fCurrShaderID(0) {}
    142 
    143 private:
    144     static void* Create() { return new ThreadContext; }
    145     static void Delete(void* context) { delete reinterpret_cast<ThreadContext*>(context); }
    146 };
    147 
    148 // Functions not declared in GrGLBogusInterface.h (not common with the Debug GL interface).
    149 
    150 GrGLvoid GR_GL_FUNCTION_TYPE nullGLActiveTexture(GrGLenum texture) {}
    151 GrGLvoid GR_GL_FUNCTION_TYPE nullGLAttachShader(GrGLuint program, GrGLuint shader) {}
    152 GrGLvoid GR_GL_FUNCTION_TYPE nullGLBeginQuery(GrGLenum target, GrGLuint id) {}
    153 GrGLvoid GR_GL_FUNCTION_TYPE nullGLBindAttribLocation(GrGLuint program, GrGLuint index, const char* name) {}
    154 GrGLvoid GR_GL_FUNCTION_TYPE nullGLBindTexture(GrGLenum target, GrGLuint texture) {}
    155 GrGLvoid GR_GL_FUNCTION_TYPE nullGLBindVertexArray(GrGLuint id) {}
    156 
    157 GrGLvoid GR_GL_FUNCTION_TYPE nullGLGenBuffers(GrGLsizei n, GrGLuint* ids) {
    158     ThreadContext* ctx = ThreadContext::Get();
    159     for (int i = 0; i < n; ++i) {
    160         BufferObj* buffer = ctx->fBufferManager.create();
    161         ids[i] = buffer->id();
    162     }
    163 }
    164 
    165 GrGLvoid GR_GL_FUNCTION_TYPE nullGLGenerateMipmap(GrGLenum target) {}
    166 
    167 GrGLvoid GR_GL_FUNCTION_TYPE nullGLBufferData(GrGLenum target,
    168                                               GrGLsizeiptr size,
    169                                               const GrGLvoid* data,
    170                                               GrGLenum usage) {
    171     ThreadContext* ctx = ThreadContext::Get();
    172     GrGLuint id = 0;
    173 
    174     switch (target) {
    175     case GR_GL_ARRAY_BUFFER:
    176         id = ctx->fCurrArrayBuffer;
    177         break;
    178     case GR_GL_ELEMENT_ARRAY_BUFFER:
    179         id = ctx->fCurrElementArrayBuffer;
    180         break;
    181     default:
    182         SkFAIL("Unexpected target to nullGLBufferData");
    183         break;
    184     }
    185 
    186     if (id > 0) {
    187         BufferObj* buffer = ctx->fBufferManager.lookUp(id);
    188         buffer->allocate(size, (const GrGLchar*) data);
    189     }
    190 }
    191 
    192 GrGLvoid GR_GL_FUNCTION_TYPE nullGLPixelStorei(GrGLenum pname, GrGLint param) {}
    193 GrGLvoid GR_GL_FUNCTION_TYPE nullGLReadPixels(GrGLint x, GrGLint y, GrGLsizei width, GrGLsizei height, GrGLenum format, GrGLenum type, GrGLvoid* pixels) {}
    194 GrGLvoid GR_GL_FUNCTION_TYPE nullGLUseProgram(GrGLuint program) {}
    195 GrGLvoid GR_GL_FUNCTION_TYPE nullGLViewport(GrGLint x, GrGLint y, GrGLsizei width, GrGLsizei height) {}
    196 GrGLvoid GR_GL_FUNCTION_TYPE nullGLBindFramebuffer(GrGLenum target, GrGLuint framebuffer) {}
    197 GrGLvoid GR_GL_FUNCTION_TYPE nullGLBindRenderbuffer(GrGLenum target, GrGLuint renderbuffer) {}
    198 GrGLvoid GR_GL_FUNCTION_TYPE nullGLDeleteFramebuffers(GrGLsizei n, const GrGLuint *framebuffers) {}
    199 GrGLvoid GR_GL_FUNCTION_TYPE nullGLDeleteRenderbuffers(GrGLsizei n, const GrGLuint *renderbuffers) {}
    200 GrGLvoid GR_GL_FUNCTION_TYPE nullGLFramebufferRenderbuffer(GrGLenum target, GrGLenum attachment, GrGLenum renderbuffertarget, GrGLuint renderbuffer) {}
    201 GrGLvoid GR_GL_FUNCTION_TYPE nullGLFramebufferTexture2D(GrGLenum target, GrGLenum attachment, GrGLenum textarget, GrGLuint texture, GrGLint level) {}
    202 
    203 GrGLuint GR_GL_FUNCTION_TYPE nullGLCreateProgram() {
    204     return ++ThreadContext::Get()->fCurrProgramID;
    205 }
    206 
    207 GrGLuint GR_GL_FUNCTION_TYPE nullGLCreateShader(GrGLenum type) {
