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      1 /*
      2  * Copyright 2014 Google Inc.
      3  *
      4  * Use of this source code is governed by a BSD-style license that can be
      5  * found in the LICENSE file.
      6  */
      7 
      8 #include "SkData.h"
      9 #include "SkEndian.h"
     10 #include "SkColorPriv.h"
     11 #include "SkImageDecoder.h"
     12 #include "SkScaledBitmapSampler.h"
     13 #include "SkStream.h"
     14 #include "SkStreamPriv.h"
     15 #include "SkTypes.h"
     16 
     17 #include "SkTextureCompressor.h"
     18 
     19 class SkASTCImageDecoder : public SkImageDecoder {
     20 public:
     21     SkASTCImageDecoder() { }
     22 
     23     Format getFormat() const override {
     24         return kASTC_Format;
     25     }
     26 
     27 protected:
     28     Result onDecode(SkStream* stream, SkBitmap* bm, Mode) override;
     29 
     30 private:
     31     typedef SkImageDecoder INHERITED;
     32 };
     33 
     34 /////////////////////////////////////////////////////////////////////////////////////////
     35 
     36 static const uint32_t kASTCMagicNumber = 0x5CA1AB13;
     37 
     38 static inline int read_24bit(const uint8_t* buf) {
     39     // Assume everything is little endian...
     40     return
     41         static_cast<int>(buf[0]) |
     42         (static_cast<int>(buf[1]) << 8) |
     43         (static_cast<int>(buf[2]) << 16);
     44 }
     45 
     46 SkImageDecoder::Result SkASTCImageDecoder::onDecode(SkStream* stream, SkBitmap* bm, Mode mode) {
     47     SkAutoTUnref<SkData> data(SkCopyStreamToData(stream));
     48     if (!data || !data->size()) {
     49         return kFailure;
     50     }
     51 
     52     unsigned char* buf = (unsigned char*) data->data();
     53 
     54     // Make sure that the magic header is there...
     55     SkASSERT(SkEndian_SwapLE32(*(reinterpret_cast<uint32_t*>(buf))) == kASTCMagicNumber);
     56 
     57     // Advance past the magic header
     58     buf += 4;
     59 
     60     const int blockDimX = buf[0];
     61     const int blockDimY = buf[1];
     62     const int blockDimZ = buf[2];
     63 
     64     if (1 != blockDimZ) {
     65         // We don't support decoding 3D
     66         return kFailure;
     67     }
     68 
     69     // Choose the proper ASTC format
     70     SkTextureCompressor::Format astcFormat;
     71     if (4 == blockDimX && 4 == blockDimY) {
     72         astcFormat = SkTextureCompressor::kASTC_4x4_Format;
     73     } else if (5 == blockDimX && 4 == blockDimY) {
     74         astcFormat = SkTextureCompressor::kASTC_5x4_Format;
     75     } else if (5 == blockDimX && 5 == blockDimY) {
     76         astcFormat = SkTextureCompressor::kASTC_5x5_Format;
     77     } else if (6 == blockDimX && 5 == blockDimY) {
     78         astcFormat = SkTextureCompressor::kASTC_6x5_Format;
     79     } else if (6 == blockDimX && 6 == blockDimY) {
     80         astcFormat = SkTextureCompressor::kASTC_6x6_Format;
     81     } else if (8 == blockDimX && 5 == blockDimY) {
     82         astcFormat = SkTextureCompressor::kASTC_8x5_Format;
     83     } else if (8 == blockDimX && 6 == blockDimY) {
     84         astcFormat = SkTextureCompressor::kASTC_8x6_Format;
     85     } else if (8 == blockDimX && 8 == blockDimY) {
     86         astcFormat = SkTextureCompressor::kASTC_8x8_Format;
     87     } else if (10 == blockDimX && 5 == blockDimY) {
     88         astcFormat = SkTextureCompressor::kASTC_10x5_Format;
     89     } else if (10 == blockDimX && 6 == blockDimY) {
     90         astcFormat = SkTextureCompressor::kASTC_10x6_Format;
     91     } else if (10 == blockDimX && 8 == blockDimY) {
     92         astcFormat = SkTextureCompressor::kASTC_10x8_Format;
     93     } else if (10 == blockDimX && 10 == blockDimY) {
     94         astcFormat = SkTextureCompressor::kASTC_10x10_Format;
     95     } else if (12 == blockDimX && 10 == blockDimY) {
     96         astcFormat = SkTextureCompressor::kASTC_12x10_Format;
     97     } else if (12 == blockDimX && 12 == blockDimY) {
     98         astcFormat = SkTextureCompressor::kASTC_12x12_Format;
     99     } else {
    100         // We don't support any other block dimensions..
