Home | History | Annotate | Download | only in SelectionDAG
      1 //===-- StatepointLowering.h - SDAGBuilder's statepoint code -*- C++ -*---===//
      2 //
      3 //                     The LLVM Compiler Infrastructure
      4 //
      5 // This file is distributed under the University of Illinois Open Source
      6 // License. See LICENSE.TXT for details.
      7 //
      8 //===----------------------------------------------------------------------===//
      9 //
     10 // This file includes support code use by SelectionDAGBuilder when lowering a
     11 // statepoint sequence in SelectionDAG IR.
     12 //
     13 //===----------------------------------------------------------------------===//
     14 
     15 #ifndef LLVM_LIB_CODEGEN_SELECTIONDAG_STATEPOINTLOWERING_H
     16 #define LLVM_LIB_CODEGEN_SELECTIONDAG_STATEPOINTLOWERING_H
     17 
     18 #include "llvm/ADT/DenseMap.h"
     19 #include "llvm/CodeGen/SelectionDAG.h"
     20 #include "llvm/CodeGen/SelectionDAGNodes.h"
     21 #include <vector>
     22 
     23 namespace llvm {
     24 class SelectionDAGBuilder;
     25 
     26 /// This class tracks both per-statepoint and per-selectiondag information.
     27 /// For each statepoint it tracks locations of it's gc valuess (incoming and
     28 /// relocated) and list of gcreloc calls scheduled for visiting (this is
     29 /// used for a debug mode consistency check only).  The spill slot tracking
     30 /// works in concert with information in FunctionLoweringInfo.
     31 class StatepointLoweringState {
     32 public:
     33   StatepointLoweringState() : NextSlotToAllocate(0) {}
     34 
     35   /// Reset all state tracking for a newly encountered safepoint.  Also
     36   /// performs some consistency checking.
     37   void startNewStatepoint(SelectionDAGBuilder &Builder);
     38 
     39   /// Clear the memory usage of this object.  This is called from
     40   /// SelectionDAGBuilder::clear.  We require this is never called in the
     41   /// midst of processing a statepoint sequence.
     42   void clear();
     43 
     44   /// Returns the spill location of a value incoming to the current
     45   /// statepoint.  Will return SDValue() if this value hasn't been
     46   /// spilled.  Otherwise, the value has already been spilled and no
     47   /// further action is required by the caller.
     48   SDValue getLocation(SDValue val) {
     49     if (!Locations.count(val))
     50       return SDValue();
     51     return Locations[val];
     52   }
     53   void setLocation(SDValue val, SDValue Location) {
     54     assert(!Locations.count(val) &&
     55            "Trying to allocate already allocated location");
     56     Locations[val] = Location;
     57   }
     58 
     59   /// Record the fact that we expect to encounter a given gc_relocate
     60   /// before the next statepoint.  If we don't see it, we'll report
     61   /// an assertion.
     62   void scheduleRelocCall(const CallInst &RelocCall) {
     63     PendingGCRelocateCalls.push_back(&RelocCall);
     64   }
     65   /// Remove this gc_relocate from the list we're expecting to see
     66   /// before the next statepoint.  If we weren't expecting to see
     67   /// it, we'll report an assertion.
     68   void relocCallVisited(const CallInst &RelocCall) {
     69     SmallVectorImpl<const CallInst *>::iterator itr =
     70         std::find(PendingGCRelocateCalls.begin(), PendingGCRelocateCalls.end(),
     71                   &RelocCall);
     72     assert(itr != PendingGCRelocateCalls.end() &&
     73            "Visited unexpected gcrelocate call");
     74     PendingGCRelocateCalls.erase(itr);
     75   }
     76 
     77   // TODO: Should add consistency tracking to ensure we encounter
     78   // expected gc_result calls too.
     79 
     80   /// Get a stack slot we can use to store an value of type ValueType.  This
     81   /// will hopefully be a recylced slot from another statepoint.
     82   SDValue allocateStackSlot(EVT ValueType, SelectionDAGBuilder &Builder);
     83 
     84   void reserveStackSlot(int Offset) {
     85     assert(Offset >= 0 && Offset < (int)AllocatedStackSlots.size() &&
     86            "out of bounds");
     87     assert(!AllocatedStackSlots[Offset] && "already reserved!");
     88     assert(NextSlotToAllocate <= (unsigned)Offset && "consistency!");
     89     AllocatedStackSlots[Offset] = true;
     90   }
     91   bool isStackSlotAllocated(int Offset) {
     92     assert(Offset >= 0 && Offset < (int)AllocatedStackSlots.size() &&
     93            "out of bounds");
     94     return AllocatedStackSlots[Offset];
     95   }
     96 
     97 private:
     98   /// Maps pre-relocation value (gc pointer directly incoming into statepoint)
     99   /// into it's location (currently only stack slots)
    100   DenseMap<SDValue, SDValue> Locations;
    101 
    102   /// A boolean indicator for each slot listed in the FunctionInfo as to
    103   /// whether it has been used in the current statepoint.  Since we try to
    104   /// preserve stack slots across safepoints, there can be gaps in which
    105   /// slots have been allocated.
    106   SmallVector<bool, 50> AllocatedStackSlots;
    107 
    108   /// Points just beyond the last slot known to have been allocated
    109   unsigned NextSlotToAllocate;
    110 
    111   /// Keep track of pending gcrelocate calls for consistency check
    112   SmallVector<const CallInst *, 10> PendingGCRelocateCalls;
    113 };
    114 } // end namespace llvm
    115 
    116 #endif // LLVM_LIB_CODEGEN_SELECTIONDAG_STATEPOINTLOWERING_H
    117