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      1 
      2 /*
      3  * Copyright 2014 Google Inc.
      4  *
      5  * Use of this source code is governed by a BSD-style license that can be
      6  * found in the LICENSE file.
      7  */
      8 
      9 #ifndef GrResourceKey_DEFINED
     10 #define GrResourceKey_DEFINED
     11 
     12 #include "../private/SkTemplates.h"
     13 #include "GrTypes.h"
     14 #include "SkData.h"
     15 #include "../private/SkOnce.h"
     16 
     17 uint32_t GrResourceKeyHash(const uint32_t* data, size_t size);
     18 
     19 /**
     20  * Base class for all GrGpuResource cache keys. There are two types of cache keys. Refer to the
     21  * comments for each key type below.
     22  */
     23 class GrResourceKey {
     24 public:
     25     uint32_t hash() const {
     26         this->validate();
     27         return fKey[kHash_MetaDataIdx];
     28     }
     29 
     30     size_t size() const {
     31         this->validate();
     32         SkASSERT(this->isValid());
     33         return this->internalSize();
     34     }
     35 
     36 protected:
     37     static const uint32_t kInvalidDomain = 0;
     38 
     39     GrResourceKey() { this->reset(); }
     40 
     41     /** Reset to an invalid key. */
     42     void reset() {
     43         GR_STATIC_ASSERT((uint16_t)kInvalidDomain == kInvalidDomain);
     44         fKey.reset(kMetaDataCnt);
     45         fKey[kHash_MetaDataIdx] = 0;
     46         fKey[kDomainAndSize_MetaDataIdx] = kInvalidDomain;
     47     }
     48 
     49     bool operator==(const GrResourceKey& that) const {
     50         return this->hash() == that.hash() &&
     51                 0 == memcmp(&fKey[kHash_MetaDataIdx + 1],
     52                             &that.fKey[kHash_MetaDataIdx + 1],
     53                             this->internalSize() - sizeof(uint32_t));
     54     }
     55 
     56     GrResourceKey& operator=(const GrResourceKey& that) {
     57         SkASSERT(that.isValid());
     58         if (this != &that) {
     59             size_t bytes = that.size();
     60             SkASSERT(SkIsAlign4(bytes));
     61             fKey.reset(SkToInt(bytes / sizeof(uint32_t)));
     62             memcpy(fKey.get(), that.fKey.get(), bytes);
     63             this->validate();
     64         }
     65         return *this;
     66     }
     67 
     68     bool isValid() const { return kInvalidDomain != this->domain(); }
     69 
     70     uint32_t domain() const { return fKey[kDomainAndSize_MetaDataIdx] & 0xffff; }
     71 
     72     /** size of the key data, excluding meta-data (hash, domain, etc).  */
     73     size_t dataSize() const { return this->size() - 4 * kMetaDataCnt; }
     74 
     75     /** ptr to the key data, excluding meta-data (hash, domain, etc).  */
     76     const uint32_t* data() const {
     77         this->validate();
     78         return &fKey[kMetaDataCnt];
     79     }
     80 
     81     /** Used to initialize a key. */
     82     class Builder {
     83     public:
     84         Builder(GrResourceKey* key, uint32_t domain, int data32Count) : fKey(key) {
     85             SkASSERT(data32Count >= 0);
     86             SkASSERT(domain != kInvalidDomain);
     87             key->fKey.reset(kMetaDataCnt + data32Count);
     88             int size = (data32Count + kMetaDataCnt) * sizeof(uint32_t);
     89             SkASSERT(SkToU16(size) == size);
     90             SkASSERT(SkToU16(domain) == domain);
     91             key->fKey[kDomainAndSize_MetaDataIdx] = domain | (size << 16);
     92         }
     93 
     94         ~Builder() { this->finish(); }
     95 
     96         void finish() {
     97             if (NULL == fKey) {
     98                 return;
     99             }
    100             GR_STATIC_ASSERT(0 == kHash_MetaDataIdx);
    101             uint32_t* hash = &fKey->fKey[kHash_MetaDataIdx];
    102             *hash = GrResourceKeyHash(hash + 1, fKey->internalSize() - sizeof(uint32_t));
    103             fKey->validate();
    104             fKey = NULL;
    105         }
    106 
    107         uint32_t& operator[](int dataIdx) {
    108             SkASSERT(fKey);
    109             SkDEBUGCODE(size_t dataCount = fKey->internalSize() / sizeof(uint32_t) - kMetaDataCnt;)
    110             SkASSERT(SkToU32(dataIdx) < dataCount);
    111             return fKey->fKey[kMetaDataCnt + dataIdx];
    112         }
    113 
    114     private:
    115         GrResourceKey* fKey;
    116     };
    117 
    118 private:
    119     enum MetaDataIdx {
    120         kHash_MetaDataIdx,
    121         // The key domain and size are packed into a single uint32_t.