    208     return ++ThreadContext::Get()->fCurrShaderID;
    209 }
    210 
    211 // same delete used for shaders and programs
    212 GrGLvoid GR_GL_FUNCTION_TYPE nullGLDelete(GrGLuint program) {
    213 }
    214 
    215 GrGLvoid GR_GL_FUNCTION_TYPE nullGLBindBuffer(GrGLenum target, GrGLuint buffer) {
    216     ThreadContext* ctx = ThreadContext::Get();
    217     switch (target) {
    218     case GR_GL_ARRAY_BUFFER:
    219         ctx->fCurrArrayBuffer = buffer;
    220         break;
    221     case GR_GL_ELEMENT_ARRAY_BUFFER:
    222         ctx->fCurrElementArrayBuffer = buffer;
    223         break;
    224     }
    225 }
    226 
    227 // deleting a bound buffer has the side effect of binding 0
    228 GrGLvoid GR_GL_FUNCTION_TYPE nullGLDeleteBuffers(GrGLsizei n, const GrGLuint* ids) {
    229     ThreadContext* ctx = ThreadContext::Get();
    230     for (int i = 0; i < n; ++i) {
    231         if (ids[i] == ctx->fCurrArrayBuffer) {
    232             ctx->fCurrArrayBuffer = 0;
    233         }
    234         if (ids[i] == ctx->fCurrElementArrayBuffer) {
    235             ctx->fCurrElementArrayBuffer = 0;
    236         }
    237 
    238         BufferObj* buffer = ctx->fBufferManager.lookUp(ids[i]);
    239         ctx->fBufferManager.free(buffer);
    240     }
    241 }
    242 
    243 GrGLvoid* GR_GL_FUNCTION_TYPE nullGLMapBufferRange(GrGLenum target, GrGLintptr offset,
    244                                                    GrGLsizeiptr length, GrGLbitfield access) {
    245     ThreadContext* ctx = ThreadContext::Get();
    246     GrGLuint id = 0;
    247     switch (target) {
    248         case GR_GL_ARRAY_BUFFER:
    249             id = ctx->fCurrArrayBuffer;
    250             break;
    251         case GR_GL_ELEMENT_ARRAY_BUFFER:
    252             id = ctx->fCurrElementArrayBuffer;
    253             break;
    254     }
    255 
    256     if (id > 0) {
    257         // We just ignore the offset and length here.
    258         BufferObj* buffer = ctx->fBufferManager.lookUp(id);
    259         SkASSERT(!buffer->mapped());
    260         buffer->setMapped(true);
    261         return buffer->dataPtr();
    262     }
    263     return nullptr;
    264 }
    265 
    266 GrGLvoid* GR_GL_FUNCTION_TYPE nullGLMapBuffer(GrGLenum target, GrGLenum access) {
    267     ThreadContext* ctx = ThreadContext::Get();
    268     GrGLuint id = 0;
    269     switch (target) {
    270         case GR_GL_ARRAY_BUFFER:
    271             id = ctx->fCurrArrayBuffer;
    272             break;
    273         case GR_GL_ELEMENT_ARRAY_BUFFER:
    274             id = ctx->fCurrElementArrayBuffer;
    275             break;
    276     }
    277 
    278     if (id > 0) {
    279         BufferObj* buffer = ctx->fBufferManager.lookUp(id);
    280         SkASSERT(!buffer->mapped());
    281         buffer->setMapped(true);
    282         return buffer->dataPtr();
    283     }
    284 
    285     SkASSERT(false);
    286     return nullptr;            // no buffer bound to target
    287 }
    288 
    289 GrGLvoid GR_GL_FUNCTION_TYPE nullGLFlushMappedBufferRange(GrGLenum target,
    290                                                           GrGLintptr offset,
    291                                                           GrGLsizeiptr length) {}
    292 
    293 
    294 GrGLboolean GR_GL_FUNCTION_TYPE nullGLUnmapBuffer(GrGLenum target) {
    295     ThreadContext* ctx = ThreadContext::Get();
    296     GrGLuint id = 0;
    297     switch (target) {
    298     case GR_GL_ARRAY_BUFFER:
