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    Searched defs:contextB (Results 1 - 3 of 3) sorted by null

  /external/skia/src/core/
SkComposeShader.cpp 98 SkShader::Context* contextB = fShaderB->createContext(newRec, bStorage);
99 if (!contextA || !contextB) {
101 safe_call_destructor(contextB);
105 return new (storage) ComposeShaderContext(*this, rec, contextA, contextB);
110 SkShader::Context* contextA, SkShader::Context* contextB)
113 , fShaderContextB(contextB) {}
  /external/v8/test/mjsunit/
array-constructor-feedback.js 187 var contextB = Realm.create();
188 Realm.eval(contextB, "function bar2() { return new Array(); };");
189 Realm.eval(contextB, "bar2(); bar2();");
190 Realm.eval(contextB, "%OptimizeFunctionOnNextCall(bar2);");
191 Realm.eval(contextB, "bar2();");
192 assertFalse(Realm.eval(contextB, "bar2();") instanceof Array);
193 assertTrue(Realm.eval(contextB, "bar2() instanceof Array"));
  /external/deqp/modules/egl/
teglGLES2SharingTests.cpp 162 EGLContext contextB = EGL_NO_CONTEXT;
185 contextB = createContext(*display, contextA, config);
218 makeCurrent(*display, contextB, *surface);
238 makeCurrent(*display, contextB, *surface);
256 egl.destroyContext(*display, contextB);
257 contextB = EGL_NO_CONTEXT;
270 egl.destroyContext(*display, contextB);
271 contextB = EGL_NO_CONTEXT;
281 if (contextB != EGL_NO_CONTEXT)
282 egl.destroyContext(*display, contextB);
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