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      1 /*
      2  * Copyright (C) 2015 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 #include "action.h"
     18 
     19 #include <errno.h>
     20 
     21 #include <android-base/strings.h>
     22 #include <android-base/stringprintf.h>
     23 
     24 #include "builtins.h"
     25 #include "error.h"
     26 #include "init_parser.h"
     27 #include "log.h"
     28 #include "property_service.h"
     29 #include "util.h"
     30 
     31 using android::base::Join;
     32 using android::base::StringPrintf;
     33 
     34 Command::Command(BuiltinFunction f, const std::vector<std::string>& args,
     35                  const std::string& filename, int line)
     36     : func_(f), args_(args), filename_(filename), line_(line) {
     37 }
     38 
     39 int Command::InvokeFunc() const {
     40     std::vector<std::string> expanded_args;
     41     expanded_args.resize(args_.size());
     42     expanded_args[0] = args_[0];
     43     for (std::size_t i = 1; i < args_.size(); ++i) {
     44         if (!expand_props(args_[i], &expanded_args[i])) {
     45             ERROR("%s: cannot expand '%s'\n", args_[0].c_str(), args_[i].c_str());
     46             return -EINVAL;
     47         }
     48     }
     49 
     50     return func_(expanded_args);
     51 }
     52 
     53 std::string Command::BuildCommandString() const {
     54     return Join(args_, ' ');
     55 }
     56 
     57 std::string Command::BuildSourceString() const {
     58     if (!filename_.empty()) {
     59         return StringPrintf(" (%s:%d)", filename_.c_str(), line_);
     60     } else {
     61         return std::string();
     62     }
     63 }
     64 
     65 Action::Action(bool oneshot) : oneshot_(oneshot) {
     66 }
     67 
     68 const KeywordMap<BuiltinFunction>* Action::function_map_ = nullptr;
     69 
     70 bool Action::AddCommand(const std::vector<std::string>& args,
     71                         const std::string& filename, int line, std::string* err) {
     72     if (!function_map_) {
     73         *err = "no function map available";
     74         return false;
     75     }
     76 
     77     if (args.empty()) {
     78         *err = "command needed, but not provided";
     79         return false;
     80     }
     81 
     82     auto function = function_map_->FindFunction(args[0], args.size() - 1, err);
     83     if (!function) {
     84         return false;
     85     }
     86 
     87     AddCommand(function, args, filename, line);
     88     return true;
     89 }
     90 
     91 void Action::AddCommand(BuiltinFunction f,
     92                         const std::vector<std::string>& args,
     93                         const std::string& filename, int line) {
     94     commands_.emplace_back(f, args, filename, line);
     95 }
     96 
     97 void Action::CombineAction(const Action& action) {
     98     for (const auto& c : action.commands_) {
     99         commands_.emplace_back(c);
    100     }
    101 }
    102 
    103 std::size_t Action::NumCommands() const {
    104     return commands_.size();
    105 }
    106 
    107 void Action::ExecuteOneCommand(std::size_t command) const {
    108     ExecuteCommand(commands_[command]);
    109 }
    110 
    111 void Action::ExecuteAllCommands() const {
    112     for (const auto& c : commands_) {
    113         ExecuteCommand(c);
    114     }
    115 }
    116 
    117 void Action::ExecuteCommand(const Command& command) const {
    118     Timer t;
    119     int result = command.InvokeFunc();
    120 
    121     if (klog_get_level() >= KLOG_INFO_LEVEL) {
    122         std::string trigger_name = BuildTriggersString();
    123         std::string cmd_str = command.BuildCommandString();
    124         std::string source = command.BuildSourceString();
    125 
    126         INFO("Command '%s' action=%s%s returned %d took %.2fs\n",
    127              cmd_str.c_str(), trigger_name.c_str(), source.c_str(),
    128              result, t.duration());
    129     }
    130 }
    131 
    132 bool Action::ParsePropertyTrigger(const std::string& trigger, std::string* err) {
    133     const static std::string prop_str("property:");
    134     std::string prop_name(trigger.substr(prop_str.length()));
    135     size_t equal_pos = prop_name.find('=');
    136     if (equal_pos == std::string::npos) {
    137         *err = "property trigger found without matching '='";
    138         return false;
    139     }
    140 
    141     std::string prop_value(prop_name.substr(equal_pos + 1));
    142     prop_name.erase(equal_pos);
    143 
    144     auto res = property_triggers_.emplace(prop_name, prop_value);
    145     if (res.second == false) {
    146         *err = "multiple property triggers found for same property";
    147         return false;
    148     }
    149     return true;
    150 }
    151 
    152 bool Action::InitTriggers(const std::vector<std::string>& args, std::string* err) {
    153     const static std::string prop_str("property:");
    154     for (std::size_t i = 0; i < args.size(); ++i) {
    155         if (i % 2) {
    156             if (args[i] != "&&") {
    157                 *err = "&& is the only symbol allowed to concatenate actions";
    158                 return false;
    159             } else {
    160                 continue;
    161             }
    162         }
    163 
    164         if (!args[i].compare(0, prop_str.length(), prop_str)) {
    165             if (!ParsePropertyTrigger(args[i], err)) {
    166                 return false;
    167             }
    168         } else {
    169             if (!event_trigger_.empty()) {
    170                 *err = "multiple event triggers are not allowed";
    171                 return false;
    172             }
    173 
    174             event_trigger_ = args[i];
    175         }
    176     }
    177 
    178     return true;
    179 }
    180 
    181 bool Action::InitSingleTrigger(const std::string& trigger) {
    182     std::vector<std::string> name_vector{trigger};
    183     std::string err;
    184     return InitTriggers(name_vector, &err);
    185 }
    186 
    187 // This function checks that all property triggers are satisfied, that is
    188 // for each (name, value) in property_triggers_, check that the current
    189 // value of the property 'name' == value.
