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  /frameworks/native/services/surfaceflinger/DisplayHardware/
VirtualDisplaySurface.h 49 * VirtualDisplaySurface, the VirtualDisplaySurface holds onto it instead of
55 * In HWC-only composition, the VirtualDisplaySurface dequeues a buffer from
66 * VirtualDisplaySurface. The scratch buffer is then used as the FB target
71 class VirtualDisplaySurface : public DisplaySurface,
75 VirtualDisplaySurface(HWComposer& hwc, int32_t dispId,
98 virtual ~VirtualDisplaySurface();
145 // internally in the VirtualDisplaySurface. To minimize the number of times
VirtualDisplaySurface.cpp 18 #include "VirtualDisplaySurface.h"
51 VirtualDisplaySurface::VirtualDisplaySurface(HWComposer& hwc, int32_t dispId,
113 VirtualDisplaySurface::~VirtualDisplaySurface() {
117 status_t VirtualDisplaySurface::beginFrame(bool mustRecompose) {
130 status_t VirtualDisplaySurface::prepareFrame(CompositionType compositionType) {
179 status_t VirtualDisplaySurface::compositionComplete() {
184 status_t VirtualDisplaySurface::advanceFrame() {
235 void VirtualDisplaySurface::onFrameCommitted()
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