    299         id = ctx->fCurrArrayBuffer;
    300         break;
    301     case GR_GL_ELEMENT_ARRAY_BUFFER:
    302         id = ctx->fCurrElementArrayBuffer;
    303         break;
    304     }
    305     if (id > 0) {
    306         BufferObj* buffer = ctx->fBufferManager.lookUp(id);
    307         SkASSERT(buffer->mapped());
    308         buffer->setMapped(false);
    309         return GR_GL_TRUE;
    310     }
    311 
    312     GrAlwaysAssert(false);
    313     return GR_GL_FALSE; // GR_GL_INVALID_OPERATION;
    314 }
    315 
    316 GrGLvoid GR_GL_FUNCTION_TYPE nullGLGetBufferParameteriv(GrGLenum target, GrGLenum pname, GrGLint* params) {
    317     ThreadContext* ctx = ThreadContext::Get();
    318     switch (pname) {
    319         case GR_GL_BUFFER_MAPPED: {
    320             *params = GR_GL_FALSE;
    321             GrGLuint id = 0;
    322             switch (target) {
    323                 case GR_GL_ARRAY_BUFFER:
    324                     id = ctx->fCurrArrayBuffer;
    325                     break;
    326                 case GR_GL_ELEMENT_ARRAY_BUFFER:
    327                     id = ctx->fCurrElementArrayBuffer;
    328                     break;
    329             }
    330             if (id > 0) {
    331                 BufferObj* buffer = ctx->fBufferManager.lookUp(id);
    332                 if (buffer->mapped()) {
    333                     *params = GR_GL_TRUE;
    334                 }
    335             }
    336             break; }
    337         default:
    338             SkFAIL("Unexpected pname to GetBufferParamateriv");
    339             break;
    340     }
    341 };
    342 
    343 } // end anonymous namespace
    344 
    345 const GrGLInterface* GrGLCreateNullInterface() {
    346     GrGLInterface* interface = new GrGLInterface;
    347 
    348     interface->fStandard = kGL_GrGLStandard;
    349 
    350     GrGLInterface::Functions* functions = &interface->fFunctions;
    351     functions->fActiveTexture = nullGLActiveTexture;
    352     functions->fAttachShader = nullGLAttachShader;
    353     functions->fBeginQuery = nullGLBeginQuery;
    354     functions->fBindAttribLocation = nullGLBindAttribLocation;
    355     functions->fBindBuffer = nullGLBindBuffer;
    356     functions->fBindFragDataLocation = noOpGLBindFragDataLocation;
    357     functions->fBindTexture = nullGLBindTexture;
    358     functions->fBindVertexArray = nullGLBindVertexArray;
    359     functions->fBlendColor = noOpGLBlendColor;
    360     functions->fBlendEquation = noOpGLBlendEquation;
    361     functions->fBlendFunc = noOpGLBlendFunc;
    362     functions->fBufferData = nullGLBufferData;
    363     functions->fBufferSubData = noOpGLBufferSubData;
    364     functions->fClear = noOpGLClear;
    365     functions->fClearColor = noOpGLClearColor;
    366     functions->fClearStencil = noOpGLClearStencil;
    367     functions->fColorMask = noOpGLColorMask;
    368     functions->fCompileShader = noOpGLCompileShader;
    369     functions->fCompressedTexImage2D = noOpGLCompressedTexImage2D;
    370     functions->fCompressedTexSubImage2D = noOpGLCompressedTexSubImage2D;
    371     functions->fCopyTexSubImage2D = noOpGLCopyTexSubImage2D;
    372     functions->fCreateProgram = nullGLCreateProgram;
    373     functions->fCreateShader = nullGLCreateShader;
    374     functions->fCullFace = noOpGLCullFace;
    375     functions->fDeleteBuffers = nullGLDeleteBuffers;
    376     functions->fDeleteProgram = nullGLDelete;
    377     functions->fDeleteQueries = noOpGLDeleteIds;
