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    Searched defs:angVelA (Results 1 - 5 of 5) sorted by null

  /external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletCollision/NarrowPhaseCollision/
btContinuousConvexCollision.cpp 100 btVector3 linVelA,angVelA,linVelB,angVelB;
101 btTransformUtil::calculateVelocity(fromA,toA,btScalar(1.),linVelA,angVelA);
108 btScalar maxAngularProjectedVelocity = angVelA.length() * boundingRadiusA + angVelB.length() * boundingRadiusB;
200 btTransformUtil::integrateTransform(fromA,linVelA,angVelA,lambda,interpolatedTransA);
  /external/libgdx/extensions/gdx-bullet/jni/src/bullet/LinearMath/
btTransformUtil.h 184 btVector3 linVelA,angVelA,linVelB,angVelB;
185 btTransformUtil::calculateVelocityQuaternion(m_posA,toPosA,m_ornA,toOrnA,btScalar(1.),linVelA,angVelA);
187 btScalar maxAngularProjectedVelocity = angVelA.length() * m_boundingRadiusA + angVelB.length() * m_boundingRadiusB;
  /external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletDynamics/ConstraintSolver/
btGeneric6DofConstraint.cpp 177 btVector3 angVelA = body0->getAngularVelocity();
181 vel_diff = angVelA-angVelB;
577 const btVector3& angVelA = m_rbA.getAngularVelocity();
582 int row = setAngularLimits(info, 0,transA,transB,linVelA,linVelB,angVelA,angVelB);
583 setLinearLimits(info, row, transA,transB,linVelA,linVelB,angVelA,angVelB);
587 int row = setLinearLimits(info, 0, transA,transB,linVelA,linVelB,angVelA,angVelB);
588 setAngularLimits(info, row,transA,transB,linVelA,linVelB,angVelA,angVelB);
594 void btGeneric6DofConstraint::getInfo2NonVirtual (btConstraintInfo2* info, const btTransform& transA,const btTransform& transB,const btVector3& linVelA,const btVector3& linVelB,const btVector3& angVelA,const btVector3& angVelB)
609 int row = setAngularLimits(info, 0,transA,transB,linVelA,linVelB,angVelA,angVelB);
610 setLinearLimits(info, row, transA,transB,linVelA,linVelB,angVelA,angVelB)
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btGeneric6DofSpring2Constraint.cpp 481 const btVector3& angVelA = m_rbA.getAngularVelocity();
485 int row = setAngularLimits(info, 0,transA,transB,linVelA,linVelB,angVelA,angVelB);
486 setLinearLimits(info, row, transA,transB,linVelA,linVelB,angVelA,angVelB);
490 int btGeneric6DofSpring2Constraint::setLinearLimits(btConstraintInfo2* info, int row, const btTransform& transA,const btTransform& transB,const btVector3& linVelA,const btVector3& linVelB,const btVector3& angVelA,const btVector3& angVelB)
540 row += get_limit_motor_info2(&limot, transA,transB,linVelA,linVelB,angVelA,angVelB, info, row, axis, 0, rotAllowed);
549 int btGeneric6DofSpring2Constraint::setAngularLimits(btConstraintInfo2 *info, int row_offset, const btTransform& transA,const btTransform& transB,const btVector3& linVelA,const btVector3& linVelB,const btVector3& angVelA,const btVector3& angVelB)
589 row += get_limit_motor_info2(&m_angularLimits[i],transA,transB,linVelA,linVelB,angVelA,angVelB, info,row,axis,1);
653 const btTransform& transA,const btTransform& transB,const btVector3& linVelA,const btVector3& linVelB,const btVector3& angVelA,const btVector3& angVelB,
661 btScalar vel = rotational ? angVelA.dot(ax1) - angVelB.dot(ax1) : linVelA.dot(ax1) - linVelB.dot(ax1);
780 btScalar vel = rotational ? angVelA.dot(ax1) - angVelB.dot(ax1) : linVelA.dot(ax1) - linVelB.dot(ax1)
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btConeTwistConstraint.cpp 441 btVector3 angVelA; bodyA.internalGetAngularVelocity(angVelA);
443 btVector3 relVel = angVelB - angVelA;
462 btVector3 angVelA;
463 bodyA.internalGetAngularVelocity(angVelA);
471 btScalar relSwingVel = (angVelB - angVelA).dot(m_swingAxis);
503 btScalar relTwistVel = (angVelB - angVelA).dot( m_twistAxis );
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