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Searched
defs:body0
(Results
1 - 2
of
2
) sorted by null
/external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletDynamics/ConstraintSolver/
btSequentialImpulseConstraintSolver.cpp
540
btRigidBody*
body0
= m_tmpSolverBodyPool[solverBodyIdA].m_originalBody;
local
552
if (
body0
)
557
solverConstraint.m_angularComponentA =
body0
->getInvInertiaTensorWorld()*ftorqueAxis1*
body0
->getAngularFactor();
582
if (
body0
)
585
denom0 =
body0
->getInvMass() + normalAxis.dot(vec);
600
btScalar vel1Dotn = solverConstraint.m_contactNormal1.dot(
body0
?solverBodyA.m_linearVelocity+solverBodyA.m_externalForceImpulse:btVector3(0,0,0))
601
+ solverConstraint.m_relpos1CrossNormal.dot(
body0
?solverBodyA.m_angularVelocity:btVector3(0,0,0));
644
btRigidBody*
body0
= m_tmpSolverBodyPool[solverBodyIdA].m_originalBody;
local
659
solverConstraint.m_angularComponentA =
body0
? body0->getInvInertiaTensorWorld()*ftorqueAxis1*body0->getAngularFactor() : btVector3(0,0,0)
[
all
...]
/external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletDynamics/Dynamics/
btDiscreteDynamicsWorld.cpp
1090
btRigidBody*
body0
= btRigidBody::upcast((btCollisionObject*)manifold->getBody0());
local
[
all
...]
Completed in 77 milliseconds