    190 //
    191 // It takes an optional (name, value) pair, which if provided must
    192 // be present in property_triggers_; it skips the check of the current
    193 // property value for this pair.
    194 bool Action::CheckPropertyTriggers(const std::string& name,
    195                                    const std::string& value) const {
    196     if (property_triggers_.empty()) {
    197         return true;
    198     }
    199 
    200     bool found = name.empty();
    201     for (const auto& t : property_triggers_) {
    202         const auto& trigger_name = t.first;
    203         const auto& trigger_value = t.second;
    204         if (trigger_name == name) {
    205             if (trigger_value != "*" && trigger_value != value) {
    206                 return false;
    207             } else {
    208                 found = true;
    209             }
    210         } else {
    211             std::string prop_val = property_get(trigger_name.c_str());
    212             if (prop_val.empty() || (trigger_value != "*" &&
    213                                      trigger_value != prop_val)) {
    214                 return false;
    215             }
    216         }
    217     }
    218     return found;
    219 }
    220 
    221 bool Action::CheckEventTrigger(const std::string& trigger) const {
    222     return !event_trigger_.empty() &&
    223         trigger == event_trigger_ &&
    224         CheckPropertyTriggers();
    225 }
    226 
    227 bool Action::CheckPropertyTrigger(const std::string& name,
    228                                   const std::string& value) const {
    229     return event_trigger_.empty() && CheckPropertyTriggers(name, value);
    230 }
    231 
    232 bool Action::TriggersEqual(const Action& other) const {
    233     return property_triggers_ == other.property_triggers_ &&
    234         event_trigger_ == other.event_trigger_;
    235 }
    236 
    237 std::string Action::BuildTriggersString() const {
    238     std::string result;
    239 
    240     for (const auto& t : property_triggers_) {
    241         result += t.first;
    242         result += '=';
    243         result += t.second;
    244         result += ' ';
    245     }
    246     if (!event_trigger_.empty()) {
    247         result += event_trigger_;
    248         result += ' ';
    249     }
    250     result.pop_back();
    251     return result;
    252 }
    253 
    254 void Action::DumpState() const {
    255     std::string trigger_name = BuildTriggersString();
    256     INFO("on %s\n", trigger_name.c_str());
    257 
    258     for (const auto& c : commands_) {
    259         std::string cmd_str = c.BuildCommandString();
    260         INFO(" %s\n", cmd_str.c_str());
    261     }
    262     INFO("\n");
    263 }
    264 
    265 class EventTrigger : public Trigger {
    266 public:
    267     EventTrigger(const std::string& trigger) : trigger_(trigger) {
    268     }
    269     bool CheckTriggers(const Action& action) const override {
    270         return action.CheckEventTrigger(trigger_);
    271     }
    272 private:
    273     const std::string trigger_;
    274 };
    275 
    276 class PropertyTrigger : public Trigger {
    277 public:
    278     PropertyTrigger(const std::string& name, const std::string& value)
    279         : name_(name), value_(value) {
    280     }
    281     bool CheckTriggers(const Action& action) const override {
    282         return action.CheckPropertyTrigger(name_, value_);
    283     }
    284 private:
    285     const std::string name_;
    286     const std::string value_;
    287 };
    288 
    289 class BuiltinTrigger : public Trigger {
    290 public:
    291     BuiltinTrigger(Action* action) : action_(action) {
    292     }
    293     bool CheckTriggers(const Action& action) const override {
    294         return action_ == &action;
    295     }
    296 private:
    297     const Action* action_;
    298 };
    299 
    300 ActionManager::ActionManager() : current_command_(0) {
    301 }
    302 
    303 ActionManager& ActionManager::GetInstance() {
    304     static ActionManager instance;
    305     return instance;
    306 }
    307 
    308 void ActionManager::AddAction(std::unique_ptr<Action> action) {
    309     auto old_action_it =
    310         std::find_if(actions_.begin(), actions_.end(),
    311                      [&action] (std::unique_ptr<Action>& a) {
    312                          return action->TriggersEqual(*a);
