/external/opencv3/modules/core/include/opencv2/core/cuda/ |
common.hpp | 99 template<class T> inline void bindTexture(const textureReference* tex, const PtrStepSz<T>& img)
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/external/replicaisland/src/com/replica/replicaisland/ |
OpenGLSystem.java | 53 public static final void bindTexture(int target, int texture) {
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DrawableBitmap.java | 128 OpenGLSystem.bindTexture(GL10.GL_TEXTURE_2D, texture.name);
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TiledVertexGrid.java | 186 OpenGLSystem.bindTexture(GL10.GL_TEXTURE_2D, texture.name);
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/frameworks/base/libs/hwui/renderstate/ |
TextureState.cpp | 101 void TextureState::bindTexture(GLuint texture) { 108 void TextureState::bindTexture(GLenum target, GLuint texture) { 110 bindTexture(texture);
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/frameworks/rs/ |
rsProgram.cpp | 119 bindTexture(nullptr, ct, nullptr); 181 void Program::bindTexture(Context *rsc, uint32_t slot, Allocation *a) { 222 p->bindTexture(rsc, slot, static_cast<Allocation *>(a));
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/frameworks/base/libs/hwui/ |
Layer.cpp | 123 bindTexture(); 181 void Layer::bindTexture() const { 183 caches.textureState().bindTexture(renderTarget, texture.mId);
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SkiaShader.cpp | 59 static inline void bindTexture(Caches* caches, Texture* texture, GLenum wrapS, GLenum wrapT) { 60 caches->textureState().bindTexture(texture->id()); 187 bindTexture(&caches, data.gradientTexture, data.wrapST, data.wrapST); 250 bindTexture(&caches, data.bitmapTexture, data.wrapS, data.wrapT); 350 data.layer->bindTexture();
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/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/utils/ |
DefaultTextureBinder.java | 107 return bindTexture(textureDesc, false);
115 return bindTexture(tempDesc, false);
118 private final int bindTexture (final TextureDescriptor textureDesc, final boolean rebind) {
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/frameworks/base/rs/java/android/renderscript/ |
Program.java | 165 public void bindTexture(Allocation va, int slot)
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/device/generic/goldfish-opengl/shared/OpenglCodecCommon/ |
GLClientState.cpp | 315 GLenum GLClientState::bindTexture(GLenum target, GLuint texture,
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/external/deqp/framework/opengl/simplereference/ |
sglrReferenceContext.cpp | 592 void ReferenceContext::bindTexture (deUint32 target, deUint32 texture) [all...] |
sglrGLContext.cpp | 174 void GLContext::bindTexture (deUint32 target, deUint32 texture)
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/external/deqp/modules/glshared/ |
glsRandomShaderCase.cpp | 92 void TextureManager::bindTexture (int unit, const glu::Texture2D* tex2D) 97 void TextureManager::bindTexture (int unit, const glu::TextureCube* texCube) 232 m_texManager.bindTexture(unitNdx, getTex2D()); 234 m_texManager.bindTexture(unitNdx, getTexCube());
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/packages/apps/Gallery2/src/com/android/gallery3d/glrenderer/ |
GLES11Canvas.java | 284 if (!bindTexture(tex)) return; 383 if (!bindTexture(texture)) return; 400 if (!bindTexture(texture)) return; 412 if (!bindTexture(texture)) return; 455 private boolean bindTexture(BasicTexture texture) { 536 if (!bindTexture(from)) return; 562 if (!bindTexture(from)) return; [all...] |
/system/core/libpixelflinger/include/pixelflinger/ |
pixelflinger.h | 218 void (*bindTexture)(void* c, const GGLSurface* surface);
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/external/skia/src/gpu/gl/ |
GrGLGpu.cpp | 821 GL_CALL(BindTexture(glTex->target(), glTex->textureID())); 858 GL_CALL(BindTexture(glTex->target(), glTex->textureID())); [all...] |
/external/libgdx/backends/gdx-backends-gwt/src/com/badlogic/gdx/backends/gwt/ |
GwtGL20.java | 216 gl.bindTexture(target, textures.get(texture));
[all...] |
/external/libgdx/backends/gdx-backends-gwt/src/com/google/gwt/webgl/client/ |
WebGLRenderingContext.java | 537 public final native void bindTexture (int target, WebGLTexture texture) /*-{
538 this.bindTexture(target, texture);
[all...] |
/prebuilts/sdk/11/ |
android.jar | |
/prebuilts/sdk/12/ |
android.jar | |
/prebuilts/sdk/14/ |
android.jar | |
/prebuilts/sdk/15/ |
android.jar | |
/prebuilts/sdk/17/ |
android.jar | |