    101         return kFailure;
    102     }
    103 
    104     // Advance buf past the block dimensions
    105     buf += 3;
    106 
    107     // Read the width/height/depth from the buffer...
    108     const int width = read_24bit(buf);
    109     const int height = read_24bit(buf + 3);
    110     const int depth = read_24bit(buf + 6);
    111 
    112     if (1 != depth) {
    113         // We don't support decoding 3D.
    114         return kFailure;
    115     }
    116 
    117     // Advance the buffer past the image dimensions
    118     buf += 9;
    119 
    120     // Setup the sampler...
    121     SkScaledBitmapSampler sampler(width, height, this->getSampleSize());
    122 
    123     // Determine the alpha of the bitmap...
    124     SkAlphaType alphaType = kOpaque_SkAlphaType;
    125     if (this->getRequireUnpremultipliedColors()) {
    126         alphaType = kUnpremul_SkAlphaType;
    127     } else {
    128         alphaType = kPremul_SkAlphaType;
    129     }
    130 
    131     // Set the config...
    132     bm->setInfo(SkImageInfo::MakeN32(sampler.scaledWidth(), sampler.scaledHeight(), alphaType));
    133 
    134     if (SkImageDecoder::kDecodeBounds_Mode == mode) {
    135         return kSuccess;
    136     }
    137 
    138     if (!this->allocPixelRef(bm, nullptr)) {
    139         return kFailure;
    140     }
    141 
    142     // Lock the pixels, since we're about to write to them...
    143     SkAutoLockPixels alp(*bm);
    144 
    145     if (!sampler.begin(bm, SkScaledBitmapSampler::kRGBA, *this)) {
    146         return kFailure;
    147     }
    148 
    149     // ASTC Data is encoded as RGBA pixels, so we should extract it as such
    150     int nPixels = width * height;
    151     SkAutoMalloc outRGBAData(nPixels * 4);
    152     uint8_t *outRGBADataPtr = reinterpret_cast<uint8_t *>(outRGBAData.get());
    153 
    154     // Decode ASTC
    155     if (!SkTextureCompressor::DecompressBufferFromFormat(
    156             outRGBADataPtr, width*4, buf, width, height, astcFormat)) {
    157         return kFailure;
    158     }
    159 
    160     // Set each of the pixels...
    161     const int srcRowBytes = width * 4;
    162     const int dstHeight = sampler.scaledHeight();
    163     const uint8_t *srcRow = reinterpret_cast<uint8_t *>(outRGBADataPtr);
    164     srcRow += sampler.srcY0() * srcRowBytes;
    165     for (int y = 0; y < dstHeight; ++y) {
    166         sampler.next(srcRow);
    167         srcRow += sampler.srcDY() * srcRowBytes;
    168     }
    169 
    170     return kSuccess;
    171 }
    172 
    173 /////////////////////////////////////////////////////////////////////////////////////////
    174 DEFINE_DECODER_CREATOR(ASTCImageDecoder);
    175 /////////////////////////////////////////////////////////////////////////////////////////
    176 
    177 static bool is_astc(SkStreamRewindable* stream) {
    178     // Read the ASTC header and make sure it's valid.
    179     uint32_t magic;
    180     if (stream->read((void*)&magic, 4) != 4) {
    181         return false;
    182     }
    183 
    184     return kASTCMagicNumber == SkEndian_SwapLE32(magic);
    185 }
    186 
    187 static SkImageDecoder* sk_libastc_dfactory(SkStreamRewindable* stream) {
    188     if (is_astc(stream)) {
    189         return new SkASTCImageDecoder;
    190     }
    191     return nullptr;
    192 }
    193 
    194 static SkImageDecoder_DecodeReg gReg(sk_libastc_dfactory);
    195 
    196 static SkImageDecoder::Format get_format_astc(SkStreamRewindable* stream) {
    197     if (is_astc(stream)) {
    198         return SkImageDecoder::kASTC_Format;
    199     }
    200     return SkImageDecoder::kUnknown_Format;
    201 }
    202 
    203 static SkImageDecoder_FormatReg gFormatReg(get_format_astc);
    204