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  /external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/
SimpleDecalTest.java 26 import com.badlogic.gdx.graphics.g3d.decals.Decal;
36 Array<Decal> decals = new Array<Decal>();
58 Decal decal = Decal.newDecal(1, 1, textures[1]); local
59 decal.setPosition(0, 0, 0);
60 decals.add(decal);
62 decal = Decal.newDecal(1, 1, textures[0], true);
88 Decal decal = decals.get(i); local
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  /external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/decals/
DecalBatch.java 31 * Renderer for {@link Decal} objects.
34 * New objects are added using {@link DecalBatch#add(Decal)}, there is no limit on how many decals can be added.<br/>
47 * While it shouldn't be necessary to change strategies, if you have to do so, do it before calling {@link #add(Decal)}, and if
55 private final SortedIntList<Array<Decal>> groupList = new SortedIntList<Array<Decal>>();
57 private final Pool<Array<Decal>> groupPool = new Pool<Array<Decal>>(16) {
59 protected Array<Decal> newObject () {
60 return new Array<Decal>(false, 100);
63 private final Array<Array<Decal>> usedGroups = new Array<Array<Decal>>(16);
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CameraGroupStrategy.java 32 * Opaque decals are rendered first (decal color is ignored in opacity check).<br/>
85 Pool<Array<Decal>> arrayPool = new Pool<Array<Decal>>(16) {
87 protected Array<Decal> newObject () {
91 Array<Array<Decal>> usedArrays = new Array<Array<Decal>>();
92 ObjectMap<DecalMaterial, Array<Decal>> materialGroups = new ObjectMap<DecalMaterial, Array<Decal>>();
96 private final Comparator<Decal> cameraSorter;
99 this(camera, new Comparator<Decal>() {
136 Decal decal = contents.get(i); local
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Decal.java 33 public class Decal {
35 /** Size of a decal vertex in floats */
37 /** Size of the decal in floats. It takes a float[SIZE] to hold the decal. */
54 * of the decal. */
61 public Decal () {
65 public Decal (DecalMaterial material) {
85 /** Sets the color used to tint this decal. Default is {@link Color#WHITE}. */
155 /** Sets the rotation of this decal to the given angles on all axes.
164 /** Sets the rotation of this decal based on the (normalized) direction and up vector.
669 Decal decal = new Decal(); local
689 Decal decal = new Decal(material); local
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  /system/core/libpixelflinger/codeflinger/
texturing.cpp 303 // if we don't have alpha, decal does nothing
306 // decal always ignores At
1156 void GGLAssembler::decal( function in class:android::GGLAssembler
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