    122         kDomainAndSize_MetaDataIdx,
    123 
    124         kLastMetaDataIdx = kDomainAndSize_MetaDataIdx
    125     };
    126     static const uint32_t kMetaDataCnt = kLastMetaDataIdx + 1;
    127 
    128     size_t internalSize() const {
    129         return fKey[kDomainAndSize_MetaDataIdx] >> 16;
    130     }
    131 
    132     void validate() const {
    133         SkASSERT(fKey[kHash_MetaDataIdx] ==
    134                  GrResourceKeyHash(&fKey[kHash_MetaDataIdx] + 1,
    135                                    this->internalSize() - sizeof(uint32_t)));
    136         SkASSERT(SkIsAlign4(this->internalSize()));
    137     }
    138 
    139     friend class TestResource; // For unit test to access kMetaDataCnt.
    140 
    141     // bmp textures require 5 uint32_t values.
    142     SkAutoSTMalloc<kMetaDataCnt + 5, uint32_t> fKey;
    143 };
    144 
    145 /**
    146  * A key used for scratch resources. There are three important rules about scratch keys:
    147  *        * Multiple resources can share the same scratch key. Therefore resources assigned the same
    148  *          scratch key should be interchangeable with respect to the code that uses them.
    149  *        * A resource can have at most one scratch key and it is set at resource creation by the
    150  *          resource itself.
    151  *        * When a scratch resource is ref'ed it will not be returned from the
    152  *          cache for a subsequent cache request until all refs are released. This facilitates using
    153  *          a scratch key for multiple render-to-texture scenarios. An example is a separable blur:
    154  *
    155  *  GrTexture* texture[2];
    156  *  texture[0] = get_scratch_texture(scratchKey);
    157  *  texture[1] = get_scratch_texture(scratchKey); // texture[0] is already owned so we will get a
    158  *                                                // different one for texture[1]
    159  *  draw_mask(texture[0], path);        // draws path mask to texture[0]
    160  *  blur_x(texture[0], texture[1]);     // blurs texture[0] in y and stores result in texture[1]
    161  *  blur_y(texture[1], texture[0]);     // blurs texture[1] in y and stores result in texture[0]
    162  *  texture[1]->unref();  // texture 1 can now be recycled for the next request with scratchKey
    163  *  consume_blur(texture[0]);
    164  *  texture[0]->unref();  // texture 0 can now be recycled for the next request with scratchKey
    165  */
    166 class GrScratchKey : public GrResourceKey {
    167 private:
    168     typedef GrResourceKey INHERITED;
    169 
    170 public:
    171     /** Uniquely identifies the type of resource that is cached as scratch. */
    172     typedef uint32_t ResourceType;
    173 
    174     /** Generate a unique ResourceType. */
    175     static ResourceType GenerateResourceType();
    176 
    177     /** Creates an invalid scratch key. It must be initialized using a Builder object before use. */
    178     GrScratchKey() {}
    179 
    180     GrScratchKey(const GrScratchKey& that) { *this = that; }
    181 
    182     /** reset() returns the key to the invalid state. */
    183     using INHERITED::reset;
    184 
    185     using INHERITED::isValid;
    186 
    187     ResourceType resourceType() const { return this->domain(); }
    188 
    189     GrScratchKey& operator=(const GrScratchKey& that) {
    190         this->INHERITED::operator=(that);
    191         return *this;
    192     }
    193 
    194     bool operator==(const GrScratchKey& that) const {
    195         return this->INHERITED::operator==(that);
    196     }
    197     bool operator!=(const GrScratchKey& that) const { return !(*this == that); }
    198 
    199     class Builder : public INHERITED::Builder {
    200     public:
    201         Builder(GrScratchKey* key, ResourceType type, int data32Count)
    202             : INHERITED::Builder(key, type, data32Count) {}
    203     };
    204 };
    205 
    206 /**
    207  * A key that allows for exclusive use of a resource for a use case (AKA "domain"). There are three
    208  * rules governing the use of unique keys:
    209  *        * Only one resource can have a given unique key at a time. Hence, "unique".
    210  *        * A resource can have at most one unique key at a time.
    211  *        * Unlike scratch keys, multiple requests for a unique key will return the same
    212  *          resource even if the resource already has refs.
    213  * This key type allows a code path to create cached resources for which it is the exclusive user.
    214  * The code path creates a domain which it sets on its keys. This guarantees that there are no
    215  * cross-domain collisions.
    216  *
    217  * Unique keys preempt scratch keys. While a resource has a unique key it is inaccessible via its
    218  * scratch key. It can become scratch again if the unique key is removed.
