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    Searched defs:depthFunc (Results 1 - 17 of 17) sorted by null

  /frameworks/rs/driver/
rsdProgramStore.cpp 36 GLenum depthFunc;
49 switch (ps->mHal.state.depthFunc) {
52 drv->depthFunc = GL_ALWAYS;
55 drv->depthFunc = GL_LESS;
58 drv->depthFunc = GL_LEQUAL;
61 drv->depthFunc = GL_GREATER;
64 drv->depthFunc = GL_GEQUAL;
67 drv->depthFunc = GL_EQUAL;
70 drv->depthFunc = GL_NOTEQUAL;
175 RSD_CALL_GL(glDepthFunc, drv->depthFunc);
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  /external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/attributes/
DepthTestAttribute.java 36 public int depthFunc;
52 public DepthTestAttribute (final int depthFunc) {
53 this(depthFunc, true);
56 public DepthTestAttribute (int depthFunc, boolean depthMask) {
57 this(depthFunc, 0, 1, depthMask);
60 public DepthTestAttribute (int depthFunc, float depthRangeNear, float depthRangeFar) {
61 this(depthFunc, depthRangeNear, depthRangeFar, true);
64 public DepthTestAttribute (int depthFunc, float depthRangeNear, float depthRangeFar, boolean depthMask) {
65 this(Type, depthFunc, depthRangeNear, depthRangeFar, depthMask);
68 public DepthTestAttribute (final long type, int depthFunc, float depthRangeNear, float depthRangeFar, boolean depthMask) {
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  /frameworks/rs/
rsProgramStore.h 54 RsDepthFunc depthFunc;
70 RsDepthFunc depthFunc);
81 RsDepthFunc depthFunc);
  /external/deqp/modules/glshared/
glsInteractionTestUtil.hpp 90 deUint32 depthFunc;
107 , depthFunc (0)
  /external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/utils/
RenderContext.java 32 private int depthFunc;
46 depthFunc = 0;
58 if (depthFunc != 0) Gdx.gl.glDisable(GL20.GL_DEPTH_TEST);
74 final boolean wasEnabled = depthFunc != 0;
76 if (depthFunc != depthFunction) {
77 depthFunc = depthFunction;
85 if (!wasEnabled || depthFunc != depthFunction) Gdx.gl.glDepthFunc(depthFunc = depthFunction);
  /external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/particles/
ParticleShader.java 274 int depthFunc = config.defaultDepthFunc == -1 ? GL20.GL_LEQUAL : config.defaultDepthFunc;
287 depthFunc = dta.depthFunc;
297 context.setDepthTest(depthFunc, depthRangeNear, depthRangeFar);
319 public void setDefaultDepthFunc(int depthFunc) {
320 config.defaultDepthFunc = depthFunc;
  /external/deqp/modules/gles2/functional/
es2fShaderInvarianceTests.cpp 323 const glw::GLenum depthFunc = (passNdx == 0) ? (GL_ALWAYS) : (GL_EQUAL);
327 m_testCtx.getLog() << tcu::TestLog::Message << "Drawing Z-test pattern using shader " << (passNdx+1) << ". Primitive color: " << colorStr << ". DepthFunc: " << depthFuncStr << tcu::TestLog::EndMessage;
331 gl.depthFunc (depthFunc);
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es2fDepthStencilTests.cpp 104 deUint32 depthFunc;
112 , depthFunc (0)
147 log << TestLog::Message << " func = " << glu::getCompareFuncStr(params.depthFunc) << "\n"
300 renderCmd.params.depthFunc = GL_ALWAYS;
329 cmd.params.depthFunc = GL_LESS;
403 dst.state.depthFunc = sglr::rr_util::mapGLTestFunc(src.params.depthFunc);
456 glDepthFunc(command.params.depthFunc);
775 params.depthFunc = rnd.choose<deUint32>(DE_ARRAY_BEGIN(compareFuncs), DE_ARRAY_END(compareFuncs));
841 for (int depthFunc = 0; depthFunc < DE_LENGTH_OF_ARRAY(compareFuncs)+1; depthFunc++
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  /external/deqp/modules/gles3/functional/
es3fShaderInvarianceTests.cpp 323 const glw::GLenum depthFunc = (passNdx == 0) ? (GL_ALWAYS) : (GL_EQUAL);
327 m_testCtx.getLog() << tcu::TestLog::Message << "Drawing Z-test pattern using shader " << (passNdx+1) << ". Primitive color: " << colorStr << ". DepthFunc: " << depthFuncStr << tcu::TestLog::EndMessage;
331 gl.depthFunc (depthFunc);
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es3fDepthStencilTests.cpp 104 deUint32 depthFunc;
112 , depthFunc (0)
147 log << TestLog::Message << " func = " << glu::getCompareFuncStr(params.depthFunc) << "\n"
300 renderCmd.params.depthFunc = GL_ALWAYS;
329 cmd.params.depthFunc = GL_LESS;
403 dst.state.depthFunc = sglr::rr_util::mapGLTestFunc(src.params.depthFunc);
456 glDepthFunc(command.params.depthFunc);
775 params.depthFunc = rnd.choose<deUint32>(DE_ARRAY_BEGIN(compareFuncs), DE_ARRAY_END(compareFuncs));
841 for (int depthFunc = 0; depthFunc < DE_LENGTH_OF_ARRAY(compareFuncs)+1; depthFunc++
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  /frameworks/rs/driver/runtime/
rs_structs.h 115 rs_depth_func depthFunc;
  /external/deqp/framework/opengl/simplereference/
sglrGLContext.cpp 515 void GLContext::depthFunc (deUint32 func)
  /external/deqp/framework/referencerenderer/
rrRenderState.hpp 237 TestFunc depthFunc;
271 , depthFunc (TESTFUNC_LESS)
  /sdk/eclipse/plugins/com.android.ide.eclipse.gldebugger/src/com/android/ide/eclipse/gltrace/state/
GLState.java 206 IGLProperty depthFunc = new GLEnumProperty(GLStateType.DEPTH_FUNC, GLEnum.GL_LESS);
228 depthTest, depthFunc, blend, dither);
  /external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/shaders/
DefaultShader.java     [all...]
  /system/core/libpixelflinger/include/pixelflinger/
pixelflinger.h 289 void (*depthFunc)(void* c, GGLenum func);
  /external/libgdx/backends/gdx-backends-gwt/src/com/google/gwt/webgl/client/
WebGLRenderingContext.java 673 public final native void depthFunc (int func) /*-{
674 this.depthFunc(func);
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