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      1 /*******************************************************************************
      2  * Copyright 2011 See AUTHORS file.
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *   http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  ******************************************************************************/
     16 
     17 package com.badlogic.gdx.maps.tiled;
     18 
     19 import com.badlogic.gdx.graphics.g2d.TextureRegion;
     20 import com.badlogic.gdx.maps.MapProperties;
     21 
     22 /** @brief Generalises the concept of tile in a TiledMap */
     23 public interface TiledMapTile {
     24 
     25 	public enum BlendMode {
     26 		NONE, ALPHA
     27 	}
     28 
     29 	public int getId ();
     30 
     31 	public void setId (int id);
     32 
     33 	/** @return the {@link BlendMode} to use for rendering the tile */
     34 	public BlendMode getBlendMode ();
     35 
     36 	/** Sets the {@link BlendMode} to use for rendering the tile
     37 	 *
     38 	 * @param blendMode the blend mode to use for rendering the tile */
     39 	public void setBlendMode (BlendMode blendMode);
     40 
     41 	/** @return texture region used to render the tile */
     42 	public TextureRegion getTextureRegion ();
     43 
     44 	/** Sets the texture region used to render the tile */
     45 	public void setTextureRegion(TextureRegion textureRegion);
     46 
     47 	/** @return the amount to offset the x position when rendering the tile */
     48 	public float getOffsetX();
     49 
     50 	/** Set the amount to offset the x position when rendering the tile */
     51 	public void setOffsetX(float offsetX);
     52 
     53 	/** @return the amount to offset the y position when rendering the tile */
     54 	public float getOffsetY();
     55 
     56 	/** Set the amount to offset the y position when rendering the tile */
     57 	public void setOffsetY(float offsetY);
     58 
     59 	/** @return tile's properties set */
     60 	public MapProperties getProperties ();
     61 
     62 }
     63