/frameworks/rs/driver/ |
rsdProgramStore.cpp | 36 GLenum depthFunc; 49 switch (ps->mHal.state.depthFunc) { 52 drv->depthFunc = GL_ALWAYS; 55 drv->depthFunc = GL_LESS; 58 drv->depthFunc = GL_LEQUAL; 61 drv->depthFunc = GL_GREATER; 64 drv->depthFunc = GL_GEQUAL; 67 drv->depthFunc = GL_EQUAL; 70 drv->depthFunc = GL_NOTEQUAL; 175 RSD_CALL_GL(glDepthFunc, drv->depthFunc); [all...] |
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/attributes/ |
DepthTestAttribute.java | 36 public int depthFunc;
52 public DepthTestAttribute (final int depthFunc) {
53 this(depthFunc, true);
56 public DepthTestAttribute (int depthFunc, boolean depthMask) {
57 this(depthFunc, 0, 1, depthMask);
60 public DepthTestAttribute (int depthFunc, float depthRangeNear, float depthRangeFar) {
61 this(depthFunc, depthRangeNear, depthRangeFar, true);
64 public DepthTestAttribute (int depthFunc, float depthRangeNear, float depthRangeFar, boolean depthMask) {
65 this(Type, depthFunc, depthRangeNear, depthRangeFar, depthMask);
68 public DepthTestAttribute (final long type, int depthFunc, float depthRangeNear, float depthRangeFar, boolean depthMask) { [all...] |
/frameworks/rs/ |
rsProgramStore.h | 54 RsDepthFunc depthFunc; 70 RsDepthFunc depthFunc); 81 RsDepthFunc depthFunc);
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/external/deqp/modules/glshared/ |
glsInteractionTestUtil.hpp | 90 deUint32 depthFunc; 107 , depthFunc (0)
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/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/utils/ |
RenderContext.java | 32 private int depthFunc;
46 depthFunc = 0;
58 if (depthFunc != 0) Gdx.gl.glDisable(GL20.GL_DEPTH_TEST);
74 final boolean wasEnabled = depthFunc != 0;
76 if (depthFunc != depthFunction) {
77 depthFunc = depthFunction;
85 if (!wasEnabled || depthFunc != depthFunction) Gdx.gl.glDepthFunc(depthFunc = depthFunction);
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/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/particles/ |
ParticleShader.java | 274 int depthFunc = config.defaultDepthFunc == -1 ? GL20.GL_LEQUAL : config.defaultDepthFunc; 287 depthFunc = dta.depthFunc; 297 context.setDepthTest(depthFunc, depthRangeNear, depthRangeFar); 319 public void setDefaultDepthFunc(int depthFunc) { 320 config.defaultDepthFunc = depthFunc;
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/external/deqp/modules/gles2/functional/ |
es2fShaderInvarianceTests.cpp | 323 const glw::GLenum depthFunc = (passNdx == 0) ? (GL_ALWAYS) : (GL_EQUAL); 327 m_testCtx.getLog() << tcu::TestLog::Message << "Drawing Z-test pattern using shader " << (passNdx+1) << ". Primitive color: " << colorStr << ". DepthFunc: " << depthFuncStr << tcu::TestLog::EndMessage; 331 gl.depthFunc (depthFunc); [all...] |
es2fDepthStencilTests.cpp | 104 deUint32 depthFunc; 112 , depthFunc (0) 147 log << TestLog::Message << " func = " << glu::getCompareFuncStr(params.depthFunc) << "\n" 300 renderCmd.params.depthFunc = GL_ALWAYS; 329 cmd.params.depthFunc = GL_LESS; 403 dst.state.depthFunc = sglr::rr_util::mapGLTestFunc(src.params.depthFunc); 456 glDepthFunc(command.params.depthFunc); 775 params.depthFunc = rnd.choose<deUint32>(DE_ARRAY_BEGIN(compareFuncs), DE_ARRAY_END(compareFuncs)); 841 for (int depthFunc = 0; depthFunc < DE_LENGTH_OF_ARRAY(compareFuncs)+1; depthFunc++ [all...] |
/external/deqp/modules/gles3/functional/ |
es3fShaderInvarianceTests.cpp | 323 const glw::GLenum depthFunc = (passNdx == 0) ? (GL_ALWAYS) : (GL_EQUAL); 327 m_testCtx.getLog() << tcu::TestLog::Message << "Drawing Z-test pattern using shader " << (passNdx+1) << ". Primitive color: " << colorStr << ". DepthFunc: " << depthFuncStr << tcu::TestLog::EndMessage; 331 gl.depthFunc (depthFunc); [all...] |
es3fDepthStencilTests.cpp | 104 deUint32 depthFunc; 112 , depthFunc (0) 147 log << TestLog::Message << " func = " << glu::getCompareFuncStr(params.depthFunc) << "\n" 300 renderCmd.params.depthFunc = GL_ALWAYS; 329 cmd.params.depthFunc = GL_LESS; 403 dst.state.depthFunc = sglr::rr_util::mapGLTestFunc(src.params.depthFunc); 456 glDepthFunc(command.params.depthFunc); 775 params.depthFunc = rnd.choose<deUint32>(DE_ARRAY_BEGIN(compareFuncs), DE_ARRAY_END(compareFuncs)); 841 for (int depthFunc = 0; depthFunc < DE_LENGTH_OF_ARRAY(compareFuncs)+1; depthFunc++ [all...] |
/frameworks/rs/driver/runtime/ |
rs_structs.h | 115 rs_depth_func depthFunc;
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/external/deqp/framework/opengl/simplereference/ |
sglrGLContext.cpp | 515 void GLContext::depthFunc (deUint32 func)
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/external/deqp/framework/referencerenderer/ |
rrRenderState.hpp | 237 TestFunc depthFunc; 271 , depthFunc (TESTFUNC_LESS)
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/sdk/eclipse/plugins/com.android.ide.eclipse.gldebugger/src/com/android/ide/eclipse/gltrace/state/ |
GLState.java | 206 IGLProperty depthFunc = new GLEnumProperty(GLStateType.DEPTH_FUNC, GLEnum.GL_LESS); 228 depthTest, depthFunc, blend, dither);
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/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/shaders/ |
DefaultShader.java | [all...] |
/system/core/libpixelflinger/include/pixelflinger/ |
pixelflinger.h | 289 void (*depthFunc)(void* c, GGLenum func);
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/external/libgdx/backends/gdx-backends-gwt/src/com/google/gwt/webgl/client/ |
WebGLRenderingContext.java | 673 public final native void depthFunc (int func) /*-{
674 this.depthFunc(func);
[all...] |