    378     functions->fDeleteShader = nullGLDelete;
    379     functions->fDeleteTextures = noOpGLDeleteIds;
    380     functions->fDeleteVertexArrays = noOpGLDeleteIds;
    381     functions->fDepthMask = noOpGLDepthMask;
    382     functions->fDisable = noOpGLDisable;
    383     functions->fDisableVertexAttribArray = noOpGLDisableVertexAttribArray;
    384     functions->fDrawArrays = noOpGLDrawArrays;
    385     functions->fDrawArraysInstanced = noOpGLDrawArraysInstanced;
    386     functions->fDrawBuffer = noOpGLDrawBuffer;
    387     functions->fDrawBuffers = noOpGLDrawBuffers;
    388     functions->fDrawElements = noOpGLDrawElements;
    389     functions->fDrawElementsInstanced = noOpGLDrawElementsInstanced;
    390     functions->fEnable = noOpGLEnable;
    391     functions->fEnableVertexAttribArray = noOpGLEnableVertexAttribArray;
    392     functions->fEndQuery = noOpGLEndQuery;
    393     functions->fFinish = noOpGLFinish;
    394     functions->fFlush = noOpGLFlush;
    395     functions->fFlushMappedBufferRange = nullGLFlushMappedBufferRange;
    396     functions->fFrontFace = noOpGLFrontFace;
    397     functions->fGenBuffers = nullGLGenBuffers;
    398     functions->fGenerateMipmap = nullGLGenerateMipmap;
    399     functions->fGenQueries = noOpGLGenIds;
    400     functions->fGenTextures = noOpGLGenIds;
    401     functions->fGenVertexArrays = noOpGLGenIds;
    402     functions->fGetBufferParameteriv = nullGLGetBufferParameteriv;
    403     functions->fGetError = noOpGLGetError;
    404     functions->fGetIntegerv = noOpGLGetIntegerv;
    405     functions->fGetQueryObjecti64v = noOpGLGetQueryObjecti64v;
    406     functions->fGetQueryObjectiv = noOpGLGetQueryObjectiv;
    407     functions->fGetQueryObjectui64v = noOpGLGetQueryObjectui64v;
    408     functions->fGetQueryObjectuiv = noOpGLGetQueryObjectuiv;
    409     functions->fGetQueryiv = noOpGLGetQueryiv;
    410     functions->fGetProgramInfoLog = noOpGLGetInfoLog;
    411     functions->fGetProgramiv = noOpGLGetShaderOrProgramiv;
    412     functions->fGetShaderInfoLog = noOpGLGetInfoLog;
    413     functions->fGetShaderiv = noOpGLGetShaderOrProgramiv;
    414     functions->fGetString = noOpGLGetString;
    415     functions->fGetStringi = noOpGLGetStringi;
    416     functions->fGetTexLevelParameteriv = noOpGLGetTexLevelParameteriv;
    417     functions->fGetUniformLocation = noOpGLGetUniformLocation;
    418     functions->fInsertEventMarker = noOpGLInsertEventMarker;
    419     functions->fLineWidth = noOpGLLineWidth;
    420     functions->fLinkProgram = noOpGLLinkProgram;
    421     functions->fMapBuffer = nullGLMapBuffer;
    422     functions->fMapBufferRange = nullGLMapBufferRange;
    423     functions->fPixelStorei = nullGLPixelStorei;
    424     functions->fPopGroupMarker = noOpGLPopGroupMarker;
    425     functions->fPushGroupMarker = noOpGLPushGroupMarker;
    426     functions->fQueryCounter = noOpGLQueryCounter;
    427     functions->fReadBuffer = noOpGLReadBuffer;
    428     functions->fReadPixels = nullGLReadPixels;
    429     functions->fScissor = noOpGLScissor;
    430     functions->fShaderSource = noOpGLShaderSource;
    431     functions->fStencilFunc = noOpGLStencilFunc;
    432     functions->fStencilFuncSeparate = noOpGLStencilFuncSeparate;
    433     functions->fStencilMask = noOpGLStencilMask;
    434     functions->fStencilMaskSeparate = noOpGLStencilMaskSeparate;
    435     functions->fStencilOp = noOpGLStencilOp;
    436     functions->fStencilOpSeparate = noOpGLStencilOpSeparate;
    437     functions->fTexImage2D = noOpGLTexImage2D;