    219  */
    220 class GrUniqueKey : public GrResourceKey {
    221 private:
    222     typedef GrResourceKey INHERITED;
    223 
    224 public:
    225     typedef uint32_t Domain;
    226     /** Generate a Domain for unique keys. */
    227     static Domain GenerateDomain();
    228 
    229     /** Creates an invalid unique key. It must be initialized using a Builder object before use. */
    230     GrUniqueKey() {}
    231 
    232     GrUniqueKey(const GrUniqueKey& that) { *this = that; }
    233 
    234     /** reset() returns the key to the invalid state. */
    235     using INHERITED::reset;
    236 
    237     using INHERITED::isValid;
    238 
    239     GrUniqueKey& operator=(const GrUniqueKey& that) {
    240         this->INHERITED::operator=(that);
    241         this->setCustomData(that.getCustomData());
    242         return *this;
    243     }
    244 
    245     bool operator==(const GrUniqueKey& that) const {
    246         return this->INHERITED::operator==(that);
    247     }
    248     bool operator!=(const GrUniqueKey& that) const { return !(*this == that); }
    249 
    250     void setCustomData(const SkData* data) {
    251         SkSafeRef(data);
    252         fData.reset(data);
    253     }
    254     const SkData* getCustomData() const {
    255         return fData.get();
    256     }
    257 
    258     class Builder : public INHERITED::Builder {
    259     public:
    260         Builder(GrUniqueKey* key, Domain domain, int data32Count)
    261             : INHERITED::Builder(key, domain, data32Count) {}
    262 
    263         /** Used to build a key that wraps another key and adds additional data. */
    264         Builder(GrUniqueKey* key, const GrUniqueKey& innerKey, Domain domain,
    265                 int extraData32Cnt)
    266             : INHERITED::Builder(key, domain, Data32CntForInnerKey(innerKey) + extraData32Cnt) {
    267             SkASSERT(&innerKey != key);
    268             // add the inner key to the end of the key so that op[] can be indexed normally.
    269             uint32_t* innerKeyData = &this->operator[](extraData32Cnt);
    270             const uint32_t* srcData = innerKey.data();
    271             (*innerKeyData++) = innerKey.domain();
    272             memcpy(innerKeyData, srcData, innerKey.dataSize());
    273         }
    274 
    275     private:
    276         static int Data32CntForInnerKey(const GrUniqueKey& innerKey) {
    277             // key data + domain
    278             return SkToInt((innerKey.dataSize() >> 2) + 1);
    279         }
    280     };
    281 
    282 private:
    283     SkAutoTUnref<const SkData> fData;
    284 };
    285 
    286 /**
    287  * It is common to need a frequently reused GrUniqueKey where the only requirement is that the key
    288  * is unique. These macros create such a key in a thread safe manner so the key can be truly global
    289  * and only constructed once.
    290  */
    291 
    292 /** Place outside of function/class definitions. */
    293 #define GR_DECLARE_STATIC_UNIQUE_KEY(name) SK_DECLARE_STATIC_ONCE(name##_once)
    294 
    295 /** Place inside function where the key is used. */
    296 #define GR_DEFINE_STATIC_UNIQUE_KEY(name)                                                       \
    297     static SkAlignedSTStorage<1, GrUniqueKey> name##_storage;                                   \
    298     SkOnce(&name##_once, gr_init_static_unique_key_once, &name##_storage);                      \
    299     static const GrUniqueKey& name = *reinterpret_cast<GrUniqueKey*>(name##_storage.get());
    300 
    301 static inline void gr_init_static_unique_key_once(SkAlignedSTStorage<1,GrUniqueKey>* keyStorage) {
    302     GrUniqueKey* key = new (keyStorage->get()) GrUniqueKey;
    303     GrUniqueKey::Builder builder(key, GrUniqueKey::GenerateDomain(), 0);
    304 }
    305 
    306 // The cache listens for these messages to purge junk resources proactively.
    307 class GrUniqueKeyInvalidatedMessage {
    308 public:
    309     explicit GrUniqueKeyInvalidatedMessage(const GrUniqueKey& key) : fKey(key) {}
    310 
    311     GrUniqueKeyInvalidatedMessage(const GrUniqueKeyInvalidatedMessage& that) : fKey(that.fKey) {}
    312 
    313     GrUniqueKeyInvalidatedMessage& operator=(const GrUniqueKeyInvalidatedMessage& that) {
    314         fKey = that.fKey;
    315         return *this;
    316     }
    317 
    318     const GrUniqueKey& key() const { return fKey; }
    319 
    320 private:
    321     GrUniqueKey fKey;
    322 };
    323 #endif
    324