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    Searched defs:TYPE_FLOAT_VEC4 (Results 1 - 11 of 11) sorted by null

  /external/deqp/modules/gles3/functional/
es3fFboDepthbufferTests.cpp 72 GradientShader gradShader (glu::TYPE_FLOAT_VEC4);
73 Texture2DShader texShader (DataTypes() << glu::TYPE_SAMPLER_2D, glu::TYPE_FLOAT_VEC4);
166 DepthGradientShader depthGradShader (glu::TYPE_FLOAT_VEC4);
252 DepthGradientShader depthGradShader (glu::TYPE_FLOAT_VEC4);
es3fFboTestUtil.cpp 59 case glu::TYPE_FLOAT_VEC4: return rr::GENERICVECTYPE_FLOAT;
82 << sglr::pdec::Uniform("u_color", glu::TYPE_FLOAT_VEC4)
129 if (m_outputType == glu::TYPE_FLOAT_VEC4)
157 << sglr::pdec::Uniform("u_gradientMin", glu::TYPE_FLOAT_VEC4)
158 << sglr::pdec::Uniform("u_gradientMax", glu::TYPE_FLOAT_VEC4)
226 if (m_outputType == glu::TYPE_FLOAT_VEC4) rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, color);
294 decl << sglr::pdec::Uniform("u_outScale0", glu::TYPE_FLOAT_VEC4);
295 decl << sglr::pdec::Uniform("u_outBias0", glu::TYPE_FLOAT_VEC4);
300 decl << sglr::pdec::Uniform(std::string("u_texScale") + de::toString(ndx), glu::TYPE_FLOAT_VEC4);
301 decl << sglr::pdec::Uniform(std::string("u_texBias") + de::toString(ndx), glu::TYPE_FLOAT_VEC4);
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es3fFboColorbufferTests.cpp 232 Texture2DShader multiTexShader (DataTypes() << glu::getSampler2DType(texFmt0) << glu::getSampler2DType(texFmt1), glu::TYPE_FLOAT_VEC4);
365 TextureCubeShader cubeTexShader (glu::getSamplerCubeType(texFmt), glu::TYPE_FLOAT_VEC4);
494 Texture2DArrayShader arrayTexShader (glu::getSampler2DArrayType(texFmt), glu::TYPE_FLOAT_VEC4);
620 Texture3DShader tdTexShader (glu::getSampler3DType(texFmt), glu::TYPE_FLOAT_VEC4);
747 Texture2DShader texShader (DataTypes() << glu::TYPE_SAMPLER_2D, glu::TYPE_FLOAT_VEC4);
748 GradientShader gradShader (glu::TYPE_FLOAT_VEC4);
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es3fFboInvalidateTests.cpp 147 FlatColorShader flatShader (glu::TYPE_FLOAT_VEC4);
217 FlatColorShader flatShader (glu::TYPE_FLOAT_VEC4);
218 Texture2DShader texShader (DataTypes() << glu::TYPE_SAMPLER_2D, glu::TYPE_FLOAT_VEC4);
219 GradientShader gradShader (glu::TYPE_FLOAT_VEC4);
313 FlatColorShader flatShader (glu::TYPE_FLOAT_VEC4);
365 FlatColorShader flatShader (glu::TYPE_FLOAT_VEC4);
366 Texture2DShader texShader (DataTypes() << glu::TYPE_SAMPLER_2D, glu::TYPE_FLOAT_VEC4);
367 GradientShader gradShader (glu::TYPE_FLOAT_VEC4);
472 FlatColorShader flatShader (glu::TYPE_FLOAT_VEC4);
640 Texture2DShader texShader(DataTypes() << glu::getSampler2DType(colorFmt), glu::TYPE_FLOAT_VEC4);
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es3fFramebufferBlitTests.cpp 75 GradientShader gradShader (glu::TYPE_FLOAT_VEC4);
76 Texture2DShader texShader (DataTypes() << glu::TYPE_SAMPLER_2D, glu::TYPE_FLOAT_VEC4);
482 GradientShader gradShader (glu::TYPE_FLOAT_VEC4);
483 Texture2DShader texShader (DataTypes() << glu::TYPE_SAMPLER_2D, glu::TYPE_FLOAT_VEC4);
484 FlatColorShader flatShader (glu::TYPE_FLOAT_VEC4);
632 GradientShader gradShader (glu::TYPE_FLOAT_VEC4);
633 Texture2DShader texShader (DataTypes() << glu::getSampler2DType(colorFormat), glu::TYPE_FLOAT_VEC4);
