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      1 // Copyright 2016 the V8 project authors. All rights reserved.
      2 // Use of this source code is governed by a BSD-style license that can be
      3 // found in the LICENSE file.
      4 
      5 #ifndef V8_SNAPSHOT_DESERIALIZER_H_
      6 #define V8_SNAPSHOT_DESERIALIZER_H_
      7 
      8 #include "src/heap/heap.h"
      9 #include "src/objects.h"
     10 #include "src/snapshot/serializer-common.h"
     11 #include "src/snapshot/snapshot-source-sink.h"
     12 
     13 namespace v8 {
     14 namespace internal {
     15 
     16 // Used for platforms with embedded constant pools to trigger deserialization
     17 // of objects found in code.
     18 #if defined(V8_TARGET_ARCH_MIPS) || defined(V8_TARGET_ARCH_MIPS64) || \
     19     defined(V8_TARGET_ARCH_PPC) || defined(V8_TARGET_ARCH_S390) ||    \
     20     V8_EMBEDDED_CONSTANT_POOL
     21 #define V8_CODE_EMBEDS_OBJECT_POINTER 1
     22 #else
     23 #define V8_CODE_EMBEDS_OBJECT_POINTER 0
     24 #endif
     25 
     26 class Heap;
     27 
     28 // A Deserializer reads a snapshot and reconstructs the Object graph it defines.
     29 class Deserializer : public SerializerDeserializer {
     30  public:
     31   // Create a deserializer from a snapshot byte source.
     32   template <class Data>
     33   explicit Deserializer(Data* data)
     34       : isolate_(NULL),
     35         source_(data->Payload()),
     36         magic_number_(data->GetMagicNumber()),
     37         external_reference_table_(NULL),
     38         deserialized_large_objects_(0),
     39         deserializing_user_code_(false),
     40         next_alignment_(kWordAligned) {
     41     DecodeReservation(data->Reservations());
     42   }
     43 
     44   ~Deserializer() override;
     45 
     46   // Deserialize the snapshot into an empty heap.
     47   void Deserialize(Isolate* isolate);
     48 
     49   // Deserialize a single object and the objects reachable from it.
     50   MaybeHandle<Object> DeserializePartial(Isolate* isolate,
     51                                          Handle<JSGlobalProxy> global_proxy);
     52 
     53   // Deserialize a shared function info. Fail gracefully.
     54   MaybeHandle<SharedFunctionInfo> DeserializeCode(Isolate* isolate);
     55 
     56   // Add an object to back an attached reference. The order to add objects must
     57   // mirror the order they are added in the serializer.
     58   void AddAttachedObject(Handle<HeapObject> attached_object) {
     59     attached_objects_.Add(attached_object);
     60   }
     61 
     62  private:
     63   void VisitPointers(Object** start, Object** end) override;
     64 
     65   void Synchronize(VisitorSynchronization::SyncTag tag) override;
     66 
     67   void VisitRuntimeEntry(RelocInfo* rinfo) override { UNREACHABLE(); }
     68 
     69   void Initialize(Isolate* isolate);
     70 
     71   bool deserializing_user_code() { return deserializing_user_code_; }
     72 
     73   void DecodeReservation(Vector<const SerializedData::Reservation> res);
     74 
     75   bool ReserveSpace();
     76 
     77   void UnalignedCopy(Object** dest, Object** src) {
     78     memcpy(dest, src, sizeof(*src));
     79   }
     80 
     81   void SetAlignment(byte data) {
     82     DCHECK_EQ(kWordAligned, next_alignment_);
     83     int alignment = data - (kAlignmentPrefix - 1);
     84     DCHECK_LE(kWordAligned, alignment);
     85     DCHECK_LE(alignment, kSimd128Unaligned);
     86     next_alignment_ = static_cast<AllocationAlignment>(alignment);
     87   }
     88 
     89   void DeserializeDeferredObjects();
     90 
     91   void FlushICacheForNewIsolate();
     92   void FlushICacheForNewCodeObjects();
     93 
     94   void CommitPostProcessedObjects(Isolate* isolate);
     95 
     96   // Fills in some heap data in an area from start to end (non-inclusive).  The
     97   // space id is used for the write barrier.  The object_address is the address
     98   // of the object we are writing into, or NULL if we are not writing into an
     99   // object, i.e. if we are writing a series of tagged values that are not on
    100   // the heap. Return false if the object content has been deferred.
    101   bool ReadData(Object** start, Object** end, int space,
    102                 Address object_address);
    103   void ReadObject(int space_number, Object** write_back);
    104   Address Allocate(int space_index, int size);
    105 
    106   // Special handling for serialized code like hooking up internalized strings.
    107   HeapObject* PostProcessNewObject(HeapObject* obj, int space);
    108 
    109   // This returns the address of an object that has been described in the
    110   // snapshot by chunk index and offset.
    111   HeapObject* GetBackReferencedObject(int space);
    112 
    113   Object** CopyInNativesSource(Vector<const char> source_vector,
    114                                Object** current);
    115 
    116   // Cached current isolate.
    117   Isolate* isolate_;
    118 
    119   // Objects from the attached object descriptions in the serialized user code.
    120   List<Handle<HeapObject> > attached_objects_;
    121 
    122   SnapshotByteSource source_;
    123   uint32_t magic_number_;
    124 
    125   // The address of the next object that will be allocated in each space.
    126   // Each space has a number of chunks reserved by the GC, with each chunk
    127   // fitting into a page. Deserialized objects are allocated into the
    128   // current chunk of the target space by bumping up high water mark.
    129   Heap::Reservation reservations_[kNumberOfSpaces];
    130   uint32_t current_chunk_[kNumberOfPreallocatedSpaces];
    131   Address high_water_[kNumberOfPreallocatedSpaces];
    132 
    133   ExternalReferenceTable* external_reference_table_;
    134 
    135   List<HeapObject*> deserialized_large_objects_;
    136   List<Code*> new_code_objects_;
    137   List<Handle<String> > new_internalized_strings_;
    138   List<Handle<Script> > new_scripts_;
    139 
    140   bool deserializing_user_code_;
    141 
    142   AllocationAlignment next_alignment_;
    143 
    144   DISALLOW_COPY_AND_ASSIGN(Deserializer);
    145 };
    146 
    147 }  // namespace internal
    148 }  // namespace v8
    149 
    150 #endif  // V8_SNAPSHOT_DESERIALIZER_H_
    151