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    Searched defs:TextureData (Results 1 - 6 of 6) sorted by null

  /external/libgdx/backends/gdx-backends-gwt/src/com/badlogic/gdx/backends/gwt/emu/com/badlogic/gdx/graphics/
TextureData.java 8 /** Used by a {@link Texture} to load the pixel data. A TextureData can either return a {@link Pixmap} or upload the pixel data
12 * generated and whether the TextureData is able to manage the pixel data if the OpenGL ES context is lost.</p>
14 * In case the TextureData implementation has the type {@link TextureDataType#Custom}, the implementation has to generate the
22 public interface TextureData {
23 /** The type of this {@link TextureData}.
32 /** @return whether the TextureData is prepared or not. */
35 /** Prepares the TextureData for a call to {@link #consumePixmap()} or {@link #consumeCustomData(int)}. This method can be
71 public static TextureData loadFromFile (FileHandle file, boolean useMipMaps) {
75 public static TextureData loadFromFile (FileHandle file, Format format, boolean useMipMaps) {
  /external/libgdx/gdx/src/com/badlogic/gdx/graphics/
TextureData.java 26 /** Used by a {@link Texture} to load the pixel data. A TextureData can either return a {@link Pixmap} or upload the pixel data
30 * generated and whether the TextureData is able to manage the pixel data if the OpenGL ES context is lost.</p>
32 * In case the TextureData implementation has the type {@link TextureDataType#Custom}, the implementation has to generate the
40 public interface TextureData {
41 /** The type of this {@link TextureData}.
50 /** @return whether the TextureData is prepared or not. */
53 /** Prepares the TextureData for a call to {@link #consumePixmap()} or {@link #consumeCustomData(int)}. This method can be
89 public static TextureData loadFromFile (FileHandle file, boolean useMipMaps) {
93 public static TextureData loadFromFile (FileHandle file, Format format, boolean useMipMaps) {
Cubemap.java 109 this(TextureData.Factory.loadFromFile(positiveX, useMipMaps), TextureData.Factory.loadFromFile(negativeX, useMipMaps),
110 TextureData.Factory.loadFromFile(positiveY, useMipMaps), TextureData.Factory.loadFromFile(negativeY, useMipMaps),
111 TextureData.Factory.loadFromFile(positiveZ, useMipMaps), TextureData.Factory.loadFromFile(negativeZ, useMipMaps));
137 /** Construct a Cubemap with the specified {@link TextureData}'s for the sides */
138 public Cubemap (TextureData positiveX, TextureData negativeX, TextureData positiveY, TextureData negativeY,
    [all...]
Texture.java 85 TextureData data;
100 this(TextureData.Factory.loadFromFile(file, format, useMipMaps));
119 public Texture (TextureData data) {
123 protected Texture (int glTarget, int glHandle, TextureData data) {
129 public void load (TextureData data) {
144 /** Used internally to reload after context loss. Creates a new GL handle then calls {@link #load(TextureData)}. Use this only
182 public TextureData getTextureData () {
249 params.textureData = texture.getTextureData();
  /external/libgdx/gdx/src/com/badlogic/gdx/graphics/glutils/
FacedCubemapData.java 15 import com.badlogic.gdx.graphics.TextureData;
18 /** A FacedCubemapData holds a cubemap data definition based on a {@link TextureData} per face.
23 protected final TextureData[] data = new TextureData[6];
28 this((TextureData)null, (TextureData)null, (TextureData)null, (TextureData)null, (TextureData)null, (TextureData)null);
    [all...]
  /frameworks/base/libs/hwui/
Glop.h 121 struct TextureData {

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