795 Texture2DShader texShader (DataTypes() << glu::TYPE_SAMPLER_2D, glu::TYPE_FLOAT_VEC4);
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es3fFboRenderTest.cpp 537 Texture2DShader texFromFboShader (DataTypes() << fboSamplerType, glu::TYPE_FLOAT_VEC4);
620 Texture2DShader texShader (DataTypes() << glu::TYPE_SAMPLER_2D, glu::TYPE_FLOAT_VEC4);
621 FlatColorShader flatShader (glu::TYPE_FLOAT_VEC4);
823 Texture2DShader shader(DataTypes() << fboSamplerType, glu::TYPE_FLOAT_VEC4);
859 Texture2DShader texShader (DataTypes() << glu::TYPE_SAMPLER_2D, glu::TYPE_FLOAT_VEC4);
860 FlatColorShader flatShader (glu::TYPE_FLOAT_VEC4);
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es3fTextureSpecificationTests.cpp 281 Texture2DShader shader (DataTypes() << glu::getSampler2DType(m_texFormat), glu::TYPE_FLOAT_VEC4);
364 TextureCubeShader shader (glu::getSamplerCubeType(m_texFormat), glu::TYPE_FLOAT_VEC4);
465 Texture2DArrayShader shader (glu::getSampler2DArrayType(m_texFormat), glu::TYPE_FLOAT_VEC4);
565 Texture3DShader shader (glu::getSampler3DType(m_texFormat), glu::TYPE_FLOAT_VEC4);
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  /external/deqp/modules/gles31/functional/
es31fFboColorbufferTests.cpp 141 TextureCubeArrayShader arrayTexShader (glu::getSamplerCubeArrayType(texFmt), glu::TYPE_FLOAT_VEC4);
es31fFboTestUtil.cpp 59 case glu::TYPE_FLOAT_VEC4: return rr::GENERICVECTYPE_FLOAT;
137 decl << sglr::pdec::Uniform("u_outScale0", glu::TYPE_FLOAT_VEC4);
138 decl << sglr::pdec::Uniform("u_outBias0", glu::TYPE_FLOAT_VEC4);
143 decl << sglr::pdec::Uniform(std::string("u_texScale") + de::toString(ndx), glu::TYPE_FLOAT_VEC4);
144 decl << sglr::pdec::Uniform(std::string("u_texBias") + de::toString(ndx), glu::TYPE_FLOAT_VEC4);
256 if (m_outputType == glu::TYPE_FLOAT_VEC4) rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, color);
273 << sglr::pdec::Uniform("u_scale", glu::TYPE_FLOAT_VEC4)
274 << sglr::pdec::Uniform("u_bias", glu::TYPE_FLOAT_VEC4)
405 if (m_outputType == glu::TYPE_FLOAT_VEC4) rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, color);
551 return glu::TYPE_FLOAT_VEC4;
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es31fTextureSpecificationTests.cpp 244 TextureCubeArrayShader shader (glu::getSamplerCubeArrayType(m_texFormat), glu::TYPE_FLOAT_VEC4);
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  /external/deqp/framework/opengl/
gluShaderUtil.hpp 104 TYPE_FLOAT_VEC4,
208 inline bool isDataTypeFloatOrVec (DataType dataType) { return (dataType >= TYPE_FLOAT) && (dataType <= TYPE_FLOAT_VEC4); }
214 inline bool isDataTypeVector (DataType dataType) { return deInRange32(dataType, TYPE_FLOAT_VEC2, TYPE_FLOAT_VEC4) || deInRange32(dataType, TYPE_INT_VEC2, TYPE_INT_VEC4) || deInRange32(dataType, TYPE_UINT_VEC2, TYPE_UINT_VEC4) || deInRange32(dataType, TYPE_BOOL_VEC2, TYPE_BOOL_VEC4); }
215 inline bool isDataTypeScalarOrVector (DataType dataType) { return deInRange32(dataType, TYPE_FLOAT, TYPE_FLOAT_VEC4) || deInRange32(dataType, TYPE_INT, TYPE_INT_VEC4) || deInRange32(dataType, TYPE_UINT, TYPE_UINT_VEC4) || deInRange32(dataType, TYPE_BOOL, TYPE_BOOL_VEC4); }
250 DE_STATIC_ASSERT(TYPE_FLOAT_VEC4 == TYPE_FLOAT + 3);

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