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    Searched defs:Shadow (Results 1 - 7 of 7) sorted by null

  /frameworks/base/libs/hwui/
LayerBuilder.h 53 Shadow,
  /external/mesa3d/src/mesa/program/
program_parser.h 207 unsigned Shadow:1;
  /external/compiler-rt/lib/tsan/rtl/
tsan_rtl.h 83 const u64 kShadowRodata = (u64)-1; // .rodata shadow marker
159 friend class Shadow;
168 // Shadow (from most significant bit):
176 class Shadow : public FastState {
178 explicit Shadow(u64 x)
182 explicit Shadow(const FastState &s)
218 static inline bool TidsAreEqual(const Shadow s1, const Shadow s2) {
225 bool Addr0AndSizeAreEqual(const Shadow s1, const Shadow s2)
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  /external/llvm/lib/Transforms/Instrumentation/
DataFlowSanitizer.cpp 20 /// byte of application memory is backed by two bytes of shadow memory which
32 /// | shadow memory |
37 /// To derive a shadow memory address from an application memory address,
40 /// account for the double byte representation of shadow labels and move the
41 /// address into the shadow memory range. See the function
75 // External symbol to be used when generating the shadow address for
83 // the shadow load to have alignment 16. This flag is disabled by default as
91 // The ABI list files control how shadow parameters are passed. The pass treats
220 /// pass the return value shadow in a register, while WK_Custom uses an
221 /// extra pointer argument to return the shadow. This allows the wrappe
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MemorySanitizer.cpp 14 /// (http://goo.gl/QKbem). We associate a few shadow bits with every
15 /// byte of the application memory, poison the shadow of the malloc-ed
16 /// or alloca-ed memory, load the shadow bits on every memory read,
17 /// propagate the shadow bits through some of the arithmetic
18 /// instruction (including MOV), store the shadow bits on every memory
20 /// associated shadow is poisoned.
30 /// Another difference from Memcheck is that we use 8 shadow bits per
31 /// byte of application memory and use a direct shadow mapping. This
33 /// shadow updates (Memcheck is single-threaded so races are not a
34 /// concern there. Memcheck uses 2 shadow bits per byte with a slo
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  /external/robolectric/v3/
robolectric-utils-3.1-SNAPSHOT.jar 
  /external/clang/lib/Sema/
SemaDeclCXX.cpp     [all...]

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