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Searched
defs:colObj
(Results
1 - 5
of
5
) sorted by null
/external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletDynamics/Dynamics/
btSimpleDynamicsWorld.cpp
103
btCollisionObject*
colObj
= m_collisionObjects[i];
105
btRigidBody* body = btRigidBody::upcast(
colObj
);
119
btCollisionObject*
colObj
= m_collisionObjects[i];
120
btRigidBody* body = btRigidBody::upcast(
colObj
);
190
btCollisionObject*
colObj
= m_collisionObjects[i];
191
btRigidBody* body = btRigidBody::upcast(
colObj
);
197
colObj
->getCollisionShape()->getAabb(
colObj
->getWorldTransform(), minAabb,maxAabb);
210
btCollisionObject*
colObj
= m_collisionObjects[i];
211
btRigidBody* body = btRigidBody::upcast(
colObj
);
[
all
...]
btDiscreteDynamicsWorld.cpp
269
btCollisionObject*
colObj
= m_collisionObjects[i];
270
btRigidBody* body = btRigidBody::upcast(
colObj
);
383
btCollisionObject*
colObj
= m_collisionObjects[i];
384
btRigidBody* body = btRigidBody::upcast(
colObj
);
[
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...]
/external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletCollision/CollisionDispatch/
btCompoundCollisionAlgorithm.cpp
331
btCollisionObject*
colObj
= m_isSwapped? body1 : body0;
334
btAssert (
colObj
->getCollisionShape()->isCompound());
336
btCompoundShape* compoundShape = static_cast<btCompoundShape*>(
colObj
->getCollisionShape());
356
orgTrans =
colObj
->getWorldTransform();
360
colObj
->setWorldTransform( orgTrans*childTrans );
362
//btCollisionShape* tmpShape =
colObj
->getCollisionShape();
363
//
colObj
->internalSetTemporaryCollisionShape( childShape );
364
frac = m_childCollisionAlgorithms[i]->calculateTimeOfImpact(
colObj
,otherObj,dispatchInfo,resultOut);
370
//
colObj
->internalSetTemporaryCollisionShape( tmpShape);
371
colObj
->setWorldTransform( orgTrans)
[
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...]
btCollisionWorld.cpp
147
void btCollisionWorld::updateSingleAabb(btCollisionObject*
colObj
)
150
colObj
->getCollisionShape()->getAabb(
colObj
->getWorldTransform(), minAabb,maxAabb);
156
if(getDispatchInfo().m_useContinuous &&
colObj
->getInternalType()==btCollisionObject::CO_RIGID_BODY && !
colObj
->isStaticOrKinematicObject())
159
colObj
->getCollisionShape()->getAabb(
colObj
->getInterpolationWorldTransform(),minAabb2,maxAabb2);
169
if (
colObj
->isStaticObject() || ((maxAabb-minAabb).length2() < btScalar(1e12)))
171
bp->setAabb(
colObj
->getBroadphaseHandle(),minAabb,maxAabb, m_dispatcher1);
176
colObj
->setActivationState(DISABLE_SIMULATION)
[
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...]
btCollisionWorldImporter.cpp
903
btCollisionObject*
colObj
= new btCollisionObject();
904
colObj
->setWorldTransform(startTransform);
905
colObj
->setCollisionShape(shape);
906
m_collisionWorld->addCollisionObject(
colObj
);//todo: flags etc
911
m_objectNameMap.insert(
colObj
,newname);
912
m_nameColObjMap.insert(newname,
colObj
);
914
m_allocatedCollisionObjects.push_back(
colObj
);
916
return
colObj
;
[
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...]
Completed in 691 milliseconds