    438     functions->fTexParameteri = noOpGLTexParameteri;
    439     functions->fTexParameteriv = noOpGLTexParameteriv;
    440     functions->fTexSubImage2D = noOpGLTexSubImage2D;
    441     functions->fTexStorage2D = noOpGLTexStorage2D;
    442     functions->fDiscardFramebuffer = noOpGLDiscardFramebuffer;
    443     functions->fUniform1f = noOpGLUniform1f;
    444     functions->fUniform1i = noOpGLUniform1i;
    445     functions->fUniform1fv = noOpGLUniform1fv;
    446     functions->fUniform1iv = noOpGLUniform1iv;
    447     functions->fUniform2f = noOpGLUniform2f;
    448     functions->fUniform2i = noOpGLUniform2i;
    449     functions->fUniform2fv = noOpGLUniform2fv;
    450     functions->fUniform2iv = noOpGLUniform2iv;
    451     functions->fUniform3f = noOpGLUniform3f;
    452     functions->fUniform3i = noOpGLUniform3i;
    453     functions->fUniform3fv = noOpGLUniform3fv;
    454     functions->fUniform3iv = noOpGLUniform3iv;
    455     functions->fUniform4f = noOpGLUniform4f;
    456     functions->fUniform4i = noOpGLUniform4i;
    457     functions->fUniform4fv = noOpGLUniform4fv;
    458     functions->fUniform4iv = noOpGLUniform4iv;
    459     functions->fUniformMatrix2fv = noOpGLUniformMatrix2fv;
    460     functions->fUniformMatrix3fv = noOpGLUniformMatrix3fv;
    461     functions->fUniformMatrix4fv = noOpGLUniformMatrix4fv;
    462     functions->fUnmapBuffer = nullGLUnmapBuffer;
    463     functions->fUseProgram = nullGLUseProgram;
    464     functions->fVertexAttrib1f = noOpGLVertexAttrib1f;
    465     functions->fVertexAttrib2fv = noOpGLVertexAttrib2fv;
    466     functions->fVertexAttrib3fv = noOpGLVertexAttrib3fv;
    467     functions->fVertexAttrib4fv = noOpGLVertexAttrib4fv;
    468     functions->fVertexAttribDivisor = noOpGLVertexAttribDivisor;
    469     functions->fVertexAttribIPointer = noOpGLVertexAttribIPointer;
    470     functions->fVertexAttribPointer = noOpGLVertexAttribPointer;
    471     functions->fViewport = nullGLViewport;
    472     functions->fBindFramebuffer = nullGLBindFramebuffer;
    473     functions->fBindRenderbuffer = nullGLBindRenderbuffer;
    474     functions->fCheckFramebufferStatus = noOpGLCheckFramebufferStatus;
    475     functions->fDeleteFramebuffers = nullGLDeleteFramebuffers;
    476     functions->fDeleteRenderbuffers = nullGLDeleteRenderbuffers;
    477     functions->fFramebufferRenderbuffer = nullGLFramebufferRenderbuffer;
    478     functions->fFramebufferTexture2D = nullGLFramebufferTexture2D;
    479     functions->fGenFramebuffers = noOpGLGenIds;
    480     functions->fGenRenderbuffers = noOpGLGenIds;
    481     functions->fGetFramebufferAttachmentParameteriv = noOpGLGetFramebufferAttachmentParameteriv;
    482     functions->fGetRenderbufferParameteriv = noOpGLGetRenderbufferParameteriv;
    483     functions->fRenderbufferStorage = noOpGLRenderbufferStorage;
    484     functions->fRenderbufferStorageMultisample = noOpGLRenderbufferStorageMultisample;
    485     functions->fBlitFramebuffer = noOpGLBlitFramebuffer;
    486     functions->fResolveMultisampleFramebuffer = noOpGLResolveMultisampleFramebuffer;
    487     functions->fMatrixLoadf = noOpGLMatrixLoadf;
    488     functions->fMatrixLoadIdentity = noOpGLMatrixLoadIdentity;
    489     functions->fBindFragDataLocationIndexed = noOpGLBindFragDataLocationIndexed;
    490 
    491     interface->fExtensions.init(kGL_GrGLStandard, functions->fGetString, functions->fGetStringi,
    492                                 functions->fGetIntegerv, nullptr, GR_EGL_NO_DISPLAY);
    493     return interface;
    494 }
    495