    313                      });
    314 
    315     if (old_action_it != actions_.end()) {
    316         (*old_action_it)->CombineAction(*action);
    317     } else {
    318         actions_.emplace_back(std::move(action));
    319     }
    320 }
    321 
    322 void ActionManager::QueueEventTrigger(const std::string& trigger) {
    323     trigger_queue_.push(std::make_unique<EventTrigger>(trigger));
    324 }
    325 
    326 void ActionManager::QueuePropertyTrigger(const std::string& name,
    327                                          const std::string& value) {
    328     trigger_queue_.push(std::make_unique<PropertyTrigger>(name, value));
    329 }
    330 
    331 void ActionManager::QueueAllPropertyTriggers() {
    332     QueuePropertyTrigger("", "");
    333 }
    334 
    335 void ActionManager::QueueBuiltinAction(BuiltinFunction func,
    336                                        const std::string& name) {
    337     auto action = std::make_unique<Action>(true);
    338     std::vector<std::string> name_vector{name};
    339 
    340     if (!action->InitSingleTrigger(name)) {
    341         return;
    342     }
    343 
    344     action->AddCommand(func, name_vector);
    345 
    346     trigger_queue_.push(std::make_unique<BuiltinTrigger>(action.get()));
    347     actions_.emplace_back(std::move(action));
    348 }
    349 
    350 void ActionManager::ExecuteOneCommand() {
    351     // Loop through the trigger queue until we have an action to execute
    352     while (current_executing_actions_.empty() && !trigger_queue_.empty()) {
    353         for (const auto& action : actions_) {
    354             if (trigger_queue_.front()->CheckTriggers(*action)) {
    355                 current_executing_actions_.emplace(action.get());
    356             }
    357         }
    358         trigger_queue_.pop();
    359     }
    360 
    361     if (current_executing_actions_.empty()) {
    362         return;
    363     }
    364 
    365     auto action = current_executing_actions_.front();
    366 
    367     if (current_command_ == 0) {
    368         std::string trigger_name = action->BuildTriggersString();
    369         INFO("processing action (%s)\n", trigger_name.c_str());
    370     }
    371 
    372     action->ExecuteOneCommand(current_command_);
    373 
    374     // If this was the last command in the current action, then remove
    375     // the action from the executing list.
    376     // If this action was oneshot, then also remove it from actions_.
    377     ++current_command_;
    378     if (current_command_ == action->NumCommands()) {
    379         current_executing_actions_.pop();
    380         current_command_ = 0;
    381         if (action->oneshot()) {
    382             auto eraser = [&action] (std::unique_ptr<Action>& a) {
    383                 return a.get() == action;
    384             };
    385             actions_.erase(std::remove_if(actions_.begin(), actions_.end(), eraser));
    386         }
    387     }
    388 }
    389 
    390 bool ActionManager::HasMoreCommands() const {
    391     return !current_executing_actions_.empty() || !trigger_queue_.empty();
    392 }
    393 
    394 void ActionManager::DumpState() const {
    395     for (const auto& a : actions_) {
    396         a->DumpState();
    397     }
    398     INFO("\n");
    399 }
    400 
    401 bool ActionParser::ParseSection(const std::vector<std::string>& args,
    402                                 std::string* err) {
    403     std::vector<std::string> triggers(args.begin() + 1, args.end());
    404     if (triggers.size() < 1) {
    405         *err = "actions must have a trigger";
    406         return false;
    407     }
    408 
    409     auto action = std::make_unique<Action>(false);
    410     if (!action->InitTriggers(triggers, err)) {
    411         return false;
    412     }
    413 
    414     action_ = std::move(action);
    415     return true;
    416 }
    417 
    418 bool ActionParser::ParseLineSection(const std::vector<std::string>& args,
    419                                     const std::string& filename, int line,
    420                                     std::string* err) const {
    421     return action_ ? action_->AddCommand(args, filename, line, err) : false;
    422 }
    423 
    424 void ActionParser::EndSection() {
    425     if (action_ && action_->NumCommands() > 0) {
    426         ActionManager::GetInstance().AddAction(std::move(action_));
    427     }
    428 }
    429