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    Searched defs:colObj (Results 1 - 5 of 5) sorted by null

  /external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletDynamics/Dynamics/
btSimpleDynamicsWorld.cpp 103 btCollisionObject* colObj = m_collisionObjects[i];
105 btRigidBody* body = btRigidBody::upcast(colObj);
119 btCollisionObject* colObj = m_collisionObjects[i];
120 btRigidBody* body = btRigidBody::upcast(colObj);
190 btCollisionObject* colObj = m_collisionObjects[i];
191 btRigidBody* body = btRigidBody::upcast(colObj);
197 colObj->getCollisionShape()->getAabb(colObj->getWorldTransform(), minAabb,maxAabb);
210 btCollisionObject* colObj = m_collisionObjects[i];
211 btRigidBody* body = btRigidBody::upcast(colObj);
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btDiscreteDynamicsWorld.cpp 269 btCollisionObject* colObj = m_collisionObjects[i];
270 btRigidBody* body = btRigidBody::upcast(colObj);
383 btCollisionObject* colObj = m_collisionObjects[i];
384 btRigidBody* body = btRigidBody::upcast(colObj);
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  /external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletCollision/CollisionDispatch/
btCompoundCollisionAlgorithm.cpp 331 btCollisionObject* colObj = m_isSwapped? body1 : body0;
334 btAssert (colObj->getCollisionShape()->isCompound());
336 btCompoundShape* compoundShape = static_cast<btCompoundShape*>(colObj->getCollisionShape());
356 orgTrans = colObj->getWorldTransform();
360 colObj->setWorldTransform( orgTrans*childTrans );
362 //btCollisionShape* tmpShape = colObj->getCollisionShape();
363 //colObj->internalSetTemporaryCollisionShape( childShape );
364 frac = m_childCollisionAlgorithms[i]->calculateTimeOfImpact(colObj,otherObj,dispatchInfo,resultOut);
370 //colObj->internalSetTemporaryCollisionShape( tmpShape);
371 colObj->setWorldTransform( orgTrans)
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btCollisionWorld.cpp 147 void btCollisionWorld::updateSingleAabb(btCollisionObject* colObj)
150 colObj->getCollisionShape()->getAabb(colObj->getWorldTransform(), minAabb,maxAabb);
156 if(getDispatchInfo().m_useContinuous && colObj->getInternalType()==btCollisionObject::CO_RIGID_BODY && !colObj->isStaticOrKinematicObject())
159 colObj->getCollisionShape()->getAabb(colObj->getInterpolationWorldTransform(),minAabb2,maxAabb2);
169 if ( colObj->isStaticObject() || ((maxAabb-minAabb).length2() < btScalar(1e12)))
171 bp->setAabb(colObj->getBroadphaseHandle(),minAabb,maxAabb, m_dispatcher1);
176 colObj->setActivationState(DISABLE_SIMULATION)
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btCollisionWorldImporter.cpp 903 btCollisionObject* colObj = new btCollisionObject();
904 colObj->setWorldTransform(startTransform);
905 colObj->setCollisionShape(shape);
906 m_collisionWorld->addCollisionObject(colObj);//todo: flags etc
911 m_objectNameMap.insert(colObj,newname);
912 m_nameColObjMap.insert(newname,colObj);
914 m_allocatedCollisionObjects.push_back(colObj);
916 return colObj;
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