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    Searched defs:ax1 (Results 1 - 10 of 10) sorted by null

  /development/perftests/panorama/feature_stab/src/dbreg/
vp_motionmodel.c 314 double ax1, ay1, ax2, ay2, ax3, ay3, ax4, ay4; local
319 VP_WARP_POINT_2D(xo, yo, *mot_a, ax1, ay1);
330 err += (VP_SQR(ax1 - bx1) + VP_SQR(ay1 - by1));
  /packages/apps/LegacyCamera/jni/feature_stab/src/dbreg/
vp_motionmodel.c 314 double ax1, ay1, ax2, ay2, ax3, ay3, ax4, ay4; local
319 VP_WARP_POINT_2D(xo, yo, *mot_a, ax1, ay1);
330 err += (VP_SQR(ax1 - bx1) + VP_SQR(ay1 - by1));
  /external/eigen/demos/opengl/
quaternion_demo.cpp 77 Vector3f ax1 = ax0.unitOrthogonal(); local
84 * AngleAxisf(angles[j*2+0] * (l==1 ? 0.35 : 0.5), ax1)) * ax0)
  /external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletDynamics/ConstraintSolver/
btSliderConstraint.cpp 295 btVector3 ax1, p, q; local
302 ax1 = ax1A * factA + ax1B * factB;
303 ax1.normalize();
305 btPlaneSpace1 (ax1, p, q);
309 ax1 = trA.getBasis().getColumn(0);
338 // bodyB, we need to rotate both bodies along the axis u = (ax1 x ax2).
339 // if "theta" is the angle between ax1 and ax2, we need an angular velocity
343 // angular_velocity = |angular_velocity| * (ax1 x ax2) / |ax1 x ax2|
344 // = (erp*fps) * theta * (ax1 x ax2) / sin(theta
    [all...]
btHingeConstraint.cpp 503 btVector3 ax1 = trA.getBasis().getColumn(2); local
526 // if ax1,ax2 are the unit length hinge axes as computed from body1 and
527 // body2, we need to rotate both bodies along the axis u = (ax1 x ax2).
528 // if `theta' is the angle between ax1 and ax2, we need an angular velocity
532 // angular_velocity = |angular_velocity| * (ax1 x ax2) / |ax1 x ax2|
533 // = (erp*fps) * theta * (ax1 x ax2) / sin(theta)
534 // ...as ax1 and ax2 are unit length. if theta is smallish,
536 // angular_velocity = (erp*fps) * (ax1 x ax2)
537 // ax1 x ax2 is in the plane space of ax1, so we project the angula
809 btVector3 ax1 = ax1A * factA + ax1B * factB; local
    [all...]
btConeTwistConstraint.cpp 166 btVector3 ax1; local
201 ax1 = m_swingAxis * m_relaxationFactor * m_relaxationFactor;
202 J1[srow+0] = ax1[0];
203 J1[srow+1] = ax1[1];
204 J1[srow+2] = ax1[2];
205 J2[srow+0] = -ax1[0];
206 J2[srow+1] = -ax1[1];
207 J2[srow+2] = -ax1[2];
223 ax1 = m_twistAxis * m_relaxationFactor * m_relaxationFactor;
226 J1[srow+0] = ax1[0]
    [all...]
  /external/mesa3d/src/gallium/state_trackers/vega/
matrix.h 320 VGfloat ax1 = dx1 - dx2; local
327 VGfloat htop = ax1 * ay - ax * ay1;
328 VGfloat bottom = ax1 * ay2 - ax2 * ay1;
  /prebuilts/devtools/tools/lib/
jfreechart-1.0.9.jar 
  /prebuilts/tools/common/jfreechart/
jfreechart-1.0.9.jar 
  /prebuilts/tools/common/m2/repository/jfree/jfreechart/1.0.9/
jfreechart-1.0.9.jar 

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